Finanzen Allgemeiner Finanzbereich

ja, wenn du davon ausgehst, dass die unter freiem himmel gearbeitet haben, keine anderen Produktionskosten neben den Gehältern hatten und wenn du meinst Marketing und Steuern gabs nicht und der Publisher hats auch für lau gemacht, dann mag das irgendwie hinhauen mit den 40 Mio Gewinn

Bei den 10.000 pro Mann ist nicht nur das Gehalt miteingerechnet. ;-)
Da sind Sachen wie Miete und Strom schon mit drin.

Aber @Cortana, woher kommt die Zahl von 100 Entwicklern, vllt, waren es auch 150. Oder hast du beim Abspann mitgezählt?

Und man kann sicher noch für Sachen wie Mocap und Synchronisation, Übersetzung etc. nochmal ne ordentliche Summe draufpacken.
Die New York Times hat die Produktionskosten auf 100 Mio + 100 Mio Marketing geschätzt.
 
Starbreeze: Seit 15 Jahren angehäufte Verluste durch Payday 2 egalisiert
Seit der Unternehmensgründung im Jahr 1998 hat sich bei Starbreeze ein kumulierter Verlust von 94 Mio. schwedischen Kronen (ca. 10,61 Mio. Euro) angehäuft und zwar bis zum Juni 2013. Diesen Fehlbetrag konnten die Entwickler im 2. Halbjahr 2013 mit einem Spiel komplett tilgen: Payday 2 erwies sich als Erfolgsfall und erzielte für das Unternehmen einen Umsatz von 130,4 Mio. Kronen (ca. 14,73 Mio. Euro) und einen Vorsteuergewinn in Höhe von 104 Mio. Kronen (ca. 11,75 Mio. Euro). Brothers: A Tale of Two Sons war ebenfalls profitabel, sorgte aber nur für einen Umsatz von 1,6 Mio. Kronen (ca. 180.000 Euro). Die jahrelang angehäuften Verluste wurden somit allein durch Payday 2 aus der Welt geschafft.

Die Starbreeze Studios haben die folgenden Spiele entwickelt: The Outforce, Enclave, Knights of the Temple, The Chronicles of Riddick: Escape from Butcher Bay, The Darkness, The Chronicles of Riddick: Assault on Dark Athena, Syndicate, Brothers: A Tale of Two Sons und Payday 2.

quelle:
http://www.4players.de/4players.php...eufte_Verluste_durch_Payday_2_egalisiert.html

freut mich zu hören. :)
 
Top 25 Companies by Game Revenues in 2013


The data is based on analysis of annual and quarterly financial reports of a number of relevant publicly listed companies and includes various estimates and assumptions, which may or may not be indicated explicitly. Revenues (GAAP) are restated to reflect Calendar Years, therefore do not necessarily match reported Fiscal Year results of individual companies. Revenues exclude hardware sales and other non-game sales to the extent publicly available.Microsoft and Sony estimates represent all Xbox and Playstation non-hardware platform revenues (including Xbox Live and PSN revenues respectively).


iI9rlWPufvcYX.png
 
Habs auch grad eben erst gelesen. Da dacht ich mir erstmal :o

Mit so viel hatte ich wirklich nicht gerechnet. Ist allerdings der ganzen Lebensstruktur in Japan geschuldet: Viel Zeit in Arbeit investieren (teilweise auch recht uneffizient --> Überstunden) und viel Zeit unterwegs. Es bleibt nur wenig Freiraum und -zeit wodurch dann lieber mal unterwegs mit Handhelds, Smartphones statt vor dem heimischen Fernseher gespielt wird.

Hab vor ein paar Wochen mal einen Artikel bei Platinum Games gelesen, in dem ein Designer seinen Alltag beschrieb. Laut seiner Auflistung stand Freizeit für 22.00-01.00Uhr an, wobei er halb 9 (oder um 8) morgens mit der Arbeit beginnt.

Absolut verständliche Entwicklung, wenn auch keine schöne. Würde mir auch lieber eine andere Entwicklung wünschen.
 
13 April 2014| last updated at 10:03PM
Nintendo forecasts net loss, slashes Wii U sales target

Nintendo on Friday warned it would swing back into the red this fiscal year as the Japanese gaming giant slashed its sales target for the Wii U console, blaming poor sales over the key holiday season.
The dramatic downgrade stands in marked contrast to rivals Sony and Microsoft which have seen huge demand for their new consoles as the firms battle for control of a sector worth about $44 billion annually.

