Nintendo Wii Ware und VC News

New Cave Story Screenshot And Progress Update

medium.jpg

Things have been a bit quiet on the Cave Story development front for a while, so it’s good to find out that things are moving forward nicely in this blog post from Nicalis.

to making sure that this WiiWare port of the freeware classic is going to be of the finest quality. Who could argue at dropping some Wii points for this bad boy?

We also got treated to an all new screenshot from the WiiWare build:

cavecn8.jpg
 
Updates to the Nintendo Channel


Videos

SimAnimals Road Show Video
Retro Game Challenge Info Video
Tenchu: Shadow Assassins Video 2
My World, My Way Info Video
SPRay Info Video
Niki Rock ‘n’ Ball Info Video
Maboshi’s Arcade Video 2
Digest Video

Demos (Expire 2/1)

Personal Trainer: Cooking Mac & Cheese Demo
Big Bang Mini Demo
Soul Bubbles Demo
MySims Kingdom
 
Top WiiWare, VC titles of the week


VC


1 - Super Mario Bros. 3
2 - Super Mario Bros.
3 - Super Mario World
4 - Super Mario Bros. 2
5 - Pac-Man
6 - The Legend of Zelda
7 - Punch-Out!!
8 - Mario Kart 64
9 - Super Mario 64
10 - Castlevania III: Dracula’s Curse
11 - Sonic the Hedgehog 2
12 - Donkey Kong
13 - Donkey Kong Country
14 - The Legend of Zelda: Ocarina of Time
15 - Tecmo Bowl
16 - Super Mario RPG: Legend of the Seven Stars
17 - Galaga
18 - Excitebike
19 - Sonic the Hedgehog
20 - Kirby’s Dream Land 3

WiiWare


1 (1) - World of Goo
2 (2) - Tetris Party
3 (3) - My Aquarium
4 (4) - CueSports - Pool Revolution
5 (7) - Dr. Mario Online Rx
6 (6) - Fun! Fun! Minigolf
7 (5) - Sandy Beach
8 (8) - Target Toss Pro: Bags
9 (9) - Brain Challenge
10 (10) - Midnight Bowling
11 (13) - My Pokemon Ranch
12 (11) - Tiki Towers
13 (12) - Defend your Castle
14 (14) - Wild West Guns
15 (15) - TV Show King
16 (16) - Mega Man 9
17 (17) - Pong Toss - Frat Party Games
18 (18) - Bomberman Blast
19 (19) - Final Fantasy Crystal Chronicles: My Life as a King
20 (20) - Sudoku Challenge!

Apologies that I do not have the positions of the previous week for the VC - I do not have data last week due to site downtime.

Quelle
 
Evasive Space Cleared for February Lift-Off

medium.jpg

Akinai Games,the downloadable games division of leading videogame publisher, YUKE'S Company of America, today announced a February 16th release date for Evasive Space for Nintendo's WiiWare game service. The new title, developed by High Voltage Software, is a top-down space adventure featuring unique use of the infrared capabilities of the Wii Remote to pilot your ship. As Konki, race against the clock on collection-based missions to rescue the stars from the insidious Dr. Dark Matter. Evasion is the key to survival as your goal is not to blast adversaries, but to skillfully avoid them while traversing through a variety of hazardous intergalactic environments for an experience that will challenge your reflexes.

Key features of the game include:
-Guide Konki through 20 hazardous space missions spanning four worlds

-Deftly pilot your ship with innovative use of the Wii Remote's infrared pointer capabilities

-Pick up items and ship upgrades to enhance skills and increase your chances for survival

-Four person multiplayer matches locally on your home console

-Compete for best times with Nintendo Wi-Fi Connection online leaderboards


Evasive Space will be available for download on February 16th through the Wii Shop Channel for 1,000 Wii Points, and has been rated "E" for "Everyone" with Mild Fantasy Violence by the ESRB.

To learn more about Evasive Space, visit the official website at www.evasivespace.com.

