Xbox360 2. XBox360 Thread

sebcube schrieb:
kann man die "alten" Xbox-Live fähigen Xbox Games, die auf der Xbox 360 laufen, auch über Xbox Live zoggen(natürlich mit der neuen Xbox360)

Habe hier schon etwas über einen VGA Bug (oder so) bei Halo 2 gelesen, darum nehme ich stark an, dass man mit der 360 die Games der alten Box per XBox Live zocken kann.
 
Grequaid schrieb:
sebcube schrieb:
kann man die "alten" Xbox-Live fähigen Xbox Games, die auf der Xbox 360 laufen, auch über Xbox Live zoggen(natürlich mit der neuen Xbox360)

Habe hier schon etwas über einen VGA Bug (oder so) bei Halo 2 gelesen, darum nehme ich stark an, dass man mit der 360 die Games der alten Box per XBox Live zocken kann.

Bei HALO2 gibts keinen VGA BUG :) und es läuft über LIVE einwandfei im MP
 
Mattrick Returns: Mattrick And Moore Discuss His New Position At Microsoft

...

GI: That’s exciting. You have Halo in the stable. What’s the next big thing from Microsoft Game Studios?

Peter Moore: Well, Crackdown just shipped—and by the way is doing phenomenally well. We’re getting calldowns—well, we’re 48 hours into it, but the numbers look very, very strong. Then we’re of course you’ve got Forza 2, you’ve got Mass Effect, you’ve got Too Human, Halo you mentioned. You’ve got Project Gotham Racing 4—there a tremendous slate of titles from MGS in there. And also exclusive to the platform this year will be Bioshock and the next Splinter Cell from Ubisoft. And of course, old news now, but GTA4 day and date was very important to us for this calendar year. All signs are Rockstar will be able to deliver in October, as per their commitment last year. So, I add it all up together, and I’m able to bring the thread that is Xbox Live across all these experiences and then add Shadowrun into the mix, which will be the first cross-platform game for us, that will also come from MGS—I’m feeling pretty good about the content lineup. I probably missed a title or two there, but those are the titles that spring to mind now that I think are going to continue to move the needle forward in calendar year ’07.


GI: You worked up in Vancouver before, that’s where you were located, right?

Mattrick: I toggled between San Francisco and Vancouver, but I’m Canadian and Vancouver’s home. And this role allows me to continue to live in Vancouver, and it’s an easy commute to Redmond. The logistics work well.

GI: Definitely keep us in the loop as things move forward. Good luck with the fine studio you’ve got there. You two will cause a lot of trouble there, I’m sure.

Moore: There’s no doubt we’ll get into it a lot. We couldn’t be more excited to have Don on the team. It really rounds out what I think is one of the best teams in the industry at a time when we really need to drive forward into this next level. I think this holiday is going to be very, very important. It’s going to be fascinating to watch and see how things shape up between not only the three big console platform holders, but as third parties start to place their bets, which they’re doing. The Window’s platform is heading into a renaissance—we’re excited about where we’re going for Games for Windows. Bringing that together, as Don points out, we have a tremendous stable of assets that will allow us to provide a little bit of leverage in areas where our competitors can’t. We’re excited about that.

GI: I think you’ve had great success—especially with some of these first-party games. We were excited about Crackdown, no doubt. How do you plan to sell game to a broader audience outside the hardcore, which I think you’re fantastic at. Xbox Live screams to hardcore gamers. A lot of your titles from first party, save Viva Pinata, are definitely for the hardcore gamer crowd. What is Microsoft going to do to attract the larger, casual scene.

Moore: It’s a great question. You’ll be hearing a lot more about it in the next month or two. We have always had the focus on what we called—I don’t know whether I’ve sat down and talked about the first two holiday campaigns with you, but when we started building the strategy back in 2003, early 2004, we realized that the first 15 months, knowing what our ship date was even back then, would be critical to continue to recapture what’s called the hardcore gamer, and we want to make sure that we continue to have that sort of person on our side, because they’re very important to the overall ecosystem.