Nintendo said Friday it expects a loss of 25 billion yen ($240 million) in the year to March, reversing an earlier 55 billion yen net profit forecast, while annual revenue would drop 36 percent.

The company, maker of the Donkey Kong and Super Mario brands, also said it expected to sell just 2.8 million units worldwide of the
Wii U, less than a third of it earlier prediction for 9.0 million consoles.

Nintendo's hopes for big holiday season demand to boost flagging sales were dashed, forcing it to chop forecasts as demand for the Wii's high-margin software slumped, it said.
"During the year-end shopping season, we weren't able to lift sales momentum for the Wii U," Nintendo President Satoru Iwata told a press briefing in Osaka.


Read more: Nintendo forecasts net loss, slashes Wii U sales target - World - New Straits Times http://www.nst.com.my/world/nintend...hes-wii-u-sales-target-1.565409#ixzz2ypxoYn3t
 
Der Fahrplan für die nächsten 2 Wochen

Activision
6 May 2014 - 4:00PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Release
6 May 2014 - 4:30PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Conference Call

Capcom
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Press Conference (Japanese)
9 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Presentation (Japanese)

Electronic Arts
6 May 2014 - 4:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Release
6 May 2014 - 5:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Conference Call

GameStop
19 May 2014 - ??? - Q1 2014 Gamestop Corp. Earnings Release (Estimated)

Gree
8 May 2014 - 3:00PM GMT+9 - Q3 2014 Gree Inc Earnings Release

Konami
8 May 2014 - ??? - Full Year 2014 KONAMI CORP Earnings Release

Namco Bandai
8 May 2014 - ??? - Full Year 2014 NAMCO BANDAI Holdings Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Namco Bandai Holdings Inc. Earnings Presentation (Japanese)

Nintendo
7 May 2014 - 3:00AM EDT - Full Year 2014 Nintendo Earnings Release
7 May 2014 - 9:00PM EDT - Full Year 2014 Nintendo Earnings Presentation (Japanese)

Sega Sammy
9 May 2014 - ??? - Full Year 2014 Sega Sammy Holdings Inc Earnings Release

Sony
13 May 2014 - 8:00PM EDT - Q4 2013 Sony Corporation Earnings Release
14 May 2014 - 4:50AM EDT - Q4 2013 Sony Corporation Earnings Briefing
14 May 2014 - 9:00AM EDT - Q4 2013 Sony Corporation Earnings Conference Call - Overseas Investors

Square Enix
12 May 2014 - ??? - Full Year 2014 Square Enix Holdings Co Ltd Earnings Release (Estimated)

Take-Two Interactive
13 May 2014 - 4:00PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Release
13 May 2014 - 4:30PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Conference Call

Ubisoft
15 May 2014 - ??? - Full year 2013-2014 Earnings Release
15 May 2014 - ??? - Full year 2013-2014 Earnings Conference Call


In chronological order:
6 May 2014 - 4:00PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Release
6 May 2014 - 4:30PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Conference Call
6 May 2014 - 4:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Release
6 May 2014 - 5:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Conference Call

7 May 2014 - 3:00AM EDT - Full Year 2014 Nintendo Earnings Release
7 May 2014 - 9:00PM EDT - Full Year 2014 Nintendo Earnings Presentation (Japanese)

8 May 2014 - 3:00PM GMT+9 - Q3 2014 Gree Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Press Conference (Japanese)
8 May 2014 - ??? - Full Year 2014 KONAMI CORP Earnings Release
8 May 2014 - ??? - Full Year 2014 NAMCO BANDAI Holdings Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Namco Bandai Holdings Inc. Earnings Presentation (Japanese)

9 May 2014 - ??? - Full Year 2014 Sega Sammy Holdings Inc Earnings Release
9 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Presentation (Japanese)

12 May 2014 - ??? - Full Year 2014 Square Enix Holdings Co Ltd Earnings Release (Estimated)

13 May 2014 - 4:00PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Release
13 May 2014 - 4:30PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Conference Call
13 May 2014 - 8:00PM EDT - Q4 2013 Sony Corporation Earnings Release

14 May 2014 - 4:50AM EDT - Q4 2013 Sony Corporation Earnings Briefing
14 May 2014 - 9:00AM EDT - Q4 2013 Sony Corporation Earnings Conference Call - Overseas Investors

15 May 2014 - ??? - Full year 2013-2014 Earnings Release
15 May 2014 - ??? - Full year 2013-2014 Earnings Conference Call

19 May 2014 - ??? - Q1 2014 Gamestop Corp. Earnings Release (Estimated)
 

wenn schon dann bitte alles posten damit es besser verständlich ist.
sonst ist es nur mal wieder eine überschrift im bildzeitungsniveau:

The original story is below.

