PS4 vs. Wii U vs. Xbox One: Der große Current-Gen-War

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Major Nelson on DRM, Don Mattrick, and how PS4 isn't a threat


A Reddit user recently got in touch with Larry “Major Nelson” Hyrb, the community manager for Xbox, and obtained a wealth of information regarding the Xbox One. Despite the official Redditor’s E3 interview, which confirms a few of the details, there’s a ton of other stuff here to take into account. Take it all with a grain of salt as usual, but considering the user’s credibility (most likely a journalist, since he went to E3 and by judging by his profile here), it’s hard to discredit.

Regarding the current opinion of the Xbox One, don’t count on Microsoft changing their DRM strategy any time soon. In fact, they’ll be working to “educate” gamers about the benefits of their policies

It’s also revealed that the 24 hour check-in is a means to update your library, for when you lend games to friends. Which is funny because the with game trades limited, why would it need updating every 24 hours? No good answers there and no clear understanding as to why it inconveniences consumers.


And say goodbye to leaks, since Microsoft is also working on a system where games can only be activated on release, no matter when you buy them.


It also looks at the PS4 as “Xbox 360 version 2″ due to the lack of social and multi-tasking features. The company doesn’t even see Sony as a threat. Even better, it believes that the PS4′s graphics RAM will run hotter, besides not being as optimized as the Xbox One. Thus leading to both being evenly matched or, believe it or not, the Xbox One performing ahead.

The good news is that the company sees Don Mattrick as some one who is making them look worse, and is working to muffle him.


As for military personnel playing consoles: the defense given is that PS3/PS4 won’t be allowed on DoD networks. So the whole issue of military members switching to the PlayStation while on deployment is a non-issue. Scroll down in the comments on that thread, and you’ll find military personnel who agree – but state that they can still play offline. Also, how would that inspired a switch to the Xbox One, since it needs to be online?

Nelson also talked about changing the messaging and marketing campaigns to support those whose friends would be jumping to PSN. He said they understood that and were going to be working to actively change the messaging and marketing campaigns. Hilariously, they don’t feel that pre-orders will determine the console war until both consoles are released.

He also pointed out that unlike the free games you get on PSN, the two free games per month on XBL are yours forever. Whereas if you cancel your PS Plus subscription, you would lose those games.
As for whether the check-in period would be removed if the user had the physical disc, Nelson stated he’d get back to us on that. Thoughts?

i dont even...

wenigstens das mit dem Games ist good
 
Dein persönlicher Krieg gegen Nintendo und die Welt interessiert kein Schwein. Mario 3D Land am 3DS hat mich super unterhalten (und das um 0€ dank Nintendoaktion) und Mario Land auf Wii U wird das wohl auch schaffen. Das ist das einzige was mich bei dem Mario Thema interessiert.

Wie gesagt, schön für dich und auch nintendo, dass du deine ansprüche und nintendo seine anstrengungen soweit herunter drehen können.

Ich jedenfalls bin enttäuscht.

Dieses 3d mario als einen extra teil.....wäre klasse.....aber dann bitte trotzdem noch einen echten 3d mario teil.

Ich spreche dem spiel nichtmal die qualität ab....aber ich spreche ihm ab, dass zu sein, was es sein will...aber nichtmal versucht.
 
SCEE CEO Jim Ryan Interview about PS4

GC: I’ve been to a lot of E3 conferences but I’ve never seen anything like last night, with the chanting and the genuine… relief, not just happiness, from the crowd. Is that the response you expected, because the intensity of the reaction certainly seemed to take [PlayStation America boss] Jack Tretton by surprise. Which kind of implies even Sony didn’t quite appreciate just how important these issues were to people.

JR: It’s an interesting question. I’ve been attending these things for nigh on 20 years and I’ve never seen anything like it, for us or anybody else – platform holder or publisher. I think we were very confident in what we had to say, but I don’t think we were expecting quite the level of enthusiasm that manifested itself.



GC: The flipside of that euphoria though is that if you ever renege on any of that you’ll be crucified. Are you happy now for Sony in general, and the PlayStation division in particular, to be seen as… I can only paraphrase Andrew House at the end where he said, ‘We’re fighting for consumer rights’. Because that is not what you expect a global corporation to be saying and I just worry that some people within Sony might see these issues only as buzzwords or a temporary means of getting one up on your competitors.

JR: I can see why someone might put that interpretation on it, but if you look at the two… put aside the issue of price, which is a perfectly rational human reaction to a price that’s lower than that of our competitor. But if you take the two points that got everyone so excited when Jack was on stage – the used game policy and the need not to be always connected – those are things that we decided upon well before the furore of the last couple of weeks. Those are matters of policy that we determined were appropriate for our platform.