Then, coming into this holiday, we realized we needed to build an approachability story that was going to be important as we were attracting a different consumer in holiday 2007 and on to 2008. This is even before the Wii—the Wii was still the Revolution, and nobody knew anything about it. We recognized that both our strengths with Xbox became our Achilles’ heel with Xbox 360 in that we had built a very legitimate gaming device that had been taken to heart by the hardcore guys who when Microsoft announced the Xbox were very skeptical about our ability to deliver real gaming experiences on the console. I think we put all of that to rest very, very effectively and repositioned the brand. We went from black to white—it’s brighter and more optimistic brand. We’ve done an incredible amount of work with the third-party development community to make sure we’re well positioned to have all of the right content, the E and T content that’s going to be important in the out years in our platform. From a first-party point of view, it’s not just about E-rated games, it’s going to be about the experience that, quite frankly, Nintendo has done a tremendous job in capturing, in bringing back fun—if you will—to the gaming platforms. But we’ve got a few tricks up our sleeve as well to be able to do that. It’s not something that we’re going to be shy about, and it’s not something that we’re not painfully aware of that needs to be changed by this holiday. That has been the strategy all along, and we’ll be making some more announcements in the coming month or two. I think you’ll see how serious we are about that.

GI: I’m glad to hear you didn’t say Fuzion Frenzy 2.

Moore: I didn’t say Fuzion Frenzy 2, though I think it’s getting a bad rap. But anything that’s got 40 little minigames in it, as simple as they may be—it’s actually a fun multiplayer game. You know, it’s not Fuzion Frenzy 2. It’s actually not games. It’s more experiencial than that. And again, since the day I saw Iwata-san pull the nunchuck controller out from under his podium a few years ago at TGS, I’ve always realized that was the right thing for Nintendo to have to do for what they needed to do to be successful in this next generation. And it was always going to be a challenge for us. So, we have plans. This does not come as a surprise. Our strategy has been laid out for us years in advance, and you’re going to see some of that this next holiday and beyond.

Mattrick: One more thing before you hang up. Think about what Microsoft has accomplished in the console space in the last six years.

GI: It’s pretty impressive. There’s no doubt about that.

Mattrick: When you look about it and think about the length of time Nintendo’s participated—or other companies—nobody has had a faster, stronger start in a shorter period of time.

GI: You have been very quick about getting into the market and becoming a player—at least in the United States—I won’t bring up Japan. I think Europe is certainly a challenge in the long term, and certainly too, at the same time, you’re trying to change the way people are also playing games. There’s many reports about getting people just used to buying games in the digital download service in Xbox Live. That’s got to be quite a challenge.

Moore: It’s about choice. A lot of people don’t connect their Xbox—maybe as big as 40% of the Xboxes out there are still an offline experience. And that’s perfectly fine. People are comfortable with that, and that’s what they want to do. The people we think are the future are the people who do connect their Xbox and want to build a sense of community around that, and things like achievements, which I think are going to be a really big story this year, when the truly multiplatform games come out and gamers who may have two consoles in the home are going to have to make a choice. Achievements, and you see a lot of stories being built around achievements, are something I think has captured the imagination. They become a tie-breaker at times.

But digital distribution is coming. All three consoles have some form of it as you know. Xbox Live Arcade is, I think, the premiere way we’re looking at digital distribution, which is, if you will, more snack-sized games rather than full downloads of multi-gigabyte gaming experiences. Also, demos, I think you’re exactly right. People expect to get those in real time--and I don’t want to knock the magazine business--but not having to wait for a magazine with a disc attached, and the ability to connect to consumers delivers a great experience for them. Crackdown is a good example. In the last two or three weeks since the demo was available, we’ve seen preorders go through the roof, and it’s directly attributable to being able to deliver a demo to consumers in real time to their hard drives that they can play, and that diverted the sales back into the retail channel. So you’ve got this blend of digital distribution, but other things are benefiting from it.

