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Neue Bilder zu Dead Rising: Chop Till You Drop

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Wii Goes Medieval
Battle dragons, storm the castle and take part in archery contests with up to three friends.

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Vir2L Studios announced that it plans to bring Medieval Games to Wii. The title travels back hundreds of years to take part in a series of multiplayer-enhanced contests from the era.

According to the publisher, gamers will be able to participate in mini-games that revolve around battling dragons, jousting, storming the castle, catapulting and even archery competitions. In addition, players can choose to become knights, princesses, bards, or even wizards. The company offered no further specifics about gameplay and has yet to release screenshots.

Medieval Games is underway by development studio N-Fusion. No release date has been revealed. :o :D

Quelle
 
Zuletzt bearbeitet:
Official press release - Rock Band® Music Store Now Available for Wii

Initial Music Launch Gives Rock Band Wii Players Access to 50 Downloadable Tracks; Additional Tracks to be Released Weekly Until Entire Back Catalog of More Than 500 Songs is Available

Harmonix, the world’s premier music video game development company, and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B), today announced the online Rock Band® Music Store is now live for the Wii™ home videogame console from Nintendo.

Starting today there are 50 Rock Band Wii tracks available for download in the Rock Band Music Store, including the 20 free Rock Band 2 DLC tracks and 30 additional songs for purchase already released as downloadable content for other console versions. Each purchasable track will be available for 200 Wii Points.


The 30 downloadable tracks for purchase include:
ARTIST TITLE
30 Seconds to Mars The Kill
All-American Rejects Move Along
Avenged Sevenfold Afterlife
Black Tide Shockwave
Blink-182 All the Small Things
Blondie Call Me
Boston More Than a Feeling
Boston Rock & Roll Band
Disturbed Inside the Fire
Fall Out Boy This Ain’t A Scene, It’s An Arms Race
Jimmy Buffett Cheeseburger in Paradise
Lynyrd Skynyrd Simple Man
Metallica And Justice For All
Motley Crue Saints of Los Angeles
Muse Hysteria
Nine Inch Nails The Perfect Drug
Oasis Wonderwall
Papa Roach Time is Running Out
Paramore Crushcrushcrush
Red Hot Chili Peppers Snow (( Hey Oh ))
Rush Working Man (vault edition)
Serj Tankian Beethoven’s C***
Smashing Pumpkins Zero
Stone Temple Pilots Interstate Love Song
Stone Temple Pilots Sex Type Thing
The Offspring Hammerhead
The Police Message in a Bottle
The Who Baba O’Riley
Weezer Buddy Holly
Weezer El Scorcho

The 20 free Rock Band 2 tracks include:
ARTIST TITLE
The 88 Sons & Daughters
Authority Zero No Regrets
Between the Buried & Me Prequel to the Sequel
Cab, The Bounce
Chevelles The, Get It On
The Cocktail Slippers Give it to Me
Dealership Database Corrupted
Endeverafter I Wanna Be Your Man
Ghost Hounds Ashes to Fire
Hollywood Undead Young
Kutless The Feeling
The Len Price 3 If I Ain’t Got You
Lesley Roy I’m Gone I’m Going
Opiate for the Masses Burn You Down
Semi-Precious Weapons Magnetic Baby
Shaimus Like a Fool
thenewno2 Crazy Tuesday
Tickle Me Pink The Time is Wrong
Underoath Desperate Times, Desperate Measures
X Japan I.V.

Wii fans can expect a rollout of the previously released downloadable content every week until the entire back catalogue of more than 500 songs is available. In addition, the regularly scheduled future DLC releases for other consoles will also be available for Rock Band 2 Wii owners starting in February. Weekly Rock Band downloadable content releases are already available for the Xbox 360® video game and entertainment system from Microsoft and PLAYSTATION®3 computer entertainment system.

Rock Band downloadable content is playable and integrated into setlists in all game modes. In order to play downloadable content for head-to-head matches or multiplayer online, all players must own the same downloadable track.

