Olilol
L14: Freak
welchen neuen bereich? was hab ich verpasst?
"Neues Unterforum für wirtschaftliche Themen der Videospielbranche ist ab sofort verfügbar: Gaming Business"
guck mal ganz oben
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: Diese Funktion erfordert derzeit den Zugriff auf consolewars über den integrierten Safari-Browser. Dies ist eine Einschränkung von Apple.
welchen neuen bereich? was hab ich verpasst?
"Neues Unterforum für wirtschaftliche Themen der Videospielbranche ist ab sofort verfügbar: Gaming Business"
guck mal ganz oben
ja, wenn du davon ausgehst, dass die unter freiem himmel gearbeitet haben, keine anderen Produktionskosten neben den Gehältern hatten und wenn du meinst Marketing und Steuern gabs nicht und der Publisher hats auch für lau gemacht, dann mag das irgendwie hinhauen mit den 40 Mio Gewinn
The company, maker of the Donkey Kong and Super Mario brands, also said it expected to sell just 2.8 million units worldwide of the
Wii U, less than a third of it earlier prediction for 9.0 million consoles.
Nintendo's hopes for big holiday season demand to boost flagging sales were dashed, forcing it to chop forecasts as demand for the Wii's high-margin software slumped, it said.
"During the year-end shopping season, we weren't able to lift sales momentum for the Wii U," Nintendo President Satoru Iwata told a press briefing in Osaka.
Read more: Nintendo forecasts net loss, slashes Wii U sales target - World - New Straits Times http://www.nst.com.my/world/nintend...hes-wii-u-sales-target-1.565409#ixzz2ypxoYn3t
Was ist denn das für eine News?
Ist doch genau das Gleiche, was wir vor x Monaten schon hatten?!?
Activision
6 May 2014 - 4:00PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Release
6 May 2014 - 4:30PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Conference Call
Capcom
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Press Conference (Japanese)
9 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Presentation (Japanese)
Electronic Arts
6 May 2014 - 4:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Release
6 May 2014 - 5:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Conference Call
GameStop
19 May 2014 - ??? - Q1 2014 Gamestop Corp. Earnings Release (Estimated)
Gree
8 May 2014 - 3:00PM GMT+9 - Q3 2014 Gree Inc Earnings Release
Konami
8 May 2014 - ??? - Full Year 2014 KONAMI CORP Earnings Release
Namco Bandai
8 May 2014 - ??? - Full Year 2014 NAMCO BANDAI Holdings Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Namco Bandai Holdings Inc. Earnings Presentation (Japanese)
Nintendo
7 May 2014 - 3:00AM EDT - Full Year 2014 Nintendo Earnings Release
7 May 2014 - 9:00PM EDT - Full Year 2014 Nintendo Earnings Presentation (Japanese)
Sega Sammy
9 May 2014 - ??? - Full Year 2014 Sega Sammy Holdings Inc Earnings Release
Sony
13 May 2014 - 8:00PM EDT - Q4 2013 Sony Corporation Earnings Release
14 May 2014 - 4:50AM EDT - Q4 2013 Sony Corporation Earnings Briefing
14 May 2014 - 9:00AM EDT - Q4 2013 Sony Corporation Earnings Conference Call - Overseas Investors
Square Enix
12 May 2014 - ??? - Full Year 2014 Square Enix Holdings Co Ltd Earnings Release (Estimated)
Take-Two Interactive
13 May 2014 - 4:00PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Release
13 May 2014 - 4:30PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Conference Call
Ubisoft
15 May 2014 - ??? - Full year 2013-2014 Earnings Release
15 May 2014 - ??? - Full year 2013-2014 Earnings Conference Call
In chronological order:
6 May 2014 - 4:00PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Release
6 May 2014 - 4:30PM EDT - Q1 2014 Activision Blizzard, Inc. Earnings Conference Call
6 May 2014 - 4:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Release
6 May 2014 - 5:00PM EDT - Q4 2014 Electronic Arts Inc. Earnings Conference Call
7 May 2014 - 3:00AM EDT - Full Year 2014 Nintendo Earnings Release
7 May 2014 - 9:00PM EDT - Full Year 2014 Nintendo Earnings Presentation (Japanese)
8 May 2014 - 3:00PM GMT+9 - Q3 2014 Gree Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Release
