Epic: Increasingly lifelike characters 'key' to next-gen leap
Epic CEO Tim Sweeney excited about enhancing players' emotional connection
Creating more lifelike characters that players connect with emotionally is the "key to further progress" as we look towards the next generation of gaming.
That's according to Epic's CEO and technical director Tim Sweeney, discussing how the technical advancements shown off in Epic's impressive Samaritan video will impact gaming in the coming years.
"I'm most excited about the ability for more realistic characters and movie-quality environments to enhance the player's emotional attachment to the game world," he told Game Informer magazine.
"In the beginning, games only delivered fun, engaging challenges - Donkey Kong's graphics were sufficient for that. Doom was, to me, the first game with sufficient realism to deliver a genuinely scary experience," he added.
Despite the realism of current-gen games, Sweeney says there's still work to be done. "Game developers have much further to go in delivering truly dramatic interpersonal experiences," he said.
"Alyx in Half-Life 2 offered a glimpse into this possibility; I think increasingly lifelike characters are key to further progress."
http://www.computerandvideogames.co...gly-lifelike-characters-key-to-next-gen-leap/
Epic CEO Tim Sweeney excited about enhancing players' emotional connection
Creating more lifelike characters that players connect with emotionally is the "key to further progress" as we look towards the next generation of gaming.
That's according to Epic's CEO and technical director Tim Sweeney, discussing how the technical advancements shown off in Epic's impressive Samaritan video will impact gaming in the coming years.
"I'm most excited about the ability for more realistic characters and movie-quality environments to enhance the player's emotional attachment to the game world," he told Game Informer magazine.
"In the beginning, games only delivered fun, engaging challenges - Donkey Kong's graphics were sufficient for that. Doom was, to me, the first game with sufficient realism to deliver a genuinely scary experience," he added.
Despite the realism of current-gen games, Sweeney says there's still work to be done. "Game developers have much further to go in delivering truly dramatic interpersonal experiences," he said.
"Alyx in Half-Life 2 offered a glimpse into this possibility; I think increasingly lifelike characters are key to further progress."
http://www.computerandvideogames.co...gly-lifelike-characters-key-to-next-gen-leap/