Rock Band downloadable content for Wii is available for purchase through the in-game Rock Band Music Store using Wii Points that must be purchased outside the game through the Wii™ Shop Channel. In addition to the storage space on the Wii hard drive, players can use an SD card to store additional tracks which then will stream directly to the game for seamless play. As previously announced, SanDisk will release an official 2GB Rock Band 2 SD card that will allow players to store more than 75 downloadable tracks. The official 2GB SanDisk Rock Band 2 SD card will be available this Spring. For more information please visit: www.sandisk.com.

There are more than 500 tracks available to date via disc and download purchase (complete list of tracks at www.rockband.com/music). Rock Band continues to satisfy music fans’ and gamers’ voracious appetite for rock with more than 30 million paid downloads since its launch on November 20, 2007. The Rock Band Music Store allows players to preview and purchase downloadable individual music tracks and packs from the vast selection of offerings available to date without ever leaving the game as they build their own custom Rock Band library.

For more information on Rock Band2 and Harmonix Music Systems please visit www.rockband.com.

PR email
 
Inafune - Capcom wants to continue reviving classics, hopes that Wii will bring new success to Monster Hunter series


A portion of a Game Informer interview with Keiji Inafune…

GI: Within the past few years, Capcom has done a great job of revisiting older well-known—and maybe some not-so-well known—IPs, and done it in a really respectful way, rather than just doing quick and dirty Xbox Live Arcade ports of things, it’s the HD remake of Street Fighter II Turbo, 1942, Bionic Commando, obviously. Is this something that Capcom plans to continue to do? It seems as though it’s part of an ongoing strategy—is that very important to the company moving forward?

Inafune: Since I became the head of development for Capcom, there’s really three main pillars to my approach to development. The first one is original titles. Every certain number of years we will make a certain number of original titles. Then, sequels for fans of our current series. The third one is using older IP. Really, it’s a matter of granting what the fans are looking for. We started making those games and people have continued to look for them, and really there is interest out there. As you say, it’s really about respecting the IP and then doing a remake that follows as an extension. Mega Man 9 is one of the games I would add to your list. We’d certainly like to continue doing more of those. The basic idea is that if there’s demand out there—if there’s interest out there—we will respect the IP and go forward.

GI: There are certain games like Monster Hunter, which is phenomenally successful in Japan, and doesn’t do quite as well in the United States. Is that a function of the game being available on platforms like the PSP, which aren’t quite as popular in the U.S. or is it something about the gameplay that maybe doesn’t attract Western gamers? And if it is something with the gameplay, is it worth tweaking that to make it more accessible to the West at the risk of potentially putting off Japanese gamers as well?

Inafune: I think there are lots of reasons why Monster Hunter hasn’t met with the same level of success overseas. It’s important to bear in mind that the game wasn’t initially a success in Japan. When it first came out, it still had people playing together cooperatively, but it was based online in a much more limited way compared to PSP. When it moved to the PSP and you could have four people sitting around together to play on an ad hoc network, that’s when it really took off in Japan. So you’d get friends playing together and get people of different skill levels and experience levels helping each other out and interacting that way. This plays a big part in why it was so successful in Japan—it’s a game that takes a long time to find interesting. There’s quite a long ramp to get to the point where you’re actually into the game. If you’re playing with four other people in that way, you’re much more likely to hit that point than if you’re by yourself. For the U.S., really, we need to convey how fun it is to play to people and to get to the point where you find the game interesting. Probably playing on infrastructure mode isn’t really the way to do that, that’s my feeling. It’s about getting people together and having them go through this experience together. That’s my feeling.

GI: Do you think putting the game on the Wii is going to help?

Inafune: Well, there’s certainly an opportunity, because it’ll give people a new way to look at Monster Hunter on a new platform, and it’ll contribute to the brand as well. I’m hoping that this could be the chance.

Full interview here
 
Sakaguchi wants to create a Wii game


A portion of an IGN interview with Hironobu Sakaguchi…

IGN: Blue Dragon has now come to 360, then to DS for portable fans. Any thoughts of moving it to Wii? What are your thoughts on that console as a whole? Would you like to make games on it?

Sakaguchi:I think the Wii is a wonderful system. It’s very unique, starting with its iconic controllers. We have no plans at the moment, but I would love to make a Wii game in the future.