GI: It’s one of those things where everyone has a different way they want to play their games, but I’m excited to see how Shivering Isles does and the episodes coming up. It’s going to be interesting to see how people handle it.

....

http://www.gameinformer.com/News/Sto...1908.40031.htm
 
Hoffentlich wird auch bald etwas zum neuen Splinter Cell gezeigt, da bin ich nämlich ebenso neugierig drauf, wie auf Too Human. :)

Edit: GTA4 suckt. :P
 
Xbox 360 Now Cheaper Than Wii In UK

With no ending in sight to Microsoft's denials of any future Xbox 360 price cut, retailers from the United Kingdom decided to take matters into their own hands and offer their customers what Microsoft wouldn't: cheaper Xbox 360s. Way cheaper! As reported by several websites over the last couple of days, including Gamasutra, some UK retailers have initiated an unexpected, unseasonal, and unofficial series of price cuts for the Xbox 360, as well as for the old PlayStation 2.

In particular, the "Core" package of Microsoft's next-gen console is currently enjoying the most consistent promotions, with price cuts of up to £50 (€75 / $98). So instead of the suggested retail price of £199.99 ($390), the Core Xbox 360 is now being sold for £149.99 ($292) in some places. As a side-effect, this means that Microsoft's console is now actually cheaper than Nintendo's Wii, priced at £179.99 ($351), despite it packing way more computing power.

der Siegeszug is nicht mehr aufzuhalten "Believe" :D
 
Jinpachi schrieb:
Xbox 360 Now Cheaper Than Wii In UK

With no ending in sight to Microsoft's denials of any future Xbox 360 price cut, retailers from the United Kingdom decided to take matters into their own hands and offer their customers what Microsoft wouldn't: cheaper Xbox 360s. Way cheaper! As reported by several websites over the last couple of days, including Gamasutra, some UK retailers have initiated an unexpected, unseasonal, and unofficial series of price cuts for the Xbox 360, as well as for the old PlayStation 2.

In particular, the "Core" package of Microsoft's next-gen console is currently enjoying the most consistent promotions, with price cuts of up to £50 (€75 / $98). So instead of the suggested retail price of £199.99 ($390), the Core Xbox 360 is now being sold for £149.99 ($292) in some places. As a side-effect, this means that Microsoft's console is now actually cheaper than Nintendo's Wii, priced at £179.99 ($351), despite it packing way more computing power.

der Siegeszug is nicht mehr aufzuhalten "Believe" :D

On das wirklich ne so gute Nachricht ist?? Das heisst doch eher, dass sie nicht läuft, oder??
 
Silverstorm2005 schrieb:
On das wirklich ne so gute Nachricht ist?? Das heisst doch eher, dass sie nicht läuft, oder??

hab ich mich ehrlichgesagt auch gefragt als ich die meldung sah :blushed:

ms scheint wohl in die offensive zu gehen,mal sehen wie sich die zahlen entwickeln werden
 
Wednesday schrieb:
hab ich mich ehrlichgesagt auch gefragt als ich die meldung sah :blushed:

ms scheint wohl in die offensive zu gehen,mal sehen wie sich die zahlen entwickeln werden

Ich bin zwar Nintendo Fan, aber der XBox 360 absolut nicht abgeneigt. Das einzige, was mich bisher vom Kauf abgehalten hat, ist die Aussicht, daß es bald eine neue Revision geben soll. Hauptsächlich wünsche ich mir weniger Lüfter und Laufwerksgeräusche. Die größere HD wäre auch nett aber nicht unbedingt entscheidend. Naja, und Banjo ist ja auch noch nicht raus, so lange kann ich noch warten. :) Der Kaufpreis ist eher zweitrangig, mich interessiert viel mehr die Qualität. Deshalb kann die PS3 bei mir auch nicht landen.
 
