Furukawa:
As you mentioned, one of the major changes since the launch of Nintendo Switch is the expansion of the scale of the digital business.
I think this can be cited as one of the major changes since the launch of Nintendo Switch. In the previous fiscal year, we launched "Nintendo Switch Online," "Pokemon Scarlet Violet Scarlet Violet", "Mario Kart 8 Deluxe", and "Splatoon 3".
In addition to strong sales from additional content such as "Nintendo Switch Online," "Pokemon Scarlett and Violet," "Mario Kart 8 Deluxe," and "Splatoon 3," the weaker yen also contributed to the increase in digital sales and digital sales ratio.
In addition, the weaker yen helped increase digital sales and the ratio of digital sales to total sales.
Our basic policy is not to simply increase the ratio of digital sales, but to maximize game software sales, including packaged software sales.
Our basic policy is, and will remain, to maximize game software sales, including packaged software sales, rather than simply increasing the ratio of digital sales.
We will not change this policy in the future.
In this context, it is necessary to enhance convenience for both packaged software players and downloadable software players.
We will continue to make further improvements and innovations for the future.
Compared to 2017, when Nintendo Switch was released, many aspects of our lives have become digital.
In the future, digital content will become even more convenient. If the convenience of digital content continues to increase in the future, we expect to see further improvements and innovations in the same way as we did with the Nintendo Switch.
As the convenience of digital content continues to increase, we believe that more and more customers will choose digital products for the Nintendo Switch as well as its successors.
We believe that as the convenience of digital content continues to increase, more customers will choose digital products for the successor models as well as the Nintendo Switch.