Darji
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- 11 Aug 2006
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Hier z.B.finley schrieb:Quelle?
Q: How do you look back at this point on the differences between the PS 3 and the Xbox 360?
A: Youll have a hard time if you port without having a PS 3 game in mind when you created the 360 version. That is where a lot of complaints are coming from. They created the 360 engine with a unified memory architecture in mind, with the embedded frame buffer with its advantages and disadvantages, and not thinking too much in early stages about multicore. If you try to get that over to the PS 3, youre in for a bad surprise. The PS 3 is all about streamlining about the two different memory pools. They are separate. You dont have to do tiling because you dont have an embedded frame buffer. All of these advantages of the PS 3 turn into disadvantages if you dont start making your game on the PS 3. Hence the griping. If you create first on the PS 3, it is pretty easy to port it to the 360. A lot of companies coming on board now will probably start on the PS 3 and move to the 360. The lucky thing for us is we didnt have to think about the 360 at all.
http://blogs.mercurynews.com/aei/2007/04/qa_with_factor_5_chief_julian_eggebrecht.html