Castlevania creator Koji Igarashi speaks more on Castlevania for the DS, as well as a discussion of the Wii.
Wired News: So now that youve had experience with online for DS, have you thought about making online multiplayer for consoles? Nobody thought Metal Gear would go online, but it did
Koji Igarashi: Honestly, we would like to get onto the online network systems but we have a lack of experience. So weve started off with [this]. This will be a kickoff to a future Castlevania, where we also want to have online.
Wired News: So Im wondering to start off, in an interview with EGM you had said that your opinions on doing a Castlevania for the Wii had changed, because he has interesting ideas. So I was wondering if this was true, what he could say about it
Koji Igarashi: My opinions havent changed since E3 where I said that using the controller as a whip throughout the entire game probably wouldnt work. So basically with the Castleva design, I always wanted to have players to sit and focus on gameplay for an hour or so. With the Wii system it doesnt work. With the controller, whipping for one hour wouldnt work.
So I think I gave the media a comment that said if Im to work on Wii Castlevania than Id use the motion sensitivity for a special attack rather than an usual thing. So that might work on Wii. So Im still on the same page.
WN: Do you think its going to be important now to develop for the Wii, since itll be a big deal in Japan?
KI: Let me talk frankly. Im seeing the Wii as the most successful next-gen platform in Japan. But then again, Castlevania is US-driven. We have a lot of gamers from North America, so we want to focus on them.
Rest des Interviews
http://blog.wired.com/games/2006/10/koji_igarashi_i.html#more