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Fragile : new pictures (spoil)

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Available since last January 22, Fragile met some success with residents of the Japanese archipel, for a new franchise. Namco Bandai Games expresses his enthusiasm with some screenshots from the various trailers released. Warning, one of them is speaking and could spoil the surprise effect.

Pic´s
 
New screenshots for TMNT : Smash up

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Just announced that TMNT: Smash comes up with a new handful of images. Developed by Game Arts who has already held Super Smash Bros. Brawl, the production does not reference the previous iterations. It's thus facing a fighting game where four players can simultaneously take part in wild parties in interactive arenas. Characters other than the recurring saga are not yet known. Something that should be distilled to the drop of as much as the exit will take place next September.

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'We Ski and Snowboard' (Wii) - 8 New Screens

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Amongst the abundance of gameplay advances jostling for space on the slopes in this latest instalment of the Wii Balance Board standout series are all-new high performance snowboarding, enhanced skiing functionality, two statuesque new mountains to conquer and an additional 10,000 vertical metres to hurtle down. There’s big, big air to be grabbed by skiers and snowboarders alike with fun boxes, rails and a half-pipe all throwing down the thermal gauntlet to players as they test their skills to pull off an array of wild aerial tricks.

We Ski & Snowboard is a wintry thrill ride through many different environments on the awesome Mt. Angrio and cool Jamboree Snow Resort. Players enjoy the classic motion-based controls popularized by We Ski, using the Wii Remote and Nunchuk controllers, or by adding the increased realism of the Wii Balance Board for even more ski and snowboard action. Custom characters and player Mii's add even more dimension to snow-capped adventures across even more mountain terrain than ever with vast free-riding areas. Leisurely gondola rides to sloping peaks invite a breathtaking panoramic experience, while heli-drops from extreme dizzying heights offer-up opportunities to shred down vertical drops and severe precipices. (Players should be sure to watch out for avalanches!)



Hot Doggers can quench their thirst for excitement with half-pipe courses, ski technique challenges and a snowboard park, while loungers can look forward to other activities such as ski school, board school, moguls and slaloms, hide-and-seek, tag or even a nature tour. Players can enjoy the sprawling vistas with day, night and dusk skiing, allowing for a myriad of colorful and panoramic contexts to an ever-expanding list of uniquely fun experiences. The whole family can still enjoy fast-paced racing action or free-skiiing with four-player fun, while single players can enjoy up to three computer-controlled ski buddies.

We Ski and Snowboard will again drift into European homes in February 2009, while it is set for March in North America.

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'Glacier2' (Wii) Announced

Glacier2 is an arcade combat racing game. Make sure you are faster then your opponents or you can blow them to bits with an arsenal of weaponry.Make your way across the ice, survive incredible jumps, and eliminate your opponents.




Glacier2 starts at the very top of the Alps: Are you ready to reach insane topspeeds by driving down the mountains of death? While it goes faster and faster downhill, watch out for dangerous cliffs, dodge falling rocks, go aim your rockets, heat up your machineguns and deploy mines to take out your opponents and finish first place!

Glacier2 is an aracde combat racing game. Make sure you are faster then your opponents or you can blow them to bits with an arsenal of weaponry.Make your way across the ice, survive incredible jumps, and eliminate your opponents.

Glacier2 offers an advanced effectsystem specially designed for Nintendo Wii to bring the arcade-action really alive! Various insane vehicles are yours to
choose from, all with their own characteristics and weapons. Snipers, shotguns, machineguns, chainguns, everything is possible as long as it does heavy damage.

Features:
-Over the top combat racing action.
-Incredible jumps
-7 tuned superrides, all equipped with various, deadly weapons from rockets to
machineguns and from shotguns to mines.
-18 Freezing cold levels full of traps, cliffs, mines, falling rocks, canyons and spectacular
jumps.
-Full support for Nintendo Wii Remote

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'NASCAR Kart Racing' (Wii) Gets Additional Drivers

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NASCAR Kart Racing enables players to grab the steering wheel as a famed NASCAR Sprint Cup Series driver and speed through treacherous landscapes, wind around rocky cliffs, jump rivers and dodge falling boulders. In addition to 14 NASCAR Sprint Cup Series drivers, you will also be able to take the wheel as one of 10 original animated characters known as “Outsiders”.