Microsoft cofounder Bill Gates, who is a member of the company's board of directors, has said that he would support the spinoff of the Xbox business unit if such an idea is ever officially proposed.

Gates told FOX Business Network reporter Liz Claman that if Microsoft CEO Satya Nadella wanted to spin off the Xbox business unit, he would "absolutely" support it.

Microsoft has never said it has any plans to sell off its Xbox business unit, but major shareholders--including Microsoft cofounder Paul Allen's investment group--have urged the company to spin off the game unit and instead focus on corporate customers.

However, Gates said he doesn't think the Xbox business is likely to transition to a standalone company because it is tied to Microsoft's long-term strategy. Gates also pointed out that Microsoft is beginning to bring PC gaming and console gaming "a lot closer together" with the arrival of the Xbox One.

Spinning off a business unit is a way for companies to streamline their business and it doesn't necessarily mean selling to another firm altogether. One popular example of such a move came in 2011, when travel site Expedia (which actually started inside Microsoft and then was spun off) announced it was splitting into two companies: Expedia and Tripadvisor.

Xbox co-creator Ed Fries said last month that Microsoft would be foolish to sell off the Xbox brand. "It's the biggest, most successful new brand they have created in the last 15 years. They should learn from the success of Xbox and create more things like it, not sell it off," Fries said at the time.

According to Head of Xbox Phil Spencer, Microsoft is unlikely to sell or spinoff the Xbox business unit. In late March, he said support for the Xbox business is strong across the company "from the top of Microsoft to the Xbox teams." He also maintains that Nadella is a "good supporter" of the Xbox brand.

Prior to Nadella's appointment to Microsoft CEO earlier this year, it was reported that if Nokia CEO Stephen Elop got the top job at Microsoft, he would have considered selling off the Xbox brand. Elop is now in charge of the Xbox business going forward.

http://www.gamespot.com/articles/bill-gates-wouldn-t-object-to-xbox-business-spinoff/1100-6419429/
 
Activision places $500 million bet on its next blockbuster franchise

Activision Blizzard Inc intends to spend $500 million developing and promoting "Destiny," potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.

CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.

Activision, eyeing the flagging growth of its long-running "Call of Duty" action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.

Investors hope that "Destiny," scheduled for release on September 9 from Bungie, the same studio that created Microsoft's best-selling "Halo" franchise, could re-invigorate Activision's revenue, which slid 6 percent in 2013.

The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise's development.

"If you're making a $500 million bet you can't take that chance with someone else's IP," Activision CEO told the Milken conference. "The stakes for us are getting bigger."

"Destiny" is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play "Guardians" who protect the last city standing on a post-apocalyptic Earth.

Analysts said $500 million would likely be a record spent on a single game - especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.

"It's a head scratcher, said Sterne Agee analyst Arvind Bhatia. "For brand new IP, it's tough but it could post a big surprise."

Bhatia expects the game will sell 8 million units. "Grand Theft Auto V," which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.

RECORD BY ANY NAME

Some analysts estimate that Take-Two Interactive, the publisher of "Grand Theft Auto," spent over $260 million to develop, produce and market the fifth installment, though it's unclear whether that's comparable with Activision's own $500 million figure.

GTA is on track to reach $2 billion in retail sales, according to analysts.

"Bungie's very ambitious plan is designed to unfold over a 10-year period, "said an Activision spokesperson. "The depth of creative content, scope and scale is unprecedented and is required to bring Bungie's vision to life."

The spokesperson added that investment in the next generation engine and a "robust backend infrastructure are upfront expenditures that should reduce future product development costs."

"Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles."

Activison's big bet comes as hits are getting harder to come by. The industry is struggling with a years-long sales slump, the result of increasing competition from free-to-play games on smartphones and tablets. Video game software sales plummeted 11 percent last year from 2012.

Sales of Activision's 2013 title, "Call of Duty: Ghosts," proved weaker than its 2012 installment.

