tweaker06
L14: Freak
- Seit
- 26 Apr 2006
- Beiträge
- 6.833
Sasuke schrieb:Stimmt das wirklich? Falls ja wäre das schon beeindruckend - haste ne Quelle dazu?
yo das stimmt, hat mich auch gewundert als ich das gelesen hab. musst nur ein paar seiten vorblättern hier im thread, dort hab ich den link gepostet.
edit:
Visual Design:
Moving away from the general gameplay specifics and into the visual design, Call of Duty 3 is again a bit of a mixed bag at this point. We were surprised to see that the game was actually making Wii launch, as the team has already been shortchanged this time around in the amount of development time Call of Duty 3 is getting in comparison to its predecessor. While the final look isn't exactly on par with the other versions its releasing next to, the Wii version still has a ton of action going on at all times. Though the models and textures are a definite downgrade from the 360 version I saw running at QuakeCon a few months back, the amount of pure action and effects that are happening around the playfield are nearly identical, as there are tons of troops fulfilling secondary objectives, smoke pillars rising everywhere, muzzle flashes sparking from all angles, and debris being blown everywhere.
Call of Duty 3 prides itself on the destructible environments, and that aspect of the game doesn't seem to be missing a beat when compared to other versions. If you see a German hiding behind some rubble, try to flush him out by demolishing his hiding place. The game doesn't have the same polish and shine that it does on other systems, but the overall amount of action happening around you seems to be directly on part with the sister versions.
In addition, Call of Duty 3 is running in 480p and widescreen, and uses Dolby Pro Logic II for simulated surround sound. The overall experience is definitely on par with other Wii titles, and the amount of immersion found in all the action (with use of both graphics and sound) is pretty impressive.
As a final note on the game's engine, Call of Duty 3 is essentially running an adaptation of the 360 engine (when looking at physics and visual effects), and features tons of destructible objects, motion/firing blurring which gives the experience a very solid feel, and the same smoke and dust effects found in the sister versions of Call of Duty 3.
http://wii.ign.com/articles/736/736563p2.html