BF4
-Coming October 23rd, 2013
-development just started, expected to be done in 1 yr [Nirolak's Note: Since this is the one likely to elicit the most "this is fake" notes, I feel I should elaborate. Given some later points (like already have an internal demo), this seems to refer to EA's normal two year development cycle of a one year pre-production cycle with ~30-40 people and then ballooning up to 150-300 people to make the game after most things are prototyped and planned out. Visceral, BioWare, and a fair number of publishers outside EA also operate this way since it allows you to have multiple projects without cyclical layoffs due to scaling down in pre-production and scaling up in production. For example, during the downtime between Bad Company 2 and Battlefield 3, DICE's spare staff worked on making Medal of Honor's multiplayer and helping to build Need For Speed: Hot Pursuit. As to what the bulk of DICE's staff worked on prior to this going into production, it's probably either a second project or, once again, other EA games.]
-will be on pc, ps3, xbox360 and next gen consoles
-will be one of the first games for next gen consoles
-commander system comes back
-profile can be linked with other devices like ipad
-auto login, need internet all time, support cloud saves
-easier to pickup the game, to take care of players from CoD
-support body and voice control for this commander system
-better battlelog integration and better stats reporting
-supports video playback and sharing
-have gem store for dlc and other stuff like that
-3 factions: russia, usa and china
-can deploy female soliders
-frostbite 2.0 engine
-pc, ps4 and xbox 720 supports 64 player maps
-360 and ps3 will be less
-pc, ps4 and 720 will provide 60 fps
-already have a demo video internally within EA,
-matching the quality of BF3 already
-bf4 will use 80% of power of frostbite 2, wheras bf3 only 30-40%
-story background