Nintendo Allgemeiner Nintendo Thread (Diskussionen, Gerüchte, Directs)

Hinweis
Falls ihr Nintendos Release-Politik im Detail (auch im Bezug auf Ports) besprechen wollt, gibt es dafür einen besseren Thread:
"Nintendo, warum bist du so...?"
Rare (und damit MS) hat die Rechte an Diddy Kong Racing in der Form. Denke also nicht, dass die jetzt einfach mal nen zweiten Teil für die Switch entwickeln würden ;)

Einfach falsch zum Glück.
Alles an Donkey Kong und seinem Universum also auch Diddy Kong und von daher auch Diddy Kong Racing gehört Nintendo.

Einzige was Rare gehört sind einzelne Charaktere aber sonst nichts.
Wenn Nintendo ein neues Diddy Kong Racing machen wollen würden könnten sie es tun.
 
Einfach falsch zum Glück.
Alles an Donkey Kong und seinem Universum also auch Diddy Kong und von daher auch Diddy Kong Racing gehört Nintendo.

Einzige was Rare gehört sind einzelne Charaktere aber sonst nichts.
Wenn Nintendo ein neues Diddy Kong Racing machen wollen würden könnten sie es tun.
nur machen sie es halt nicht :isaac:
 
nur machen sie es halt nicht :isaac:

Die letzten Jahre nicht das stimmt aber für immer würde ich trotzdem Nix ausschließen.
Da sind schon Ganz unwahrscheinlichere Dinge auf diesen Planeten passiert.
Aber rechnen im Moment würde ich auch nicht mit 😄

Zumindest bekommen wir sicherlich demnächst dass Urspiel in NSO ❤️
 
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Ein Remaster zu F-Zero GX, finde ich noch am wahrscheinlichsten. Ein neues Wave Race oder DKR, eher nicht. Hätte zwar auch Bock drauf, vor allem auf nen DKR, mit nem umfangreichen Story Mode, aber wird leider nicht kommen.

Apropos DKR und Story Mode, hoffe, dass man in Mario Kart X auch mal andere Wege geht und mal einen Story Mode oder zumindest wieder den Mission Modus aus dem DS Teil anbietet. Mehr Single Player Content, wäre allgemein wünschenswert.
 
Dass Nintendo die Rechte an Diddy und co hat, ist mir natürlich klar. Aber ich beweifel, dass sie das Spiel dann "Diddy Kong Racing 2" nennen dürften und das gleiche Konzept verwenden etc. Denn das dürfte definitiv Rare gehören
 
Dass Nintendo die Rechte an Diddy und co hat, ist mir natürlich klar. Aber ich beweifel, dass sie das Spiel dann "Diddy Kong Racing 2" nennen dürften und das gleiche Konzept verwenden etc. Denn das dürfte definitiv Rare gehören

Denen gehört der Name,die IP usw.
Wenn sie ein neues Spiel machen wenn das Konzept fast das selbe ist und daran keine Patente geknüpft sind können sie das natürlich.

Wäre es so wie du schreibst gäbe es allgemein doch überhaupt keine ähnlichen Spiele.
Crash Team Racing war auch ähnlich zu Diddy Kong Racing von der Gameplay Prämisse.

Nintendo wird daran alles gehören.
Das Spiel war anno 1997 eine Auftragsarbeit von Nintendo,rare ist am Ende „nur“ der Entwickler gewesen.

Es ist doch genau anders herum,würde Rare alle Nintendo Figuren aus dem Original Spiel entfernen und den Namen ändern dürften sie das Spiel trotzdem nicht Releasen weil es Nintendo gehört.

Einzige was Rare geltend machen kann ist dass sie finanziell vom Original spiel wenn es verfügbar gemacht wird mitverdienen da auch ihre Figuren in diesem sind
 
Denen gehört der Name,die IP usw.
Wenn sie ein neues Spiel machen wenn das Konzept fast das selbe ist und daran keine Patente geknüpft sind können sie das natürlich.