Toddi schrieb:
Wednesday schrieb:
hab ich mich ehrlichgesagt auch gefragt als ich die meldung sah :blushed:

ms scheint wohl in die offensive zu gehen,mal sehen wie sich die zahlen entwickeln werden

Ich bin zwar Nintendo Fan, aber der XBox 360 absolut nicht abgeneigt. Das einzige, was mich bisher vom Kauf abgehalten hat, ist die Aussicht, daß es bald eine neue Revision geben soll. Hauptsächlich wünsche ich mir weniger Lüfter und Laufwerksgeräusche. Die größere HD wäre auch nett aber nicht unbedingt entscheidend. Naja, und Banjo ist ja auch noch nicht raus, so lange kann ich noch warten. :) Der Kaufpreis ist eher zweitrangig, mich interessiert viel mehr die Qualität. Deshalb kann die PS3 bei mir auch nicht landen.


hmm was meist mit qualität hardware spiele im beiden fällen is die ps3 woll bestimmt nicht schlechter alls die 360 ;)
 
Microsoft gründet Musikprogramm 'Xbox Soundtracks'

28.02.07 - Microsoft gibt den Start des europäischen Musikprogramms 'Xbox Soundtracks' zum 01.05.07 bekannt.

Das Musikprogramm richtet sich an spielbegeisterte Musiker oder auch musikbegeisterte Spieler: Es soll eine Plattform geschaffen werden, auf der sie ihrer musikalischen Kreativität freien Lauf lassen und ihre Kompositionen einer breiten Öffentlichkeit zur Verfügung stellen können.

Am 01.05.07 werden 15 ausgesuchte Trailer zu bereits erhältlichen und kommenden Xbox 360-Spielen zum Download angeboten. Auf Basis dieser Bilder können alle Teilnehmer ihren ganz persönlichen Soundtrack kreieren, ihn hochladen und zur Wahl stellen.

Der Beste, von der Gemeinschaft gewählte Trailer jedes Landes, gewinnt einen Studiobesuch bei Universal Musik, wo sein Sound unter professioneller Anleitung gemastert wird. Innerhalb der nächsten Monate sollen weitere 'Top-Acts' der Musikszene eigene Tracks für Spiele-Trailer kreieren und auf Xbox.com einstellen.
 
das ist eine ziemlich gute aktion wie ich finde, ich werde mich zwar aktiv nicht daran beteiligen,aber ich werde die sache auf jedenfall verfolen

tolle aktion von ms! :)
 
Hmm das hört sich dort gut an die Folge mit "Towely" wäre mir aber lieber gewesen. :blushed:

First HD Episode of South Park Exclusive to Xbox 360

Tune in to the adventures of Butters every week? Wait until you see him in HD.

Wired News has learned that on Tuesday, March 6, Microsoft and Viacom will release the first-ever high-definition episode of the Comedy Central series South Park exclusively on Xbox Live Marketplace.

For the first two weeks of availability, all Xbox Live members will be able to download the episode, titled "Good Times With Weapons," for free.

Additionally, from March 20 through April 3, Best Buy will offer free HD-DVD discs featuring the episode with any purchase of an Xbox 360 console, or the HD-DVD add-on player.

South Park's eleventh season begins Wednesday at 10 PM on Comedy Central; new episodes will appear on Xbox Live Marketplace the following week.

Chris says: This is seriously cool news. Not only is Good Times With Weapons one of the best South Park episodes ever -- it's the one that riffs off Japanese anime -- it's also free, and in HD.

As for the Best Buy deal, well, I'd rather have this episode of South Park in HD than the entirety of King Kong. Yes, I went there.

http://blog.wired.com/games/2007/03/first_hd_episod.html
 
Gibt es hier einen Thread oder weiss einer eine gute Internet Seite, wo man alle Special-,Premium-,Collector-,usw. Editionen von XBox360 Spiele aufgelistet hat, die bis dato herausgekommen sind?

Danke im Voraus
 
Hat einer ne Idee wie man das scheiß "Contra" aus der Xbox Live Statistik rausbekommt? :oops:
 
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