Switch Nintendo Switch - Games

Hinweis
Thema sind hier die Spiele der Switch, für Vergleiche mit anderen Konsolen gibt es andere Threads.


Nice. Mercenary Kings habe ich sehr gerne gzockt auf PS4. Das ist auf Grund der Missionsstruktur, die man in wenigen Minuten abschließen kann, auch wirklich gut für Switch geeignet.
Werde ich mir vermutlich sogar ein zweites mal kaufen, eine erweiterte Fassung sowieso.

Von FlintHook kann ich dagegen nur abraten. Das hat mich sehr enttäuscht. Gameplay an sich war eigentlich top. Aber das Fortschrittssystem absoluter Spaßkiller.
 
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About

Aegis Defenders is a Metroidvania-style action-platformer truly unlike any other game you’ve ever played. Borrowing tower defense combat elements, combined with the look, feel and scale of 16-bit era titles like Super Metroid, Aegis Defenders reignites the magic of the old school adventure genre for a unique blend of gameplay and rich narrative setting the stage for an instant classic.

In a world where control over once lost technologies equals power, you play as Ruinhunters Bart and his granddaughter Clu to explore ancient ruins and uncover the one thing that can save their world from the ruthless Empire: a legendary weapon known as Aegis. Bart, a machinist, specializes in building structures. Clu, on the other hand, is a skilled hunter and trapsmith. Together the two must wage war against corrupt beasts and the Empire to save the world, one realm at a time.

Key Features

Uncover a Gorgeous 16-bit World: Featuring 16-bit inspired sprite visuals, every detail in the world of Aegis is painstakingly hand-painted as a love letter to an era of games that includes classics such as Final Fantasy, Super Metroid, and The Legend of Zelda.

Tower Defense Inspired Combat: Make use of Bart’s powerful defensive structures and Clu’s arsenal of firearms and traps in a fast-paced, flexible combat system that emphasizes a strong defense.

Dynamic Character Swapping: Switch between up to four characters at any time to utilize the best passive abilities of inactive characters just as effectively as active characters.

Cooperative and Tailored Gameplay: With drop-in/drop-out co-op, invite a friend in at any time to play the entire story campaign cooperatively.






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Roguelite? Metroidvania? Roguevania!

You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school Metroidvania (Castlevania: Symphony of the Night and its ilk).

Key Features

RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.

Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.

Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air…

Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of Metroidvanias that precede it.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run and unrivaled replayability.






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Open World Sandbox Survival Game PixARK Coming to Early Access in March, 2018

Today, Snail Games announced that open world voxel-based sandbox survival game PixARK will be entering Early Access on Steam and Xbox Games Preview in March 2018. Inspired by the world of the multi-million selling ARK: Survival Evolved, PixARK will be coming via retail and digital distribution to PC, Microsoft Xbox One and Xbox One X, Sony PlayStation 4 entertainment system and the Nintendo Switch later in 2018.

“With PixARK, we’ve taken the action and excitement that older players know and love in ARK to a new direction in order to introduce that world to an entirely different audience,” said Peter Kang, director of live operations and business development, Snail Games. “PixARK is a fun, colorful game that introduces players of all ages to ARK while adding creative building modes and a clever pick-up-and-play experience.”

In PixARK, a group of players wake up on a mysterious island, only to find themselves stranded. To survive, they must hunt, harvest, craft items, grow crops and build shelters to protect themselves from dinosaurs, natural hazards and potentially hostile human players. Using skills and the natural resources around them, players must tame or kill vicious creatures and learn to travel between worlds to uncover the mysteries that surround them.

PixARK is an open world voxel-based sandbox survival game bringing a new take on the world of ARK: Survival Evolved. The game will feature:

• Single player and online multiplayer

• The ability to collect and craft items and build bases

• Over 100 dinosaurs and other creatures to tame, train and ride

• Character progression and customization

• Procedurally generated worlds, with no two worlds ever being the same

• Creative Mode which allows players to construct whatever they can imagine

• More than eight unique biomes to explore, including deserts, jungles, caves and more

• Procedurally generated quest system to keep players actively engaged in their worlds


Since its launch into Steam’s early access program in June 2015, over 12 million survivors have been stranded on the ARK island, wandering an incredible land to discover how to tame, train, ride and breed the 100+ dinosaurs and primeval creatures roaming the land.

To learn more about In PixARK, please visi tthe Steam page.

 
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About Castle of Heart

Castle of Heart is a classic action platformer at the genre’s best and most challenging, with plentiful of new twists on the formula to experience. Players take control of a cursed knight who has been turned to stone by an evil sorcerer’s spell, but who is ready to prove that love and courage can conquer even the darkest magic.

Your brave hero must travel all the way from their petrified village to the dark ruler’s castle, mastering 20 levels set in 4 distinct environments. Each is full of enemies that require different strategies to be beaten successfully and includes sudden gameplay changes. All this translates into exciting, dynamic action sequences. The selection of progressively more powerful weapons, from the humble sword to a powerful magical arsenal, as well as power-ups, will aid your hero in their quest. But remember: a body of stone has its limits! It disintegrates permanently as the knight loses energy, which can only be supplied by defeating enemies. If you let it reach a critical level, your hero may lose an arm and the ability to wield weapons with it.

Castle of Heart offers beautiful and detailed 3D graphics with changing landscapes, weather conditions, and rich backgrounds. The game’s aesthetics and bestiary are equal parts inspired by Slavic mythology (with some locations straight from famous, mystical locations in Poland, the developers’ home country) and the dark fantasy atmosphere of the best action platformer titles from the golden age of the genre. All of this makes Castle of Heart a perfect mix of classic influences and modern approaches, utilizing the spectrum of the Switch’s features, which will enchant both fans of the genre and newcomers.

