Bayek
L16: Sensei
Ironman schrieb:Naja, anscheinend war filmen nicht erlaubt...wie kommen wir aber dann an unser Material?Es kann doch nicht so schwer sein ein paar Bilder von den Spielen Hochzuladen![]()
OMG du machst mir angst
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Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Ironman schrieb:Naja, anscheinend war filmen nicht erlaubt...wie kommen wir aber dann an unser Material?Es kann doch nicht so schwer sein ein paar Bilder von den Spielen Hochzuladen![]()
Awa, die Videos und Bilder kommen schon noch, kann ich mir nicht anders vorstellen.OMG du machst mir angst
Klingt echt super! Anscheinend war Warhawk die wohl beeindruckendste Präsentation.GDC: Warhawk PS3 Impressions
So we just got back from the Sony keynote, and we had some great live coverage up on the GameDaily Biz homepage (thanks Bob!). But now it's time to get into some detail regarding how the games actually looked.
Now keep in mind, these are demos, works-in-progress, and in some cases not even a game. Warhawk, though, is an announced game and will be one of those games that will sell a boatload.
We didn't get a chance to play the game, but we were given a runthrough of a level that just looks absolutely stunning. The level being shown was a battle over an ocean, where you have to combat enemy planes and these gigantic motherships slowly hovering towards someplace very important, I'm sure.
Anyway, out of all the demos shown, this was easily the most impressive. The water effects were ultra-realistic, with rippling waves and a beautiful reflection of the sunset. When your plane gets low, you really appreciate the level of detail as you see bullets that are barely missing hit the water with a satisfying splash.
The sky is equally impressive, with billowy clouds and a sense of freedom of movement. It's a fantastic feeling to look at the sunset, see the water below, and the puffy clouds as you combat what were dozens of enemies at once.
Both your plane and other plane models looked fantastic, and the special effects were sleek and smooth. A special multi-missle shot looped through the air with a great looking air trail and a bright neon glow before making impact. And those motherships? As you hit them with your weapons, you can really appreciate the level of lighting and detail to them.
Of course, we didn't play it, and this is mega-early. But for those of you who remember the Warhawk trailer earlier in 2005, you can rest assured that it looks to deliver on its visual promises.
Die Entwickler haben ja noch Zeit! Kaum jemand hat erwartet das die PS3 schon von Beginn an nahezu solche Grafiken wie zur E3 gezeigt ermöglicht, aber nun ist man ja anscheind jetzt schon nahe dran...wie gesagt, was ist dann erst in 3-4 Jahren!Wobei mich eins wundert: wenn die PS3 soviel Power hat, um sich um solche Sachen wie "realistischen Dreck" zu kümmen (Stichwort permanente Reifenspuren die austrocknen), dann dürfte die Konsole den Entwicklern auch genügend Leistung geben, damit die Grafik "fett" wird. Meine Meinung.
Hoffentlich gibt es einen "Rebel" der sich dem Verbot widersetzt und anonym was uppt...IGN schrieb:Filming or broadcasting of any kind was forbidden at the GDC event, so we can't bring you video or shots of any of this cool stuff
B@¥ek schrieb:Warhak heftig :o , ich will endlich was sehen![]()
Stike schrieb:Jetzt muss nur noch festgestellt werden, ob das für die ALTEN Games auch gilt? Kann das jemand bestätigen/beantworten? :-? :-? :-?
Joa auch Codefree ist HAMMER!Codefree ist einsame Spitzenklasse.
DMC4, MGS4, Gran Turismo 4,usw, usw alles früher zocken und das ohne Modchip
Kurz offtopic: Die Signatur ist von der E3 2005 (05 steht drin), und ich hab sie zu dem heutigen Anlass noch mal ausgepacktIronman schrieb:@ Stike,
Das mit dem OWNED by PS3-Motorstorm Anhang würde ich erstmal stecken lassen, Berichten zu folge sah es wohl wirklich nicht ganz so gut aus wie auf der E3, dafür konnte aber Warhawk, Ratchet und Heavenly Sword ganz deutlich punkten.![]()
Das Killzone mindestens so aussehen wird, daran zweifle ich nicht. Und zu Motorstorm, imo ist es jetzt noch viel zu früh zu behaupten das dieses in Ingame nicht so aussehen wird wie dessen Rendervideo aus der letzten E3. Bis zum Release des Spiels kann diese Qualität immer noch erreicht werden. Deshalb abwarten wie es final aussieht und danach erst urteilen. Genügend Power hat die PS3 dazu schon und den Entwicklern von Sony traue ich bei den ersten PS3 Spielen imo am Meisten zu.^_^. :happy1:Ironman schrieb:Die Entwickler haben ja noch Zeit! Kaum jemand hat erwartet das die PS3 schon von Beginn an nahezu solche Grafiken wie zur E3 gezeigt ermöglicht, aber nun ist man ja anscheind jetzt schon nahe dran...wie gesagt, was ist dann erst in 3-4 Jahren!Wobei mich eins wundert: wenn die PS3 soviel Power hat, um sich um solche Sachen wie "realistischen Dreck" zu kümmen (Stichwort permanente Reifenspuren die austrocknen), dann dürfte die Konsole den Entwicklern auch genügend Leistung geben, damit die Grafik "fett" wird. Meine Meinung.Ich sage Killzone ist so wie einst auf der E3 gezeigt auf der PS3 wirklich machbar!