Wäre es so wie du schreibst gäbe es allgemein doch überhaupt keine ähnlichen Spiele.
Crash Team Racing war auch ähnlich zu Diddy Kong Racing von der Gameplay Prämisse.

Nintendo wird daran alles gehören.
Das Spiel war anno 1997 eine Auftragsarbeit von Nintendo,rare ist am Ende „nur“ der Entwickler gewesen.

Es ist doch genau anders herum,würde Rare alle Nintendo Figuren aus dem Original Spiel entfernen und den Namen ändern dürften sie das Spiel trotzdem nicht Releasen weil es Nintendo gehört.

Einzige was Rare geltend machen kann ist dass sie finanziell vom Original spiel wenn es verfügbar gemacht wird mitverdienen da auch ihre Figuren in diesem sind
Nintendo gehört nur der Name, sowie Diddy und Krunch an Diddy Kong Racing. Der Rest liegt bei Rare. Das liegt zum einen daran, dass das Spiel zur E3 97 noch als Pro-Am 64 in Entwicklung war und erst in den letzten Monaten zu Diddy Kong Racing wurde.

Rare hat mit Fangamer auch Pins zum Spiel veröffentlicht, nur unter dem Namen Rare Racers, da der Name DKR bei Nintendo liegt.

product_rare_rare-racers_combo_main.png



DpQlPleWkAsuQom

Oder hier die Copyrightangabe auf der Rückseite der DKR Verpackung. Copyright Rare. *(Diddy Kong Racing) Trademark of Nintendo. Diddy Kong, Banjo und Krunch wurden von Nintendo lizenziert.
 
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Bin ja eher mal auf die Ankündigungen der 3rds gespannt sobald sie es mal kommunizieren dürfen. Mal schauen ob man aus dem "Fehler" den Start der Switch zu verpennen gelernt haben.

Ports wie Baldur Gate 3 und Diablo 4 sehe ich als recht sicher an.

Von Furukawa aus dem Q&A:

In our view, the forecasted hardware sales figures for the fiscal year ending in March 2025 do not include the successor to the Nintendo Switch. Therefore, the decrease in comparison to the previous fiscal year (ending in March 2024) may appear smaller.

We believe that announcing the successor to the Nintendo Switch will not impact the momentum of the current Nintendo Switch business. This is because the development and release of a successor console take time, and the demand and market dynamics for the current Nintendo Switch are considered to be independent.

The announcement of a successor console signifies the expansion and growth of a new product line and increases expectations for future business developments. Therefore, we do not anticipate that the announcement of a successor console will directly impact the forecasted hardware sales figures.

Klingt irgendwei so, dass die Switsch 2 evtl. doch noch dieses FY erscheinen könnte als bis ende März.
 
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Q&A, blind maschinenübersetzt:

Frage 1:
I would like to know your thoughts on development resources for game software. In June, through Nintendo Direct. It is said that they will announce the software lineup for the second half of 2024, but as far as the lineup for the first half of this year is concerned, So, I have the impression that it is weaker than in previous years. Many development resources have already been allocated to the successor to the Nintendo Switch. Is it happening? I would also like to know your strategy for expanding development resources over the long term.

Antwort 1:
Shuntaro Furukawa, President and Representative Director:
Since the preparation of the successor to the Nintendo Switch requires time in the order of years, software development resources also need to be taken into consideration in various aspects.
We will continue to develop software for Nintendo Switch.
We are also continuing to develop software for the Nintendo Switch, and we will announce our future software lineup at the Nintendo Direct scheduled in June.
We are still developing software for the Nintendo Switch, so please look forward to the Nintendo Direct scheduled in June for more information on our software lineup.
In addition, over the past few years, we have continuously expanded our development resources through the hiring of new graduates and career hires.
We have been continuously expanding our development resources through new graduates and career hires over the past few years. In order to enhance the value of our IP from a long-term perspective and to continue to offer unique entertainment
In order to enhance the value of our IP over the long term and continue to offer unique entertainment, we will continue to aggressively secure the necessary development resources. We will continue to actively secure the necessary development resources to enhance the value of our IP from a long-term perspective and continue to propose unique entertainment.
However, we will first work with developers who have a solid understanding of the Nintendo brand and have built our brand over the years.
We will continue to actively secure the necessary development resources in the future.
We are also looking for external development partners. In addition, we are looking for external development partners who have a deep understanding of our philosophy and methods of game development through long years of collaboration.
We would like to further deepen our cooperation with external development partners who have a deep understanding of our thinking and game development methods through our long years of collaboration.
We would like to further deepen our partnerships with such people. We believe that the lengthening, increasing complexity, and sophistication of game development will become inevitable in the future.
In this environment, our company's lifeline is to offer new and unique proposals to our customers through game development.
We will therefore aggressively expand our development resources, including investments.