Key Features

• A unique main character: a knight turned into stone who needs to keep fighting to avoid disintegrating

• 20 completely different levels in 4 beautiful environments loosely inspired by real-life locations

• Roughly 50 types of both short- and long-range weapons, allowing each gamer to find their own, individual combat style

• HD Rumble support, further increasing players’ immersion

• At least 7 hours of addictive, exciting gameplay

• Epic boss fights at the end of every location

• Breathtaking graphic design

• Numerous power-ups that enrich the gameplay

 
Wie schlecht spielt denn der? Kann ich mir gar nicht anschauen. Hat offenbar noch nie ein MOBA gespielt. Aber auch wenn, so spielt man doch nicht.

Sieht aber gut aus. Freue mich drauf!
 
Secret of Mana producer looking to make a new entry in the series, Switch could be a target platform
https://www.dualshockers.com/producer-wants-continue-mana-series-brand-new-entry/


Personally, after I took up the role as the Producer of the Mana series it has been our goal to create a new title in the Mana series. With that said, there has been this period of time that an entry in the Mana series hasn’t been released. We’ve decided to remake the Adventures of Mana and Secret of Mana in order for people who have played the titles to get to know it once again as well as give players who are new to the series an opportunity to experience the game and get everyone up to speed.
When asked about bringing possible future Mana series titles to Nintendo Switch, Oyamada-san’s response was promising:

Considering the amount of passion people have for the platform, it will be hard to remove it as a release option for any future projects.
 
Alles schön und gut aber keine Garantie für irgendwas und schon überhaupt nicht für Qualität, wenn man bedenkt wie die letzten Spiele unter diesem Namen aussahen/aussehen....ergo abwarten ob da überhaupt jemals was kommt....SE kommt doch momentan bei diversen Projekten nicht voran....
 
ein Mana im Stil von Legend of Mana mit richtiger Oberwelt und so wuerde ich mit Kusshand nehmen :)

aber momentan muessen wir abwarten.. Square ist leider aktuell eher B-Ware :nix:

Da sind andere Publisher besser.
 
Also dragon quest builders demo war erfreulich dicht dran an der PS4. Um hier mal ne Lanze zu brechen für square enix. Ist ja noch nicht so, dass wir abseits der Indies mit TripleA Thirds auf der switch überschwemmt würden.
 
USK aus Brasilien (wie heißt es da?) listet Elex für Switch auf.

Das wäre echt ein Ding. Also solche Spiele würde ich niemals auf der Switch erwarten. :ugly:
 
War Arena of Valor das Ding, was von der gleichen Firma wie öhm... DotA (oder wars ein anderes namhaftes MOBA?) kommt?

Bin ja allgemein kein Fan von MOBAs... jedenfalls nichts was über Aeon of Strife (- dem quasi DotA Funmap Warcraft 3 Vorgänger), oder Battletanks, (ebenfalls funmap für WC3, nur unendlich viel geiler als AoS oder DotA, nur leider nie als eigenstänständiges Spiel umgesetzt) hinausgeht... aber auf HH bzw. Konsole allgemein würd ich da vielleicht mal reinschnuppern wollen...
 
So wie es aussieht, werden wir Rollercoaster Tycoon für die Switch bekommen, das hat Atari nun zugesichert. Die Frage ist halt, was für ein Tycoon das wird. Ich war großer Fan der ersten beiden Ableger, den dritten fand ich dann vergleichsweise schwach. Ich befürchte, dass es eher in diese Richtung gehen wird.

Atari wird RollerCoaster Tycoon auf die Nintendo Switch bringen, unabhängig vom Erfolg der Crowdfunding-Kampagne

Atari mussten kürzlich wegen einer Crowdfunding-Kampagne herbe Kritik aus dem Lager der Nintendo-Fans einstecken. Der japanische Videospielhersteller möchte mindestens 10.000 US-Dollar generieren, um einen Ableger des RollerCoaster Tycoon-Franchises auf der Nintendo Switch zu veröffentlichen. Abgesehen davon, dass sich viele Zocker vor dem Kopf gestoßen gefühlt haben, dass ein derart großer Publisher sich dem Finanzierungsmittel des Crowdfundings bedient, bemängelten viele zusätzlich das krude Konzept des Unterfangens. Hierbei konnte man nämlich nicht direkt die Spieleentwicklung mit seinem Geld unterstützen, sondern kaufte sich für mindestens 250 US-Dollar das Anrecht für einen Prozentsatz des Gewinns, den der Titel später ausschütten würde. Hier wird schon klar: Diese Kampagne ist eher für diejenigen gedacht, die mit dem Spiel Geld verdienen möchten.

Zudem wird im FAQ-Bereich eindeutig darauf hingewiesen, dass der Titel, sollte das Ziel nicht erreicht werden, trotzdem für die neue Nintendo-Konsole erscheinen wird. Für alle Fans des Franchises, oder all jene, die einfach nur mal wieder eine Freizeitpark-Simulation spielen möchten, können wir also Entwarnung geben: Ihr müsst keine Investoren werden, um Ataris neues Projekt spielen zu können.

Derzeit steht die Kampagne übrigens auf rund 30.000 US-Dollar, das Minimalziel wurde also bereits erreicht. Dass wir einen RollerCoaster-Titel für die Nintendo Switch bekommen, ist also beschlossene Sache - wann, das ist eine andere Frage. Freut ihr euch darüber, dass das Franchise auch bald auf Nintendos neuer Plattform vertreten sein wird?

Quelle: https://www.ntower.de/news/51400-at...die-nintendo-switch-bringen-unabhängig-vom-e/
 
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