It’s interesting that you reference that last closing bit of Andy’s, I liked the bit where he spoke about have to gain or regain the trust of consumers. I thought that was very important, and you sort of mentioned the possibility that some of the stuff might be ephemeral – that there might be some small print somewhere – to the best of my knowledge, which I wouldn’t say is considerable but it’s probably as considerable as anybody’s, there isn’t any.

I mean who knows, some force majeure situation comes up years down the road – nothing’s forever necessarily – but these are our policies and we intend to stick by them.

Quote:
GC: I wrote an editorial before E3 which warned readers that there are only two constants in the games industry: that companies never learn from their own, or anyone else’s, mistakes and that they always miss an open goal.

[Sustained and knowing laughter from both Jim Ryan and his PR handler]

GC: I think one of the reasons this situation seems so unusual is that a company, Sony in this instance, made neither of those common mistakes.

JR: Your editorial sounds somewhat cynical but if you based your observations on things that have happened in the past they’re not unreasonable. [laughs] But we have certainly learnt our lessons from the PS3. And there are a number things that occurred that time round that we do not intend to happen again. And I think some of the things that we’ve done in February and then again yesterday indicate that we have learnt those lessons.
Quote:
GC: And in a similar manner there’s also a cycle of console manufacturer dominance, and publisher dominance as well, where a company does very well and it’s justifiably successful, and then it gets arrogant, and then it makes seemingly obvious – often anti-consumer – mistakes, then it does very badly, and then it realises its mistake, starts making an effort again, and the cycle repeats.

JR: You could be talking about Sony couldn’t you? [laughs]
Quote:
GC: I’m only playing devil’s advocate! But genuinely I was very pleased with your announcements, purely from a consumer point of view and regardless even of whether you were talking about games or not. But what I also found interesting is that I would say on a game-by-game basis, particularly in terms of exclusives, Microsoft probably had the better of the two media briefings. And I can see an enormous caveat in that there seem to be a large number of first party Sony developers that haven’t announced anything yet for the PS4, but the fact that there isn’t an obvious killer app yet for the PlayStation 4 does seem to be your Achilles heel.

JR: First of all, in response to your observation that they had the better of it yesterday – which is understandable. It’s understandable… but I’m not saying I agree with it. I’d just point out that we unveiled a very large number of games at the February 20th event and at their equivalent launch event, for their own reasons – which may be perfectly good reasons – they did not focus so heavily on gaming. So obviously their powder was drier than our powder. But I think if you look at the piece cumulatively I would say we were at least competitive.

GC: Oh sure, I’m not suggesting you were very far behind. But my particular concern, which I may have voiced in February, is the nature of some of the titles that were announced. I just… again they’re not bad franchises per se but Killzone and inFamous just don’t seem to justify the level of prominence you’re giving them, given the quality and level of success of their predecessors.

JR: I’ll tell the developers you said that. [laughs]
Quote:
GC: But again, I don’t want to pretend it’s a terrible game or anything. But… is this part of a bigger plan for your release schedule? I’d be perfectly okay with Killzone being merely the start of a constant stream of first party releases, but if it and inFamous are all we’re getting from Sony for the first six months…

JR: Yes…

GC: And before you say yes…

JR: I already did! [laughs]

GC: Before you try and convince me that the answer is yes all I’m thinking of is the launch of the 3DS, PS Vita, and Wii U where exactly the same things were implied and the very opposite was true…

JR: Well you know, 70 million PS3s probably says you we’ve got a pretty good chance of it. I think relative to the platforms you’ve just mentioned, when you look at the scale of consumer interest you look at the volume of pre-order business that’s been done. And some of that’s just people writing their name down on a form, but a lot of it’s people putting £50 down – so that’s serious intent.

I think, and I’ll be quite honest, who knows where it’ll end up in four or five years’ time but I think we’re going to get off to a damn good start and in this business momentum is all. If you get the momentum going and you get all the publishers and developers behind you, you might not be guaranteed success but you’ve got a very good chance.

GC: So you’re confident that that supply line of quality games is already in place? You won’t have a good launch and then nothing for six months?

JR: Not at all. And the statistic was quoted yesterday, I think it was 140 games in the first year. And the majority of those will come in the back end of 2014.
Quote:
JR: Publishers are our major partners, we talk to them on a very regular basis – we listen to what they say. At the end of the day they have to provide an account to their shareholders and the single biggest factor that influences whether they make money, on either individual titles or a portfolio, is the size of the installed base that they’re publishing on. And that dwarfs everything else. If you get a spreadsheet out, which we obviously don’t have time for, I could demonstrate it to you.