Frage 2:
If the successor model of Nintendo Switch is not included in the hardware sales volume forecast for the current fiscal year (FY2025), the decline compared to the previous fiscal year (FY2024) will seem small. Even if the successor model is announced,
Do you think that the announcement of the successor model will not affect the momentum of the Nintendo Switch business?

Antwort 2:
Furukawa:
The forecasted sales volume for the current fiscal year does not include the successor model of Nintendo Switch.
Although sales of Nintendo Switch hardware have been relatively strong, we are aware that it is becoming increasingly difficult to maintain momentum over time, as we enter the eighth year since its launch.
However, we recognize that it is becoming increasingly difficult to maintain momentum as time goes by, as it has been eight years since the launch of Nintendo Switch hardware.
Despite these circumstances, during last year's year-end sales season, we were able to attract many new customers, including children and families, especially in overseas markets.
In spite of such circumstances, during the year-end sales season last year, we were able to attract many new customers, including children and families, especially overseas. In the current fiscal year, in addition to the release of new titles, we will continue to promote the "Nintendo Switch" series.
In addition to the release of new titles, "The Super Mario Brothers Movie" has been seen by many people through various means since its theatrical release.
We believe that we can continue to generate new demand for the Nintendo Switch.

In addition, many software titles have already been released for the Nintendo Switch.
We believe that we can still pursue the demand for multiple Nintendo Switch consoles in the home that is generated by the unique value of Nintendo Switch if we can promote the appeal of these classic titles.
We do not believe that the announcement of the successor model and related information will have any impact on the sales of Nintendo Switch.
However, we will maintain a good balance between new demand and multiple-unit demand to maximize sales volume in the current fiscal year.
We do not expect to easily achieve our hardware sales volume forecast of 13.5 million units for the full year, but we will take on the challenge of achieving it.
However, we have made this forecast at the beginning of the fiscal year with the intention of taking on the challenge of achieving it.

Frage 3:
What is the relationship between the use of cash reserves and the successor model of Nintendo Switch, which was mentioned in previous management policy briefings? At the management policy meeting held last November, the existence of the successor model had not been announced.
I think it was difficult to explain the use of cash reserves in relation to the successor model because the existence of the successor model had not been announced at the time of the management policy briefing in November last year.
However, at that point in time, was the scale of the amount of funds already taken into account in relation to the successor model? Also, of the use of cash reserves, "maintaining relationships with customers" was one of the items that was mentioned.
In the area of "infrastructure to maintain and expand relationships with customers," which is one of the areas in which cash reserves are used, the Nintendo Account initiative is included.
The use of cash reserves in the area of "infrastructure to maintain and expand relationships with customers" includes the Nintendo Account initiative. Will you continue to utilize the Nintendo Account for the successor model?

Antwort 3:
Furukawa:
Regarding the use of cash reserves, we are considering or have already implemented various initiatives in the areas of "accumulation of software assets" and "infrastructure to maintain and expand relationships with customers.
We are considering or have already implemented various initiatives in the areas of "accumulation of software assets" and "infrastructure to maintain and expand relationships with customers.
However, the development of the successor model to the Nintendo Switch is still in progress. However, the development of the successor model of Nintendo Switch is an investment that has been made as part of our regular business activities. Therefore, investments in the successor models are not the primary use of cash reserves.
The "accumulation of software assets" is a current investment.
As for "accumulation of software assets," at this stage, investments in visual content for entertainment other than games are ahead of other investments.
However, it is possible that new game-related investments will be made in the future, which will ultimately be related to the successor models.

