ankeingo
L14: Freak
Neue Infos!
- Donkey Kong can climb grassy textured surfaces
- Do this by holding B on the Wiimote
- DK can go vertical, climb across rock surfaces like monkey bars
- Sunset Shores level demoed
- This level features the “silhouette” visual effect seen in the E3 trailer
- Hidden goodies in the level, discover them by paying attention to the background
- Sunset Shores has staggered rock formations moving in perspective, at one point they converge to make a giant banana, if you notice it and stop you’ll receive banana coins
- Use banana coins on extras outside of the level
- Can also get coins when there is a sunset with a foreground cavern
- Another level: Stormy Shore
- Need to leap across platforms in the ocean, waves moving about
- Crazy Cart mine cart level
- Jumping will pull the cart up with you
- Cart can leap off its rails and skid along dirt paths before going back on track
- Somewhat of a dynamic camera in this level, DK cart will roll close to the camera for a tight shot (makes thing more challenging since your viewpoint isn’t as large)
- Another level: Button Bash
- This level has a big network of barrels to blast out of
- Need to time some barrel blasts to hit big button switches that affects the level
- At the end you’ll blast into the mouth of a gigantic monkey totem poll in the distance
- Need to time this blast when his mouth is open
- Another level: Damp Dungeon
- Need to navigate platforms rotating on giant water-powered mills
- Raise platforms by using DK’s blowing ability
- Push down on the analog stick and shake the Wiimote to accomplish this
- Blow to power the windmill which will bring a platform up
- Another level: Temple Topple
- Hop on the back of Rambi and rampage through the level
- Rambi can go through practically anything
- He can smash through walls, romp over spikes that would bring down DK if he got too close
- Only fire can hurt Rambi
- Fire hoops all over the level
- Leap through the fire hoops
- Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops
- 3D island for the game’s overworld
- Players can explore the overworld
- Each segment on the island is an open world with its own collection of levels
- Most paths from one level to the other were open in the demo
- There was one locked path that has a chain and padlock over the road
- Most likely secrets to unlock paths between levels
- Music similar to the SNES game
- Has an updated, upbeat jazzy flair
- Aquatic Ambiance not in the latest demo, but it could still be in the game
- Donkey Kong can climb grassy textured surfaces
- Do this by holding B on the Wiimote
- DK can go vertical, climb across rock surfaces like monkey bars
- Sunset Shores level demoed
- This level features the “silhouette” visual effect seen in the E3 trailer
- Hidden goodies in the level, discover them by paying attention to the background
- Sunset Shores has staggered rock formations moving in perspective, at one point they converge to make a giant banana, if you notice it and stop you’ll receive banana coins
- Use banana coins on extras outside of the level
- Can also get coins when there is a sunset with a foreground cavern
- Another level: Stormy Shore
- Need to leap across platforms in the ocean, waves moving about
- Crazy Cart mine cart level
- Jumping will pull the cart up with you
- Cart can leap off its rails and skid along dirt paths before going back on track
- Somewhat of a dynamic camera in this level, DK cart will roll close to the camera for a tight shot (makes thing more challenging since your viewpoint isn’t as large)
- Another level: Button Bash
- This level has a big network of barrels to blast out of
- Need to time some barrel blasts to hit big button switches that affects the level
- At the end you’ll blast into the mouth of a gigantic monkey totem poll in the distance
- Need to time this blast when his mouth is open
- Another level: Damp Dungeon
- Need to navigate platforms rotating on giant water-powered mills
- Raise platforms by using DK’s blowing ability
- Push down on the analog stick and shake the Wiimote to accomplish this
- Blow to power the windmill which will bring a platform up
- Another level: Temple Topple
- Hop on the back of Rambi and rampage through the level
- Rambi can go through practically anything
- He can smash through walls, romp over spikes that would bring down DK if he got too close
- Only fire can hurt Rambi
- Fire hoops all over the level
- Leap through the fire hoops
- Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops
- 3D island for the game’s overworld
- Players can explore the overworld
- Each segment on the island is an open world with its own collection of levels
- Most paths from one level to the other were open in the demo
- There was one locked path that has a chain and padlock over the road
- Most likely secrets to unlock paths between levels
- Music similar to the SNES game
- Has an updated, upbeat jazzy flair
- Aquatic Ambiance not in the latest demo, but it could still be in the game