StefSan
L18: Pre Master
klingt gut.. aber kommt ja von Nintendo 
Aber werde dennoch japanisch wieder nehmen *w*

Aber werde dennoch japanisch wieder nehmen *w*
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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[video=youtube;81Ib7PLKHTo]https://www.youtube.com/watch?v=81Ib7PLKHTo[/video]
Wie Synchro jetzt schon besser is als die von Xenoblade Chronicles!^^

.also ich finds ok. fand aber auch den vorgänger schon ok. die unterbrechung wegend er antwort find ich aber weniger passend, wäre mir lieber, die musik würde weiterlaufen
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GamesBeat: What do you think is the biggest difference between those audiences, especially in terms of what they want from a role-playing game?
Takahashi: What you’ll find quite often is that a lot of the markets outside of Japan are interested in games where you can do anything you want. They put a high priority on a great degree of freedom. In the Japanese market, it’s more common that people will demand a certain flow to the events in a game. We find that they’re more comfortable with a linear framework. We have our own theories about why this might be. For example, in the Japanese tea ceremony, there’s a very specific order of events. People feel comfortable with that. They even seek out that kind of framework. But I feel like the west is a bit different.
GamesBeat: Are the Skells an intentional callback to Xenogears?
Takahashi: Yes, there is a little bit of a reference there. Although I want to point out that in Xenogears, we had to separate dungeons that were meant to be cleared by characters on foot from the dungeons that were meant to be cleared by the characters inside their Gears. We had to do that because of tech and cost limitations. But now we’re able to do those together, where you can have the ability to choose whether you want to fight in the Skell or fight on foot.
So you like to think of Monolith Soft as a company like a character from an RPG that’s leveling up and getting more powerful?
Takahashi: [Laughs] Yeah, that's right. As a company we're still maybe level 10 or 11, somewhere around there. And 99 is level cap.
Are you nostalgic at all for turn-based RPGs or do you think that real-time combat systems are just the way of the future?
Takahashi: So I actually really like both. I still play turn-based games like Shin Megami Tensei and I can see the benefits of each system. With turn-based you can think out your strategy and decide what you’re going to do, but then real-time you have the excitement of having to react quickly to each situation. So I think it really comes down to the preference of the player, even in a particular moment, of what sort of experience they want.

mit was geht nintendo eigentlich ins japan weihnachtsgeschäft? die haben da ja garnix oder?
mit was geht nintendo eigentlich ins japan weihnachtsgeschäft? die haben da ja garnix oder?
Ja, pan.War Monster Hunter X nicht auch für dieses Jahr angekündigt?