In addition, "Infrastructure to maintain and expand relationships with customers" includes the improvement of the customer experience centered on Nintendo accounts and the development of new products and services.
The "foundation for maintaining and expanding relationships with customers" also includes improving the customer experience and creating new added value centered on the Nintendo Account, and we have established a joint venture with DeNA Co.

Nintendo Systems Corporation, a joint venture with DeNA Co. The Nintendo Account has been prepared before the launch of the Nintendo Switch in order to maintain a long-term relationship with customers beyond the hardware generation.
Nintendo Switch, which has been prepared since before the launch of Nintendo Switch, will be used for the successor model.
Nintendo Systems, Inc.

Quelle: https://www.nintendo.co.jp/ir/pdf/2024/240508.pdf
 
Frage 4:
One of the most significant changes in the lifecycle of the Nintendo Switch has been the marked growth in digital sales.
major change. Looking back at the transition of the digital business and its contribution to the business performance to date, what are your expectations for the digital business in the life cycle of the successor model of the Nintendo Switch?
What are your expectations for the digital business in the lifecycle of the successor model of the Nintendo Switch?

Antwort 4:
Furukawa:
As you mentioned, one of the major changes since the launch of Nintendo Switch is the expansion of the scale of the digital business.
I think this can be cited as one of the major changes since the launch of Nintendo Switch. In the previous fiscal year, we launched "Nintendo Switch Online," "Pokemon Scarlet Violet Scarlet Violet", "Mario Kart 8 Deluxe", and "Splatoon 3".
In addition to strong sales from additional content such as "Nintendo Switch Online," "Pokemon Scarlett and Violet," "Mario Kart 8 Deluxe," and "Splatoon 3," the weaker yen also contributed to the increase in digital sales and digital sales ratio.
In addition, the weaker yen helped increase digital sales and the ratio of digital sales to total sales.

Our basic policy is not to simply increase the ratio of digital sales, but to maximize game software sales, including packaged software sales.
Our basic policy is, and will remain, to maximize game software sales, including packaged software sales, rather than simply increasing the ratio of digital sales.
We will not change this policy in the future.
In this context, it is necessary to enhance convenience for both packaged software players and downloadable software players.
We will continue to make further improvements and innovations for the future.
Compared to 2017, when Nintendo Switch was released, many aspects of our lives have become digital.
In the future, digital content will become even more convenient. If the convenience of digital content continues to increase in the future, we expect to see further improvements and innovations in the same way as we did with the Nintendo Switch.
As the convenience of digital content continues to increase, we believe that more and more customers will choose digital products for the Nintendo Switch as well as its successors.
We believe that as the convenience of digital content continues to increase, more customers will choose digital products for the successor models as well as the Nintendo Switch.

Frage 5:
The hardware sales volume forecast of 13.5 million units for the current fiscal year seems to be a rather high target considering the sales situation in the fourth quarter of the previous fiscal year.
Given the sales situation in the fourth quarter of the previous fiscal year, it seems to me that the target is quite high. What measures do you have in mind to achieve this target? Also, in terms of hardware supply, are there any plans to
In terms of hardware supply, when new hardware is released, we have been producing and shipping enough hardware to meet customer demand in order to prevent resale.
In addition, regarding the supply of hardware, you mentioned that you would like to produce and ship enough hardware to meet customer demand in order to prevent resale when new hardware is released. In light of the recent improvement in the semiconductor market, we believe that Nintendo will be able to meet the needs of its customers in the near future.
Given the recent improvement in the semiconductor market, we believe that we will be able to ship a certain volume of the successor model of Nintendo Switch in order to meet the demand from the beginning of its release.
The company believes that it will be able to ship a certain volume of the successor to the Nintendo Switch to meet demand from the beginning of its launch.