Over time, Activision's "Destiny" could hit large numbers "but there's no way they would come close to Grand Theft Auto," said Mike Hickey, an analyst at the Benchmark Company.

Still, Activision's executives say they see franchise potential in its new game.

"We expect 'Destiny' to be Activision Publishing's next billion-dollar franchise," Kotick said when the company released its fourth quarter earnings on February 6.

The company, which reports first-quarter earnings after the closing bell on Tuesday, saw earnings slide 12 percent to $1 billion in 2013. Its revenues dropped to $4.6 billion, from $4.9 billion the year before.

It generates significant revenue from its franchise properties, but many of those are several years old. "Call of Duty" has had a decade-long run while "World of Warcraft" was first released in 2004.

Franchises enable game publishers to generate steady revenue from several iterations, as well as digital sales from additional downloadable content.

Activision could use another money-making shooter game franchise, said Hickey, the Benchmark Company analyst.

"It's up to management to create new experiences to drive forward growth over a game that could be aging a bit," he said. "I'm not saying 'Call of Duty' is like that, but everyone is concerned about fatigue and competition."

http://www.reuters.com/article/2014/05/06/us-activision-destiny-idUSBREA4501F20140506?feedType=RSS

Doppelt so teuer wie GTA, Break Even soll bei ca. 15-16 Mio. verkauften Spielen sein.
 
EA Finanzbericht ist da:

Electronic Arts Reports Q4 FY14 and FY14 Financial Results
Full-Year Non-GAAP EPS and Operating Cash Flow Doubles Year-Over-Year
Non-GAAP Digital Net Revenue of $1.8 Billion Delivers 45% of Total Revenue
Announcing New $750 Million Share Repurchase
Tuesday, May 6, 2014 1:01 pm PDT

"Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world"

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2014.

“Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world,” said Chief Executive Officer Andrew Wilson. “It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”

“While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows, and invest in new products and services for the future,” said Chief Financial Officer Blake Jorgensen. “On a non-GAAP basis, we drove higher gross margins, improving our operating profit margins to 18%.”

This release, along with ongoing updates regarding EA’s business, is available on EA’s blog at http://ea.com/news.

Selected Financial and Operating Highlights and Metrics:
*On a non-GAAP basis

Calendar year-to-date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World led by FIFA 14, Titanfall™, Battlefield 4™, Need For Speed™ Rivals and Madden NFL 25.
In the fiscal fourth quarter, EA titles represented 40% of Western World combined title sales for the PlayStation®4 and Xbox One.
Mobile revenue set a new EA record, contributing nearly $460 million* for the fiscal year.
EA’s mobile business reached more than 130 million monthly active users in the fiscal year, and in Q4, EA mobile games were downloaded 143 million times.
EA’s Ultimate Team services generated more than $380 million* in fiscal year 2014, with Madden Ultimate Team growing 90% year-over-year.
Operating cash flow for the fiscal year was $712 million, more than doubling last year’s operating cash flow of $324 million.
Calendar year-to-date, FIFA 14, Titanfall and Battlefield 4 were three of the top five best-selling titles across all platforms in the Western World.
EA makes history as Bruce Lee steps into The Octagon™ for the first time with EA SPORTS™ UFC® launching on June 17.
Q4 Financial Highlights:

For the quarter, non-GAAP net revenue of $914 million was above our guidance of $800 million. Non-GAAP diluted earnings per share of $0.48 was above our guidance of $0.09.

http://news.ea.com/press-release/co...ts-reports-q4-fy14-and-fy14-financial-results
 
Ob sich das jemand antut so wie das Unternehmen läuft? Umstrukturierung kostet & braucht Zeit.
Street Fighter und paar andere IPs wären exklusiv schon nice. Ob sich damit heutzutage noch Geld
verdienen lässt ist ne andere Frage. Was von denen verkauft sich überhaupt noch? Monster Hunter?
 

und?
wer wird zuschlagen. :ugly:

Capcom offen für Übernahme

17.06.14 - Capcom teilt auf einem Investoren-Treffen mit, dass seine Aktionäre ihre Verteidigung gegen die feindliche Übernahme durch einen anderen Konzern aufgegeben haben. Dadurch besteht die Möglichkeit, dass Capcom gekauft werden kann.

Seit 2008 stellten sich die Aktionäre gegen eine solche feindliche Übernahme. Jetzt besteht die Option, dass ein anderer Konzern durch den Kauf von genügend Aktien Capcom übernehmen kann.

gamefront.de
 
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