Backstory
Twinkle, twinkle, little star, how I wonder WHERE you are … The universe is going dark and it's up to you Konki, Stellar Guardian, to put things right. Dr. Dark Matter and his roving band of space thieves have stolen many of the Constellation Stones that make up the heavens. Some stones have been sold to unscrupulous space types while others were lost during the getaway. Whatever the situation, you must come through. Suit-up, power-up, and live up to the task at hand. Recover the lost Constellation Stones and once again bring light to the night sky.

About Akinai Games

A division of YUKE'S Company of America, Akinai Games is a Chicago-based video game publisher for all the major digital distribution platforms, including Nintendo's WiiWare channel, Xbox LIVE, and the PlayStation Network (PSN). Formed in January 2009 with a focus towards embracing and advancing the digital age of entertainment, Akinai Games' mission is to create fun and innovative digitally downloadable games for various video game consoles, mobile phones, and other online platforms. The company's first title Evasive Space will debut on WiiWare in February 2009. To learn more about Akinai Games, please visit www.akinaigames.com. For more information on YUKE'S Company of America, please visit: http://www.yukes.us.

Quelle
 
Zuletzt bearbeitet:
Neue Bilder zu Snowboard Riot


Snowboard Riot wird von Hudson Soft entwickelt und und kann von 1-4 Spielern off-oder online mit Wiimote/Nunchuk oder Wii Balance Board gespielt werden.


33.jpg


34.jpg


35.jpg


36.jpg
 
Mahjong, Str33t Racing Headed for WiiWare

Mahjong-Zodiac--thumb.jpg

Casual developer Artex Studios announced today it will release two upcoming games on WiiWare and iPhone:Mahjong Zodiac and Str33t Racing.
Artex also operates CasualGameStore.com and Mahjong Zodiac, at least, is available to try there.

Mahjong Zodiac is a twist on the classic mahjong solitaire game that adds Bejewelled-type match three elements. It will arrive in Q1 of this year.

Str33t Racing is a top-down speed competition with a "unique power-up system." Cars show damage as they race and Artex's proprietary graphics technology boasts glow, real-time shadows, and particle effects. The iPhone version will utilize tilt steering while the WiiWare game will use the remote and nunchuk. Look for it in Q3 2009.

Mahjong Zodiac

Mahjong Zodiac is a unique combination of the classic mahjong and the three matching games. The classic mahjong gameplay with the intriguing twist, guaranteed to challenge anyone looking for a brain workout. Embark on a journey through ancient China and Buddha's life in this story-filled mahjong game. As you progress from level to level, a beautifully

An illustrated story is revealed, immersing you in a great gaming experience.
-96 well balanced level
-unique hand drawn graphics
-particular mahjong tile set
-beautiful particle system
-authentic background music and sound effects

Release date: Q1 2009

Str33t Racing

Str33t Racing is a classic top-down racing title that has a unique power-ups system which requires players to achieve the best position. The game has been using the company's proprietary technology, which provides stunning graphical quality.

-10 different dream cars
-8 high quality racing tracks
-unique power-ups system
-car damage system
-glow, real-time shadow and particle effects
-multitouch and tilt control (iPhone version)
-remote and nunchuck control (WiiWare version)

Release date: Q3 2009
 
Zuletzt bearbeitet:
EU WiiWare Update: Pop Them Drop Them and Family Glide Hockey


The news wire has spoken and it has been revealed that lucky European WiiWare fans have two new releases to sink their teeth into this week, so let's have a look at what's afoot, shall we?

Puzzle game Pop Them, Drop Them SAMEGAME unquestionably wins the award for stupidest moniker of the month, but the jury is still out on whether or not this is worth a look. It’s from Hudson and only costs 500 Wii points – two things that certainly bode well – but we suggest you wait for our review before making any rash moves.

The second release is the lamentable Family Glide Hockey , which so offended our Corbie when he reviewed it that he scrubbed himself vigorously with bleach for eight hours straight in order to rid himself of the terrible, terrible memories. So, despite the reasonable 500 Wii points price, you might want to skip that one, methinks.

Quelle
 
More Info and Screenshots for Bubble Bobble Wii

medium.jpg

Famitsu have revealed fresh new screenshots and information about Bubble Bobble Wii this week. You can see a translation of their feature here.

