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Reach wird wohl erst auf der nächsten e3 groß präsentiert![]()
Die Beta zu Halo: Reach beginnt schon im Frühjahr 2010. Es wird definitiv weit, weit vor der E3 neue Infos geben - das wäre ja sonst auch viel zu spät.
Aktuell gibt es keinen "Hype" um ein Halo-Titel. Halo 3: ODST ist erschienen und zu Halo: Reach existiert noch kein brauchbares Material. Und das ist ein Zustand für MS, der nicht lange anhalten darf und wird. Und deshalb wird neues Material schneller kommen, als es Manche wahrscheinlich vermuten. Ich gebe meinen Tipp für Dezember 2009 ab - nochmal vor dem Weihnachtsgeschäft die Hype-Maschine anrollen, was besonders in den USA eine zusätzliche positive Wirkung mit sich ziehen wird.
Natürlich, aber was bringt es den schon für ein Spiel zu hypen was erst ein Jahr später erscheintDann wäre Dezember aber zu spät die Hype-Maschine muss wenn vor dem Black Friday rollen denn da wird der Umsatz gemacht und der Black Friday ist der vierte Freitag im November.
Also ich meine, wenn Microsoft das Spiel ab Dezember hyped ist das schon okay. Den im November kommt schon Halo Waypoint mit ersten Folgen von Animes. Das bringt wieder schon Verkaufszahlen in die Kasse.Den ersten Trailer bekommen wir vielleicht mit dem release von Halo Waypoint zu Gesicht

Das glaube ich auch, also einfach ein 2. TeaserDen ersten Trailer bekommen wir vielleicht mit dem release von Halo Waypoint zu Gesicht

Marcus fired off another Halo: Reach progress report earlier this week. His communique contained exactly five hundred and fifty eight words that charted the team's recent forward progress and then got down and dirty, digging into all the gory details. Fresh off the completion of a significant development milestone, the team just added tons of new awesome into the Halo: Reach mix.
Key takeaway: ...the team is kicking ass and the game is really taking shape.
So, how many more words am I gonna be able to pluck out of this latest transmission and declassify for you this week?
* Most environments are architecting complete, some have seen substantial finishing
* Many encounters have received substantial polish
* Cinematic script has been recorded
* Performances are up and running in-game
That many. (Youll have to count them yourself, I don't do math good.)
Tung thinks some of our readers wont be familiar with the fancy industry terms architecting and finishing. Seems like a good call. I have no idea what they mean myself. Heres his take on simplifying the developer's lexicon:
* Many environments are out of the phase where core, structural geometry is being moved around and into the phase where everything is being made to look sweet.
Sweet.
And its not lip service coming out of the Halo: Reach team. Far from it. This week they put their work on display and asked the full studio to take the latest build through the paces. For me, this is the kinda stuff that fall directly into the its a tough job, but somebodys gotta do it category. Jealous? Yeah, you should be, but its not all fun and games. In exchange for the early play through, the Reach team is looking for some good, solid feedback in return.
I talked to Sketch and he reluctantly agreed to allow me to give you an inside look into the notes I took during my play session. We thought it might be valuable for anyone out there looking to hone their own analytical skills in hopes of landing an industry job. See, playtest sessions are vitally important to the success of any title and I made a concerted effort this time around to step outside of my established mode while playing and truly think about the underlying motivations, mechanisms, and mental cues that shaped the experience. Hopefully, my feedback will serve to shape the game itself as it continues to progress towards its retail release in 2010. For now, heres a small snippet taken from my own personal notes:
"ZOMG!"
Hope that helps.
Evtl. Bungie Project #3.Dropped it early. Yeah, so we were all set to make good on our promise of exclusive content for ODSTs Extras menu when someone pushed the wrong button and prematurely released our ViDoc payload into the wrong dark and cavernous tube on the Internet. Caught with our pants down around our ankles and a decidedly dumbstruck look on our faces, we figured the damage was already done so we dun went and uploaded it to YouTube so everybody could get a good look at the mess we'd made.
But its not the end of the world (that's coming in 2012).
Mini-Informationen zum Entwicklungsstand und mehr im BWU
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309
Außerdem noch eine ganz komische Andeutung ... Schwer zu sagen, was damit gemeint ist.
Evtl. Bungie Project #3.



Yeah, anyways, there's no Reach story in EDGE (or any magazine) next month. I know everyone is eager to hear something, anything, but you'll need to wait a little bit longer. Hopefully Bungie Santa can at least deliver the goods, to the good boys and girls, by years end.

BR
it is a one shot battle rifle with 12 rounds, pretty powerful and effective long range.
Perks
This is what the HUD looks like. In the bottom left, you can see your squadmates health and names.
Right above the radar shows what perks you are carrying. When I played there were 3 perks-sprinting, cloaking, and halogram.
The sprinting makes you run when you hold LB,
cloaking makes you invisible (when you cloak your radar jams and you can't really hear anything around you).
The hologram creates a hologram of yourself, so enemies will shoot at both.
Orginal-Thread:
http://www.mlgpro.com/forum/showthread.php?t=280142
Da sind noch ein paar Bilder mehr.