Antwort 5:
Furukawa:
As in the previous fiscal year, we have set a slightly high sales volume forecast for hardware at the beginning of the fiscal year.
We are aware that it is not an easy figure to achieve, given the recent sales situation. In the previous fiscal year
In the previous fiscal year, hardware sales were boosted by the success of "The Legend of Zelda: Tears of the Kingdom" and the movie "The Super Mario Bros.
The final sales volume was 15.7 million units, exceeding the initial forecast of 15.0 million units. In order to sell as many Nintendo Switch hardware units as we had forecasted, we will need to make various investments.
In order to sell as many Nintendo Switch hardware units as expected, we will need to take various measures. In last year's year-end sales season,
In the year-end sales season last year, we sold hardware bundled with software and offered proposals that would make customers want to buy a second Switch. Through a variety of initiatives, we will continue to strive to increase our sales volume to nearly 13.5 million units.
We will continue to work on various initiatives to achieve sales volume of 13.5 million units in the current fiscal year.
As for the supply of the successor model of Nintendo Switch, we have not yet told you the timing of its release, so I cannot give you a specific answer at this time.
However, at this point, we are not experiencing shortages in the supply of semiconductor components, etc., as was the case until the year before last.
We do not anticipate that the supply of semiconductor parts will be a major problem for the launch of the successor model.
Therefore, we do not anticipate that the supply of semiconductor components will be a major problem for the launch of successor models.

Frage 6:
Regarding the successor to the Nintendo Switch, is there any special intention in describing it as a "successor"? In the past
Looking back at past hardware announcements, Wii U was described as "the successor to Wii" and Nintendo Switch was described as "a completely new
Nintendo Switch is a "completely new concept console". This time, it is described as "the successor to Nintendo Switch".
Is this an indication of the company's intention to take over the Nintendo Switch's play style and concept? Also, is this a sign that the company intends to carry over the playability and concept of the Nintendo Switch?
Will there be any further information on the release timing and specs?

Antwort 6:
Furukawa:
Regarding the successor to the Nintendo Switch, there is nothing more I can tell you at this stage. At the time of this
We have decided to use the expression "successor model of Nintendo Switch" as the most appropriate one for today's announcement,
We have decided to use this expression because we believe it is the best way to describe the successor to Nintendo Switch.

As in the past with new hardware announcements, information will be disseminated in phases leading up to the launch.
We will continue to disseminate information in a phased manner in the lead-up to the release of new hardware.
 
Frage 7:
The operating income forecast for the current fiscal year has been announced at 400 billion yen.
The fact that the company can expect such a large amount of operating profit at a time when it is almost in the transition period of hardware seems to indicate that it has been able to raise the level of its base profit.
Before the launch of Nintendo Switch, the market expected more than 100 billion yen in operating profit as "Nintendo's typical profit".
I believe that there have been various changes over the past seven years since the launch of Nintendo Switch.
What is President Furukawa's view of the level of "Nintendo-like profit" at this point in time?

Antwort 7:
Furukawa:
I am aware that in the past, many people expected us to be able to generate annual operating income of 100 billion yen, which is a profit structure that is typical of Nintendo.
However, we have not been able to achieve "profits that are typical of Nintendo" at this point. However, at this point in time, we are not able to give you a specific amount of "Nintendo-like profit".
The operating income of 400 billion yen in the forecast that we announced today is a little lower than the forecasted hardware sales volume, which was set with some enthusiasm.
The 400 billion yen operating income forecast announced today is based on the assumption that the forecasted hardware sales volume is set with a bit of enthusiasm.
The same is true for software. Therefore, if the sales volume of software is much lower than expected, operating income of 400 billion yen will not be easily achieved.
Therefore, if software unit sales fall far short of expectations, operating income of 400 billion yen is not a figure that can be easily achieved. We are determined to take on the challenge of achieving the sales plan.
We have announced this figure at the beginning of the fiscal year with the determination to challenge the achievement of the sales plan.
In the current fiscal year, we are planning to implement various sales measures for hardware and to introduce new titles for software.
We are very important to maintain the momentum of the Nintendo Switch business by implementing various sales measures for hardware and introducing new titles for software.
In addition, it is very important to maintain the momentum of the Nintendo Switch business by implementing a variety of sales measures for hardware and introducing new software titles. In addition, we will also continue to provide information to customers through various initiatives outside of the dedicated game console.
In addition, we will also promote information to customers through a variety of initiatives outside of the game console. For example, we are planning to open the Nintendo Museum, which is scheduled to open in the fall of 2024.
We believe that this is a year in which it will be important to maintain the momentum of not only the Nintendo Switch business, but also our business as a whole.