So far it’s looking really good, the gameplay of the arcade classic appears to be retained and we are promised 100+ levels of fun. The game also offers four player support and special maps for high score challenges.

Being a Taito game being published by Square Enix it is not surprising that downloadable content should be on offer. New map packs will cost 200 Wii points. The DLC promises a higher degree of difficulty for the expert player.

There is also wi-fi connection in the form of online leaderboards for all the different game modes. For 800 Wii points Bubble Bobble Wii is certainly shaping up to be one of the hottest games for 2009 on WiiWare. Let’s hope we spot a ESRB or OFLC rating soon so we know we won’t have to wait too much longer!


Quelle
 
Toki Tori Blog Update: The Anatomy of a Toki Tori Level

medium.jpg

It's time for another Toki Tori blog update! This time, you can see how exactly Two Tribes went about designing levels.

The blog post says that Two Tribes very carefully designed every level - Each one had to have its own unique feature or theme, without making the solution too obvious.

The post also reveals some interesting things from this and the previous Toki Tori - For example, Toki Tori on the GBC could not display more than two enemies on-screen at any time (Meaning no levels had more than two enemies), and, originally, due to an error in programming, certain enemies in Toki Tori for WiiWare moved faster when walking to the left than they did walking to the right.

If you want to find out the whole level design process, read the blog entry !
 
Meat Boy Plushie and Musical Track Now Available

medium.jpg

If you're feeling like getting into the Super Meat Boy spirit, you can now surf over to the Super Meat Boy Blog and purchase your very own Meat Boy plushie. How can you resist a cute little plushie that's in the shape of a piece of meat?

Edmund has also just posted one of the first musical tracks from the Super Meat Boy game for your listening enjoyment as well. You can check it out below.

http://www.youtube.com/watch?v=mgURifT3uRk&eurl=http://www.wiiware-world.com/news/2009/01/meat_boy_plushie_and_musical_track_now_available

If you're looking to follow the development of Super Meat Boy for the WiiWare service, this blog needs to be in your bookmarks as Edmund and Tommy have promised to document the development of the game on the blog.

We'll have more information on Super Meat Boy as it becomes available.

plushiequ4.jpg
 
Team Meat Interview - Super Meat Boy

medium.jpg


Team Meat's Super Meat Boy title might be very early in development for the WiiWare service, but it's never to early to dig for a little new information on the game. With the popularity of the flash version of the game already creating some anticipation for the game, we couldn't resist touching base with the developers in an effort to pry a few tidbits of information out of them.

We recently caught up with two members of Team Meat, Edmund McMillen and Tommy Refenes, and they were kind enough to take part in an interview with WiiWare World. You can read on below to see what they had to say to us about their first WiiWare title and quite a few other interesting things as well.

WiiWare World: What role do you play as far as game development goes?

Edmund McMillen: I do design and art.

Tommy Refenes: I do design and programming.

WW: Why did you choose to bring Super Meat Boy to the WiiWare service and why WiiWare over the Xbox Live Arcade or Playstation Network?

EM: Nintendo approached me about my flash work in the past and expressed an interest in having Aether and Meat Boy developed for Wiiware. At the time I had no money so Jon and I put together all the user made maps people had submitted to us for Meat Boy and released the Meat Boy map pack. I used that money to buy a development kit from Nintendo. Tommy (Refenes) jumped on board and that's where we are now.

Meat Boy is a big throw back to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man and the Japanese version of Super Mario Bros. 2. It seems really appropriate to release it on a Nintendo console and I think it fills a hole in the WiiWare library. There aren't too many edgy games up there right now SMB should stand out a lot.

WW: What do you think of the selection of games currently available on the WiiWare service at the moment? Are there any titles that really stand out to you?

EM: The only WiiWare titles I've purchased have been World of Goo and Mega Man 9. There's a game called Bit Trip Beat coming out next month that I think will be a ton of fun as well.

medium.jpg


WW: Is Super Meat Boy going to be a port with extras, a remake, or a totally new game?

EM: Super Meat Boy will be totally remade from the ground up, nothing from the flash version will be reused. Our goal is to keep the basic theme and feel the same. We aren't going to give Meat Boy a ton of new abilities. One of the things that made Meat Boy good is its simplistic design and we aren't going to mess around with that formula.