Designed exclusively for the Wii, NASCAR Kart Racing enables players to grab the steering wheel as a famed NASCAR Sprint Cup Series driver and speed through treacherous landscapes, wind around rocky cliffs, jump rivers and dodge falling boulders. Up to four players can go head-to-head, via split screen, in a mad dash to the checkered flag, making NASCAR Kart Racing an ideal game to play with family and friends.

Enjoy the thrill of racing as three-time consecutive Sprint Cup Series champion Jimmie Johnson or choose from 13 additional NASCAR Sprint Cup Series drivers. Players can also compete as one of 10 original animated characters. Each driver has personal attributes that will determine how the kart will perform on a course, so strategy is key when choosing a driver and a teammate. Teams that work together win championships!

Joey Logano drives the #20 GameStop Toyota Camry in the Nationwide Series for Joe Gibbs Racing. Purchases of NASCAR Kart Racing through GameStop online or at GameStop retailers will include game packaging that contains the exclusive code to unlock Joey Logano and the #20 GameStop car.

Licensed NASCAR Drivers:

Jeff Burton
Kyle Busch
Dale Earnhardt, Jr.
Carl Edwards
Jeff Gordon
Denny Hamlin
Kevin Harvick
Jimmie Johnson
Kasey Kahne
Matt Kenseth
Joey Logano
Elliot Sadler
Tony Stewart
Unlockable Mystery Driver


Hit the off-road courses or take these “Outsiders” for a spin through classic NASCAR tracks like Daytona International Speedway, Talladega Superspeedway, Dover International Speedway and Bristol Motorspeedway. Each “Outsider” hails from a racing background outside of NASCAR, providing a unique twist to the NASCAR Kart Racing experience.

Players can choose from the following “Outsiders”:

Billy Backfire
Bobby Backfire
Kelly Kates
Linda Leadbetter
Maurice L’éclair
“Shakes” McDaniel
“Thriller” Tadwell
Monica Torres
Luke Trigger
Terri Winsome

The courses in NASCAR Kart Racing feature a vast range of exhilarating terrain. Experience 24 entertaining race layouts that wrap through deserts, freeways, back roads, canyons, junkyards and more. Drivers will also push the pedal to the metal in areas surrounding four popular NASCAR tracks: Daytona International Speedway, Talladega Superspeedway, Dover International Speedway and Bristol Motor Speedway. Each track in NASCAR Kart Racing can be reversed to provide two unique racing experiences.

Your journey to become a champion in NASCAR Kart Racing begins by competing in 13 series against featured drivers from different racing backgrounds. Defeat the rivals of each series to unlock new courses, drivers, game modes and the next series. Beat all of the events at a track and you will receive a track sponsorship complete with billboards featuring your driver’s face—an obvious statement to your family and friends that you are the top competitor. Race throughout the series, to earn the championship title that affords stunning trophies and the glory of being recognized as the ultimate NASCAR driver!

NASCAR Kart Racing, rated E for Everyone, will ship to retailers on February 10, 2009, just in time for the Daytona 500 and the official start of the 2009 NASCAR season.

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Nintendo President Satoru Iwata to Keynote at GDC 09

Nintendo President Satoru Iwata will deliver a "Discovering New Development Opportunities" keynote address at the 2009 Game Developers Conference, kicking-off the main conference’s schedule of lectures, panel discussions and round tables that provide the central forum for learning, inspiration, and networking in the games industry.




The address, “Discovering New Development Opportunities” marks Iwata-san’s first return to the GDC keynote stage since 2006. The Game Developers Conference takes place March 23-27 at the Moscone Convention Center in San Francisco.

Being a developer himself, Iwata’s keynote lectures at the Game Developers Conference are known for inspiring other developers to think about creating games in new and different ways. His 2005 keynote gave developers the first information about the technology being used for the next-generation console then codenamed “Revolution” which has since become known as the Wii. In 2006, Iwata spoke about “disrupting development,” and introduced the Western development community to philosophies on engaging new players, surprising existing players and the role the company’s video game systems would play in expanding the market and widening the possibilities for developers.