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Die Sache mit Codefree ist 'ne feine Sache.
Dann muss ich mit dem PS3 Kauf nicht mehr bis zum PAL Release von MGS4 warten!
GDC 2006: Phil Harrison PS3 Q&A
PS3 launch titles, hard drive, region free games, and more.
by Sam Kennedy, 03/22/2006
15 of 17 users recommend this story.
Following his keynote presentation at the Game Developers Conference, Phil Harrison invited select members of the press for a question and answer session over lunch. Below are some of the highlights from this session.
Question: There's been some question over whether the hard drive will indeed be included with the PS3. Can you confirm either way?
Phil Harrison: As head of the software studios I don't want to be the one comment on the hardware, but I'll say this: developers are all designing their games to support the hard drive. All of our games are absolutely using the hard drive.
Question: Considering that you are doing a worldwide launch, what sort of steps are you taking to ensure that there will be sufficient numbers of units available at launch?
PH: I'm in charge of the software studios, not the manufacturing plant, but as you can see from our history, Sony has been very good about supporting our hardware launches. Yes, some consumers will be disappointed, unfortunately. But our ramp-up of over 1 million units per month is the fastest we've ever had.
Question: Are you going to be at a competitive disadvantage with Xbox 360 having a full year head start on the PS3?
PH: We've actually never been the first platform to the market in what would be considered the generation shift. I think what you've seen today and in our previous announcements is that we have a tremendous powerful hardware coupled with an excellent software backing. We're not concerned.
Question: You've announced that you're going to soon offer PS1 games on the PSP via emulation. Will these titles see any sort of upgrades in the process?
PH: That's a good question, and I don't have any answers at this point. The PS3 is certainly going to offer high definition display when PS1 and PS2 games are played on it. Technically, it's possible, though the headroom is obviously less than what we can accomplish on the PS3.
Question: Are we going to see user generated content as part of the PlayStation Network?
PH: Absolutely. We believe the power of the network is a construct of the people within the network. We've never had that two way communication before and we're very excited about the possibilities.
Question: What do you see with downloadable content on PS3?
PH: I want to push beyond the traditional gameplay we see in retail. For example, we want to be offering downloadable episodic content, whether it's game, music, television - or perhaps some combination of those. The possibilities are endless.
Question: The PS2 was widely regarded as difficult to program for - will the PS3 be similar?
PH: One of the criticisms of the PS2 was that while it was very powerful, it was also to harness this power. I accept that it was difficult to program for. That came down to the proprietary nature of the processors - but when you compare that to the general nature of the PS3's processors, it becomes much easier to work with. You can use more general purpose programmers, for example. That's also being coupled with far better tools for the developers. Those two together mean that the developers can produce higher performance faster on the PS3.
Question: Why not offer more (or all) titles via digital download?
PH: There's no restrictions as to what you could offer to download to the PS3, but there's a big difference in the rollout of broadband in various countries. I think we'll see some markets with high distribution and thusly higher downloadable content offerings. But Blu-ray will be the primary distribution method for the triple a games that you will see on the PS3. As for how the eventual shift to downloads will happen, we aren't the ones to control that, the consumers will.
Question: Will the PlayStation Network also be available on other Sony products? Will you also be able to use micropayments for things other than games?
PH: With regard to the network platform, the focus is around the PS3, but shortly it will extend to the PSP. As it relates to formats that aren't part of the Sony Computer Entertainment fold, that's not currently part of the plan, but I see no reason why it couldn't extend into other areas. I see no reason why you couldn't use micropayments to pay for music or any other digital file.
Question: Would it be fair to assume that the titles you showed today are launch titles for the PS3?
PH: All of that will be answered at E3. It would be hard for me to speculate now, with the launch in November. I think it's fair to assume that the ones we showed you are going to be more advanced, though. In fact, that demo we showed of Resistance: The Fall of Man was created for a meeting in December; that code has been running since December. As you'll see at E3, you'll see some real innovations as they move onto the final hardware.
Question: Will the free PlayStation Network allow things like multiplayer gaming?
PH: While there will be content offerings that will be premium, we are aiming to have a free platform, so things like multiplayer gaming will be free. We have no plans to charge for that at the moment.
Question: Did you not show the new version of the PS3 controller because of the Immersion lawsuit?
PH: That has no impact on why we didn't show the controller. The controller will be revealed at E3.
Question: Are all models of the PS3 going to be region specific. What about the games?
PH: The thing that makes the games region free or not is different than what makes the hardware different. With the power voltage and things like that, the hardware will need to be specific to a region. Software, however, will be region free. It's possible for developers to put all the TV formats - PAL, NTSC, HDTV, and so on - on the disc.
http://www.1up.com/do/newsStory?cId=3148957
globetrotter79 schrieb:Man man man, wann kommen hier endlich die ersten Bilder und Videos, ich sitze hier wie auf Kohlen ....... :-?