WW: Can you tell us about any new game play ideas we might see in the WiiWare version of the game that are not in the original flash title?

EM: We will have a lot of new things to interact with though, physical objects, cool lighting, partical effects, boss fights, side scrolling levels and a s**t load of new stuff that will kill you.

medium.jpg


SMB will also feature VS, Co-op, 100+ levels, 10+ unlockable characters, tons of hidden extras and some really purdy music.

WW:
Will Super Meat Boy feature the level creation mode?

EM: It might. It's something we are looking into.

TR:
Internally we'll have a level editor, but we have yet to determine if we are going to make it in such a way that it can be used by the average player with just the Wii Remote. That's one of those things that we'll just have to test out and determine if it's realistic to do.


WW: We noticed that the original Meat Boy game featured a few references to other classic game titles, such as the short intro mimicking the intro to Ghosts 'n Goblins. Will Super Meat Boy include more of these?

EM:
Yeah, we are currently looking at parody rights in video games. If all goes well, you will see A TON of parodys of old school games from the NES and SNES era. Players should also be on the look out for a few super secret warp zones that could potentially take them into a few of these games

WW: Just from playing your games, you've obviously been influenced by the 8-bit and 16-bit eras of gaming. What are some of your favorite old school game titles and did any of them in particular inspire or influence Meat Boy?

EM: The Mario series, Mega Man series, Ghosts and Goblins, and Zelda. I'm into all the tried and true classics and that have all had an influence on Meat Boy, and all my games for that matter.


WW: Just from playing the game, it's obvious that you guys have a rather sadistic side. What can we expect as far as difficulty goes from the WiiWare title?

EM The difficulty will ramp up slower. SMB is 3 times longer than the flash version so we can ramp things up a little more realisticaly.

But for all the hardcore fans out there, we will be featuring an unlockable expert chapter that will probaby break a few Wii Remotes .

WW: Some gamers have complained that the control in the flash release of Meat Boy is a bit on the slippery side. Are you planning to change that at all in the WiiWare release?

TR: You can only do so much in Flash. A lot of flash games have slippery controls because the input is totally digital, there's no sense of pressure or any sort of analog input so to make a game feel a little more fluid, stuff becomes slippery. We are going to spend a lot of time on the controls and make sure that it feels as good as possible. You will BECOME Meat Boy...not just control him.


WW: The music is a rather impressive aspect of Meat Boy. Can you tell us a bit more about DannyB and will he be handling the music for the WiiWare version of the game?

EM: Yeah Danny will be doing all the music for SMB. He's an awesome muscian and great person to work with. There hasn't been anything he's done for me that hasn't totally blown me away. We posted his work so far on SMB on our blog, but you can check out his other work on his site www.dbsoundworks.com.

WW: You've mentioned that you're still very early in development on Super Meat Boy. Do you have any time frame for when you'd like to have the game completed?

EM: We would like to have the PC version done by Christmas, so close to then I assume.

TR:
I'm building the Wii and PC versions side by side, so hopefully around the end of the year, but we'll see!


WW: Are you planning on making Super Meat Boy available in regions outside of the US?

TR: I'm going to build localization systems into the game so we are going to localize it to as many regions as possible.

WW: We noticed that you now have a Meat Boy plushie available for purchase on your blog. Who came up with that idea?

EM:
My wife makes plushies for a living and usually will make a version of every character I do. Meat Boy is one of the first I've put up for sale. It's pretty sweet. I have one sitting next to me right now. He's the perfect keyboard caddy.

WW: Are you planning on bringing any of your other flash titles to the WiiWare service in the future, like Gish perhaps?

EM: Aether is an option once Tyler is out of school. Tommy and I have been talking about doing an epic shooter with rpg elements that started out as a flash idea, so that's possible as well. We are also working on a flash game called Onion that would fit nicely on Wii as well.

WW: Is there anything else you'd like to tell our readers in closing?

EM: Get the word out! Super Meat Boy is one of the first games I'm developing exclusively for the fans. We are doing this so you can have something awesomely edgy and nostalgic to play on Wiiware. The more you guys talk about it, the better we will make it! Support independent game development!.