At the same time, the current fiscal year will be a year of full-scale preparations for the successor model of Nintendo Switch, and we believe that maintaining both the momentum of the Nintendo Switch and preparing for the successor model are of utmost importance. We believe that maintaining the momentum of Nintendo Switch and preparing for the successor model are of utmost importance.
We will not focus too much on the profit level for a single year, but rather position this year as a year to prepare for the future of our company, sustainable growth, and long-term enhancement of our corporate value.

Frage 8:
The Super Mario Bros. Movie" was very effective in expanding awareness of Nintendo's IP in areas where Nintendo Switch is not sold.
I believe that the fact that "The Super Mario Brothers Movie" was able to expand the awareness of Nintendo's IPs in areas where Nintendo Switch is not sold has been very effective in our IP development efforts.
We are aware that the production period for a movie is long and the investment amount is huge. In the future, we would like to expand Nintendo's IP through smaller-scale visual content such as animation and short videos.
Is there a possibility to expand the number of people who come into contact with Nintendo IPs through smaller-scale visual content such as animations and short videos in the future?

Antwort 8:
Furukawa:
In the previous fiscal year, despite a decline in sales volume of both hardware and software, we were able to maintain the overall momentum of the business through initiatives aimed at expanding the number of people exposed to Nintendo IPs.

The impact of the weaker yen was not a major factor. Although the weak yen had an impact on the exchange rate, the impact of the movie business was very significant in the background of the resultant increase in sales and profit.
In addition to the impact on business performance, movies play a major role in expanding the number of people who are exposed to Nintendo IPs.
The Super Mario Bros. The Super Mario Bros. Movie" is still being viewed by many more people through video distribution services and other means even after its theatrical release.
The Super Mario Bros. Movie" has been seen by many more people through video distribution services and other means. The movie is a great way for our customers to experience our games.

We recognize that this is one of the very effective measures that can trigger interest,
As we have already announced, we intend to continue our efforts to produce films in the future.
In addition, Nintendo Pictures Corporation, which will become our subsidiary in 2022, will be engaged in a variety of initiatives not only in so-called feature films, but also in the entire video business.
Nintendo Pictures Corporation, which will become a subsidiary in 2022, is engaged in a variety of initiatives not only in the so-called feature film business, but also in the visual image business in general. As in the case of game development, we are also working on the visual content business in general.
As with game development, our basic policy is to release visual content when we have something interesting that we are satisfied with.
We will continue to make new products through trial and error, and when we come up with something new and exciting, we hope to be able to tell you about it again.
We hope to be able to share the results with you when we have something new and exciting in the works.

Frage 9:
We recognize that an important metric in Nintendo is the number of "annual users playing" Nintendo
Even though sales of Switch hardware are peaking out, this metric has been growing continuously since you started disclosing this information.
Do you expect this number to decrease in the current fiscal year?
Will the number of "yearly players" continue to be an important indicator for Nintendo to pay attention to after the launch of the successor model of Nintendo Switch? Will the number of "annual playing users" continue to be an important indicator for Nintendo to pay attention to?