8 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Press Conference (Japanese)
8 May 2014 - ??? - Full Year 2014 KONAMI CORP Earnings Release
8 May 2014 - ??? - Full Year 2014 NAMCO BANDAI Holdings Inc Earnings Release
8 May 2014 - ??? - Full Year 2014 Namco Bandai Holdings Inc. Earnings Presentation (Japanese)
9 May 2014 - ??? - Full Year 2014 Sega Sammy Holdings Inc Earnings Release
9 May 2014 - ??? - Full Year 2014 Capcom Co Ltd Earnings Presentation (Japanese)
12 May 2014 - ??? - Full Year 2014 Square Enix Holdings Co Ltd Earnings Release (Estimated)
13 May 2014 - 4:00PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Release
13 May 2014 - 4:30PM EDT - Q4 2014 Take-Two Interactive Software, Inc. Earnings Conference Call
13 May 2014 - 8:00PM EDT - Q4 2013 Sony Corporation Earnings Release
14 May 2014 - 4:50AM EDT - Q4 2013 Sony Corporation Earnings Briefing
14 May 2014 - 9:00AM EDT - Q4 2013 Sony Corporation Earnings Conference Call - Overseas Investors
15 May 2014 - ??? - Full year 2013-2014 Earnings Release
15 May 2014 - ??? - Full year 2013-2014 Earnings Conference Call
19 May 2014 - ??? - Q1 2014 Gamestop Corp. Earnings Release (Estimated)
Der Fahrplan für die nächsten 2 Wochen
Activision places $500 million bet on its next blockbuster franchise
Activision Blizzard Inc intends to spend $500 million developing and promoting "Destiny," potentially breaking industry records as it seeks to build the sci-fi role-playing videogame into its next multibillion-dollar franchise.
CEO Bobby Kotick revealed the number, which dwarfs Hollywood spending on some of its biggest firms, during the Milken conference in Los Angeles last week. A company spokesperson said on Monday the number was accurate but also included marketing, packaging, infrastructure support, royalties and other costs.
Activision, eyeing the flagging growth of its long-running "Call of Duty" action-shooter franchise, is eager to lay the foundation for its next multi-game blockbuster series.
Investors hope that "Destiny," scheduled for release on September 9 from Bungie, the same studio that created Microsoft's best-selling "Halo" franchise, could re-invigorate Activision's revenue, which slid 6 percent in 2013.
The company signed a 10-year contract with Bungie in 2010 that gives it worldwide distribution rights and significant control over the potential franchise's development.
"If you're making a $500 million bet you can't take that chance with someone else's IP," Activision CEO told the Milken conference. "The stakes for us are getting bigger."
"Destiny" is a cross between a traditional shooting game format and a role-playing game in which gamers play characters in a real-time online world. The title allows gamers to play "Guardians" who protect the last city standing on a post-apocalyptic Earth.
Analysts said $500 million would likely be a record spent on a single game - especially one without an established track record. To break even, Activision would have to sell about 15 million to 16 million units of a $60 game, analysts said.
"It's a head scratcher, said Sterne Agee analyst Arvind Bhatia. "For brand new IP, it's tough but it could post a big surprise."
Bhatia expects the game will sell 8 million units. "Grand Theft Auto V," which hit stores last September, was a runaway success with over 32.5 million units as of February this year. But it was the fifth installment of a critically acclaimed series that had become an indelible component of popular youth culture.
RECORD BY ANY NAME
Some analysts estimate that Take-Two Interactive, the publisher of "Grand Theft Auto," spent over $260 million to develop, produce and market the fifth installment, though it's unclear whether that's comparable with Activision's own $500 million figure.
GTA is on track to reach $2 billion in retail sales, according to analysts.
"Bungie's very ambitious plan is designed to unfold over a 10-year period, "said an Activision spokesperson. "The depth of creative content, scope and scale is unprecedented and is required to bring Bungie's vision to life."