So, yes there is a certain common knowledge that there is unhappiness within the publishing community over the fact that they do not participate in the second-hand business. However, if you offer any publisher a choice between an installed base of X – where X is a very large number – with the status quo on the second-hand disc-based model or 50 per cent of X and some sort of putative cut of the second-hand business I can predict with 100 per cent certainty what they would take.
Quote:
GC: I must say the line-up on the PlayStation 3 last night was very impressive: only one sequel and an excellent diversity of other titles. Is that just an accident of where those games ended up or is that some kind of statement of intent for the breadth of titles you want for the PlayStation 4 as well?

JR: The PS2 we kept going for 13 years, we’re only seven in for PS3 so with an installed base of 70 million you’d be a fool not to want to publish to that still.
And the bonus:
Quote:
GC: Good point, well thank you for your time. Oh, I forgot the obligatory Last Guardian question!

All: [laughs]

PR guy: You’re the first person to ask as well!

JR: We might have more news on that… no news this E3…

GC: It does still exist though? It hasn’t been cancelled?

PR guy: It does exist.


 
Mario 3D Land machte mir immer noch mehr spaß als das meiste was die allgemeine Konsolengen zu bieten hat demnach zieht der Spruch von wegen geringe Ansprüche nicht.

Folglich zieht der spruch doch....du hast geringe ansprüche, nintendo geringe anstrengungen und du eben dadurch trotzdem spass.
Ist doch okay :nix:

Ich als alter n64iger und cubeler bin eben bessere mario 3d jumper gewohnt.

Naja...wenigstens mariokart wird awesome
 
hatten wir das schon :)
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Ich nehme es den 3D World-Hatern nicht übel, dem Spiel Abzusprechen ein 3D-Mario zu sein! 3D World schlüpft in grosse Fussstapen! Galaxy 1 und 2 sind einfach nur perfekte 3D-Jump`n Runs gewesen! Wie will man das so einfach toppen??!

Bestimmt nicht indem man wieder zu Adventure-gefilden aufbricht (Mario 64 und Sunshine) und auch nicht mit nem Galaxy3!
Die Entwickler brauchen Raum für neue Ideen! Und das gibt ihnen wohl der 3D Land-Spielplatz! Mir ist es nur recht! hab heute das volle Gameplaymaterial gesehen und das Spiel wird klasse, da kann mir niemand was erzählen xD ...
 
Folglich zieht der spruch doch....du hast geringe ansprüche, nintendo geringe anstrengungen und du eben dadurch trotzdem spass.
Ist doch okay :nix:

Ich als alter n64iger und cubeler bin eben bessere mario 3d jumper gewohnt.

Naja...wenigstens mariokart wird awesome

Nein eben nicht, denn die Spiele die dir gefallen sind warscheinlich genau die Popcorngames die mir nicht länger als 2h Spaß machen weil sie meinen Ansprüchen nicht gerecht werden. :kruemel:
 
Für Au-Pair-Mädchen ärgerlich. Ansonsten frage ich mich, was für sinnlose Urlaubsreisen die Leute antreten, wenn man dort den ganzen Tag vor der Konsole hängt?
 
Für Au-Pair-Mädchen ärgerlich. Ansonsten frage ich mich, was für sinnlose Urlaubsreisen die Leute antreten, wenn man dort den ganzen Tag vor der Konsole hängt?

Es ist ja nicht nur der Urlaub. Was machst du zum Beispiel wenn du ins Ausland ziehst? Gerade in Grenznähe kein unwahrscheinliches Szenario
 
Ansichtssache. Ich komme damit gut zurecht. Fast jeder DVD-Player hat regionale Beschränkungen.

Bin allerdings gespannt, wie Steam das lösen möchte mit dem Sharing.
 
Suda 51: "We're heavily relying on UE4 right now"



No More Heroes and Killer is Dead dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to Joystiq at E3, Grasshopper CEO Goichi Suda, most commonly known as Suda 51, confirmed his studio's use of Epic's next-gen engine when asked about his thoughts on the PS4 and Xbox One.

"As a developer, we're heavily relying right now on Unreal Engine 4," Suda told us. "That works really well with both systems – or in the sense that we could go either way."

Suda told Joystiq we can expect Unreal Engine 4 in Grasshopper games "if it's a big title, or if it's suited to that title," all of which suggests a next-gen landing for said secretive game.


jmmvTNrEFMURe.jpg
 
Ansichtssache. Ich komme damit gut zurecht. Fast jeder DVD-Player hat regionale Beschränkungen.

Es gibt Gott sei Dank noch Firmen die ihre Kunden respektieren und ihnen deshalb keine völlig unnötigen Steine in den Weg legen. Region Free heißt das Zauberwort und darauf bestehe ich als mündiger Verbraucher natürlich auch. :goodwork:
 
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