Antwort 9:
Furukawa:
The number of "annual playing users," one of the key indicators for us, has increased in the most recent period (April 2023 to March 2024) to more than 123 million, the largest ever.
The year saw new titles such as "The Legend of Zelda: Tears of the Kingdom" and "Super Mario Bros. Wonder".
The year 2023 was a year in which many people had the opportunity to pick up and play the Nintendo Switch, as new titles like "The Legend of Zelda: Tears of the Kingdom" and "Super Mario Bros.
The number of "Players of the Year" also increased. The number of "annual players" has also increased.
software that creates such opportunities will be one of the keys to the future.
In the fiscal year under review, we will do more to expand the Nintendo Switch business than we have in the past.
In the current fiscal year, it will be more important to maintain the momentum of the Nintendo Switch business than to expand it.
We would like to maintain the number of "annual playing users" at a high level as much as possible, and to build on this in the future.
We will continue to maintain a high level of "annual playing users" as much as possible and look forward to the future. As we continue to focus on the dedicated game console business, which integrates hardware and software, we will continue to buy hardware and software.
As we continue to operate our hardware-software integrated game console business, we place importance on whether customers who have purchased our hardware continue to play our games over the long term, and we are often able to attract a large number of people.
We will continue to focus on whether customers who have purchased hardware continue to play games from a long-term perspective, and we will continue to provide software for various occasions such as Christmas and birthdays, when people often get together.
We believe it is very important for the healthy growth of our business that customers start playing our software on various occasions, such as Christmas and birthdays, when they often get together with other people.
We believe it is very important for the healthy growth of our business that people launch and play our software on various occasions such as Christmas and birthdays, when many people gather. Therefore, the number of "annual playing users," which indicates how many customers played our games in the last 12 months, continues to be important.
Therefore, we believe that the number of "users playing games per year," which shows how many customers played our games in the last 12 months, will continue to be an important indicator.
 
Hmm sehr interessant. Da klingt es jetzt tatsächlich eher danach, dass die Switch 2 doch noch in diesem GJ kommen könnte, zumindest deuten da ja so 2-3 Bemerkungen hin. Schon irgendwie strange :D
 
Hmm sehr interessant. Da klingt es jetzt tatsächlich eher danach, dass die Switch 2 doch noch in diesem GJ kommen könnte, zumindest deuten da ja so 2-3 Bemerkungen hin. Schon irgendwie strange :D
Auf der anderen Seite wurde auch nie gesagt, dass sie erst im nächsten erscheint. Nur das die Ankündigung dieses kommt und alles weitere dann folgt
 
Ich hasse Nintendo!

Erst machen sie mich geil, dann sind sie die Enttäuschung pur, dann machen sie mich wieder geil und morgen kommt die Ankündigung „erst Ende 2025“! Und dann ist der Hass richtig groß :vv:

The Nintendo Difference :vv:
 
Andererseits klingt es so, als würde man dieses Geschäftsjahr "nur vorbereiten":

At the same time, the current fiscal year will be a year of full-scale preparations for the successor model of Nintendo Switch, and we believe that maintaining both the momentum of the Nintendo Switch and preparing for the successor model are of utmost importance.
We will not focus too much on the profit level for a single year, but rather position this year as a year to prepare for the future of our company, sustainable growth, and long-term enhancement of our corporate value.
 
Andererseits klingt es so, als würde man dieses Geschäftsjahr "nur vorbereiten":
Ist auf jedenfall ne Ansage an die Investoren zu sagen man schaut dieses Jahr nicht auf den Profit. Etwas was man als Investor ungern hört :coolface:

Aber auf lange Sicht wird es sicher Sinn machen wie es sich dort liest
 
  • Coolface
Reaktionen: Ark
Hmm joa. Wenn die Switch 2 allerdings irgendwann Mitte März 2025 erscheinen würde, dann hätte man ja tatsächlich 95% des Geschäftsjahres mit der "Vorbereitung" verbracht. Schon irgendwie von beiden Seiten aus betrachtet merkwürdig, dass sie da keine klare Ansage machen
 
Eine klare "Nichtansage" gab es zumindest:

As for the supply of the successor model of Nintendo Switch, we have not yet told you the timing of its release, so I cannot give you a specific answer at this time.

:vv:
 
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