Quelle
 
Zuletzt bearbeitet:
Downgrade Alert! WiiWare's Shootanto sequel ditches T-Rexes for Nazis

108108_shootanto--future-version.jpg

In December, Shootanto hit Japan's WiiWare service; a shooter that pits a pair of monkeys against a plethora of prehistoric baddies armed with magical coconuts. Yes, that sentence just happened. Take it all in. Not content with releasing one insanely ridiculous title, developer Grand Prix is back with the upcoming WiiWare sequel, Shootanto: Miraihen (Shootanto: Future Chapter).

Where will the (almost guaranteed to be Japanese exclusive) WiiWare title be set? Will it be a horrific future or maybe a land where man battles beast? Not quite. Shootanto: Future Chapter brings the shooter into the World War II setting. Honestly, we're thankful. We were getting tired of those "monkey throwing magical coconut" titles. Time they focus on a setting that doesn't get a lot of video game love.

108109_shootanto--future-version.jpg


108110_shootanto--future-version.jpg


108111_shootanto--future-version.jpg


Quelle
 
Sonic Chaos für Virtual Console

Der Klassiker Sonic Chaos von Sega wird demnächst für Virtual Console in den USA erscheinen. Das geht aus einer Prüfung der Altersfreigabe durch die ESRB hervor.

Sonic Chaos erschien 1993 als Sonic the Hedgehog Chaos für das Master System und den Game Gear in Europa. Es wurde von Aspect entwickelt, und war das letzte Plattform-basierte Sonic-Spiel für das Master System in Europa.

Sonic Chaos war der erste 8-Bit-Sonic-Titel, in dem Tails spielbar war. Der Nachfolger war Sonic the Hedgehog: Triple Trouble (Game Gear, 1994).

UPDATE 15:00
Nintendo hat das Spiel soeben in den USA für Virtual Console veröffentlicht.

Quelle
 
USA: Neuheiten im Wii Shop

- Nintendo hat seinen Wii Shop in den USA mit folgenden Inhalten aktualisiert.

WiiWare
- Snowboard Riot (Hudson Entertainment, 1.000 Wii-Punkte)
- Lonpos (Nintendo, 800 Wii-Punkte)

Virtual Console
- Sonic Chaos (Sega Master System, 500 Wii-Punkte)
 
Gamelion Studios Announces Furry Legends for WiiWare

medium.jpg

Yet another developer has announced they are developing a WiiWare game! This time it's Gamelion Studios based in Poland, who have announced that they are making a game named Furry Legends.

GAMELION announces “Furry Legends”, a WiiWare Development.

Gamelion announces an ongoing development for WiiWare. Debut title “Furry Legends” is a casual action and platform game.

In “Furry Legends” players take control of characters who are best described as a furry ball. “Furry Legends” will feature a couple of unique characters, each with its unique powers, allowing the player to perform various moves depending on the character selected. Players will be able to roll, jump, bounce, attack and perform other various moves with their spherical character. Gamelion aims to please both casual and hardcore crowds, with easy to pick up and hard to master gameplay, as well as brilliant, full 3D graphics packed with detail and a healthy dose of humor. The game features controls taking advantage of the Wii Remote as well as a robust physics system, which will be used to solve different puzzles player might roll into.

Key features of “Furry Legends”:

-Robust physics engine, allowing the player to solve sophisticated puzzles
-Full 3D Graphics, with 2D gameplay
-Full screen post-processing effects
-Tons of humor
-Varied in-game environments
-Fun and cute characters
-Challenging levels
-Intriguing story

Łukasz Szczepański, Producer of “Furry Legends”: “We’re all very excited about this project. It’s our first step into WiiWare, and we’re committed to debut with a very polished, high quality title. The team shows a lot of enthusiasm for the project and I’m confident that we’ll succeed in delivering a quality title to the gamers around the world.”

In the near future Gamelion will release more information about the upcoming project. A developer’s blog will be established on a dedicated website to inform the community about the developments, as well as to share the behind the scenes information.

“Furry Legends” is estimated to be completed in the first half of 2009, but no exact information can begiven at this time.
 
Zurück
Top Bottom