Full interview here
 
Wii Music for the american schools


Nintendo is making a collaboration with The National Association for Music Education to give American schools Wii Music and Wii to give children a first approach of music and reveal their creative potential. “The goal of Wii Music is to inspire people of all ages to enjoy music,” said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. “By partnering with educators and bringing Wii Music into their classrooms, we hope to give students a memorable, hands-on experience that helps them discover their own creative voice.”



 
GTA: Weiterer Teil für dieses Jahr geplant - Mischt die Wii mit?

Laut der aktuellen Game Informer könnte bereits im späteren Verlauf des Jahres 2009 ein weiterer Teil der bekannten und erfolgreichen Serie Grand Theft Auto erscheinen. Natürlich wurde keine einzige Plattform genannt. Doch wie groß stehen die Chancen für die Wii? Das die Wii mit über 40 Mio. verkauften Einheiten erfolgreich ist, beweisen die Zahlen. Dass das Franchise erfolgreich ist zeigen diverse Spiele für mehrere Plattformen und die große Beliebtheit.

Denn Nintendo kündigte im Sommer letzten Jahres auf der E3 GTA: Chinatown Wars für den Handheld DS an und Rockstar Games selbst fügte hinzu, das man in Zukunft auf erwachsene Spiele setzen will für die Wii und auch DS. Somit stehen die Chancen für ein Debüt eines GTA-Teils auf der Wii nicht unbedingt schlecht.



We're not talking about new DLC or a collection of previously available DLC, we're talking about a full retail game. We expect this title to follow the suit of previous GTAs and use a subtitle such as GTA: San Andreas, etc. Tokyo might be a possible setting for the game, but details are non-existent at this time.



Quelle: Gamekyo
 
Metroid Prime : Japanese date

While the series has usually appear first on our land, Metroid Prime already has its Japanese release date of taking effect at 19 February. Belonging to the range Wii Asobu Selection, this remake of the duo will logically Wiimote/Nunchuk which also unveiled its full potential with the episode that concluded the trilogy, Metroid Prime 3 : Corruption. The 16/9ème will be extended and achievement should be lifted slightly to the final offer finer textures.

http://www.gamekyo.com/newsen29643_metroid-prime-japanese-date.html
 
Vor kurzem haben Händler noch berichtet, dass Tales of Symphonia: Dawn of the New World einen Releasetermin im Februar oder März bekommen wird. Atari dementiert dies und sagte, dass es im Moment keine Pläne gibt, Tales of Symphonia: Dawn of the New World und Klonoa: Door to Phantomile in Europa zu releasen.


Quelle: GamingMedia
 
Im vergangenen Jahr konnte Nintendo in Europa insgesamt mehr als 19,5 Mio. Geräte verkaufen. Dabei wanderten 8,3 Mio. Wiis über die Ladentische, was einer Steigerung um 58 Prozent gegenüber dem Vorjahr entspricht. Insgesamt gibt es diesseits des Atlantiks jetzt 14,2 Mio. Wii-Besitzer. (Zum Vergleich: Die hiesige Gesamthardwarebasis der ein Jahr früher veröffentlichten Xbox 360 beträgt acht Mio., die der PS3 knapp sieben Mio.)

Vom DS konnten 11,2 Mio. Einheiten abgesetzt werden; die Gesamthardwarebasis beträgt mittlerweile 31 Mio. So gut wie der Handheld habe sich noch kein anderes Spielsystem zuvor in Europa innerhalb eines Jahres verkaufen können, heißt es da. Die Marke der Wii hingegen bedeute einen Rekord bei den Heimkonsolen.

Quelle
 
RUMOR - Leaked Star Wars Battlefront 3 footage

Remember, we still have no 100% concrete confirmation that SWB3 was coming to Wii and DS, but things were definitely pointing in that direction. If the new developer of the game is continuing work on SWB3, let’s hope that the Wii version is still going strong.

Video
 
Moto GP 08 - Wii screens

Available since 30 November in USA, the Wii edition of MotoGP 08 has a series of images to the approach of its European release. First to born under the leadership of Capcom, the content is identical to other versions. We found the three categories 125cc, 250cc and MotoGP and the Indianapolis Grand Prix.







 
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