The spokesperson added that investment in the next generation engine and a "robust backend infrastructure are upfront expenditures that should reduce future product development costs."
"Over the long term, we expect the ultimate product costs to be roughly in line with other Triple-A titles."
Activison's big bet comes as hits are getting harder to come by. The industry is struggling with a years-long sales slump, the result of increasing competition from free-to-play games on smartphones and tablets. Video game software sales plummeted 11 percent last year from 2012.
Sales of Activision's 2013 title, "Call of Duty: Ghosts," proved weaker than its 2012 installment.
Over time, Activision's "Destiny" could hit large numbers "but there's no way they would come close to Grand Theft Auto," said Mike Hickey, an analyst at the Benchmark Company.
Still, Activision's executives say they see franchise potential in its new game.
"We expect 'Destiny' to be Activision Publishing's next billion-dollar franchise," Kotick said when the company released its fourth quarter earnings on February 6.
The company, which reports first-quarter earnings after the closing bell on Tuesday, saw earnings slide 12 percent to $1 billion in 2013. Its revenues dropped to $4.6 billion, from $4.9 billion the year before.
It generates significant revenue from its franchise properties, but many of those are several years old. "Call of Duty" has had a decade-long run while "World of Warcraft" was first released in 2004.
Franchises enable game publishers to generate steady revenue from several iterations, as well as digital sales from additional downloadable content.
Activision could use another money-making shooter game franchise, said Hickey, the Benchmark Company analyst.
"It's up to management to create new experiences to drive forward growth over a game that could be aging a bit," he said. "I'm not saying 'Call of Duty' is like that, but everyone is concerned about fatigue and competition."
Electronic Arts Reports Q4 FY14 and FY14 Financial Results
Full-Year Non-GAAP EPS and Operating Cash Flow Doubles Year-Over-Year
Non-GAAP Digital Net Revenue of $1.8 Billion Delivers 45% of Total Revenue
Announcing New $750 Million Share Repurchase
Tuesday, May 6, 2014 1:01 pm PDT
"Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world"
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth fiscal quarter ended March 31, 2014.
“Electronic Arts delivered outstanding results in fiscal year 2014. Most importantly, we produced hit games, innovative digital content and services, and amazing entertainment for our players around the world,” said Chief Executive Officer Andrew Wilson. “It was a transformative year for EA in a dynamic year for our industry, and I’m even more excited for the new experiences we will deliver in fiscal year 2015 and beyond.”
“While navigating through a year of tremendous change in the industry, which included a challenging console transition, we were able to exceed revenue guidance, lower our operating expenses, double operating cash flows, and invest in new products and services for the future,” said Chief Financial Officer Blake Jorgensen. “On a non-GAAP basis, we drove higher gross margins, improving our operating profit margins to 18%.”
This release, along with ongoing updates regarding EA’s business, is available on EA’s blog at http://ea.com/news.
Selected Financial and Operating Highlights and Metrics:
*On a non-GAAP basis
Calendar year-to-date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World led by FIFA 14, Titanfall™, Battlefield 4™, Need For Speed™ Rivals and Madden NFL 25.
In the fiscal fourth quarter, EA titles represented 40% of Western World combined title sales for the PlayStation®4 and Xbox One.
Mobile revenue set a new EA record, contributing nearly $460 million* for the fiscal year.
EA’s mobile business reached more than 130 million monthly active users in the fiscal year, and in Q4, EA mobile games were downloaded 143 million times.
EA’s Ultimate Team services generated more than $380 million* in fiscal year 2014, with Madden Ultimate Team growing 90% year-over-year.
Operating cash flow for the fiscal year was $712 million, more than doubling last year’s operating cash flow of $324 million.
Calendar year-to-date, FIFA 14, Titanfall and Battlefield 4 were three of the top five best-selling titles across all platforms in the Western World.
EA makes history as Bruce Lee steps into The Octagon™ for the first time with EA SPORTS™ UFC® launching on June 17.
Q4 Financial Highlights:
For the quarter, non-GAAP net revenue of $914 million was above our guidance of $800 million. Non-GAAP diluted earnings per share of $0.48 was above our guidance of $0.09.