• Added the Team balancer (featured) as a default server option for larger modes
• Soldier Movement: Slowed down side to side from 0.4 -> 0.35 on soldier sidestep to make that movement less jerky
• Changed FrameHistoryTime variable to 1 to prevent dusting on fast moving vehicles (mainly jets)
• Updated server & client code to support variable tick/simulation rates (featured)
• PC/PS4/XB1: Significantly Improved client to client damage delay by forcing all clients to send damage based on framerate instead of simulation rate
• Enabled Audio obstruction (featured)
- Added vehicle sensitivity slider for all input devices on all platforms
• Lock on missiles - make counter measures more effective and consistent
- Turn rates reduced to stop missiles from doing instant 180s
• Fixed a long time issue where infantry weapons fail to reload properly (looked like they did, really didn’t)
• Tracer polish. Lowered brightness, thickness and length.
• Fixed an issue where players would randomly take damage and even die from walking on certain staircases or other slanting objects
• Fixed an issue where players took damage from vaulting over objects and landing “hard” incorrectly
- Fixed an issue where players were able to spawn on a squad mate under fire (in combat)
[• Flashbangs
- Effective angle is now 145 degrees
- Flash duration reduced for friendlies to 0.6s
- No longer blinds dead people
- Increased the suppression effect from flashbang explosions
- Reduced number of default flashbangs from 3 to 2
- Updated effect to work exactly the same in dark and light environments
- Shielded players in vehicles (ex: tank driver) no longer gets blinded – open vehicle seats will however
- Reduced time to live from 10s to 1.5s. This prevents players from dropping flashbangs from tall buildings at enemies below
- Improved target line of sight obstruction testing]
• Increased SRAW range and top speed slightly
• TV Missiles
- Improved the responsiveness and steering slightly
• Renamed all the mentions for RPK-74M to RPK, and renamed L96A1 to L115
• Mare’s Leg: Added heavy barrel option, which can lower the spread from .2 to .1 (für light :v