“The Game Developers Conference is thrilled to welcome Satoru Iwata back to the keynote stage,” said Meggan Scavio, Event Director of the GDC. “His previous talks at the GDC can be credited with setting the stage for much of the huge growth the games industry has since seen, and attendees continue to talk about how both lectures impacted their perspective on development. We are confident that Iwata’s keynote this year will be added to the list of memorable GDC talks. Attendees are eager to know how he will inspire them this year.”

Born in 1959 in the Hokkaido Prefecture of Japan, Iwata studied at and graduated from the Tokyo Institute of Technology University, where he majored in computer science. Shortly after graduating, Iwata joined HAL Laboratory, Inc. and in 1983 began coordinating the software production and development of Nintendo titles, such as the Kirby series. By 1993, he had become president of that company. In 2000, Iwata moved to Nintendo Co., Ltd. as the head of the Corporate Planning division, where he was responsible for Nintendo’s global corporate planning. In 2002, he was named president of Nintendo Co., Ltd. where he continues to guide development of games with the passion of a game creator.

Satoru Iwata’s keynote, “Discovering New Development Opportunities,” is scheduled for Wednesday, March 25, 2009 from 9:00 a.m. to 10:00 a.m. PST in the Esplanade Room of the Moscone Center’s South Hall.

The Game Developers Conference is the largest professional industry event dedicated to the creation of games, including computer, console, mobile, arcade, online games, and location based entertainment. It is the central forum for learning, inspiration, and networking in the games industry. The GDC attracts over 18,000 attendees, and is the main global forum where programmers, artists, producers, game designers, audio professionals, business decision makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry.

The GDC will take place March 23-27, 2009, at the Moscone Convention Center in San Francisco. The 30% early registration discount for All Access and Main Conference passes is only available through Feb. 12.

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Marbles! Balance Challenge : new images

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Today, the former Kororinpa 2 has too some pictures. Hudson Soft takes the original concept, this time with a big argument, support for the Wii Balance Board. Other options have also been added such as a level editor comprehensive. Release on 30 April 2009.

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Get ready for Boom Blox Bash Party…this time with DLC from EA and you!

Looks like a Reuters article has blown the lid off of the Boom Blox sequel. Check out the details below.

- Steven Spielberg involved once again
- entitled Boom Blox Bash Party
- due out this Spring
- more multiplayer options
- more than 400 new levels
- expect underwater, space, and other locations
- online capabilities allow for download of new levels from EA, as well as levels user-created levels from other BBBP owners

“‘Boom Blox Bash Party’ is a wild social gaming experience. We know families and friends really enjoyed playing the original ‘Boom Blox’ together, so we designed more explosive multiplayer experiences with ‘Boom Blox Bash Party.’” - Steven Spielberg

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Nintendo Reports Third Quarter Financials For Fiscal Year 2009

Despite nearly unprecedented strength of the yen against major foreign currencies, Nintendo Co., Ltd. on Thursday (Japan time) reported 9-month (April to December 2008) global sales of 1,536 billion yen, an increase of nearly 17% over the same period in 2007, along with 501 billion yen of operating profits, up 27% from a year ago. This marks the fourth consecutive year that Nintendo Co., Ltd. has exceeded the previous results for the same nine month period. At the same time, recurring and net profits for the same nine month periods each declined about 18% due to 174 billion yen of foreign currency reevaluation losses from assets held in currencies other than Japanese yen (such as bank deposits without forward exchange contracts).

For the full fiscal year ending March 31, 2009, the company revised its unit sales forecast for the portable Nintendo DS™ system upward by 3% to 31.5 million globally, while the DS software forecast was lowered by 7% to 193 million. For the Wii™ system, with softness in the Japanese consumer market, full year global unit sales estimates for both hardware and software were revised downward by 3%, to 26.5 million systems and 193 million games, respectively, in spite of the overall robust sales outside Japan.


As a result, and with the changes in the anticipated foreign currency exchange ratios, Nintendo Co., Ltd. has revised estimates for fiscal sales and profit projections for the full year ending March 31, 2009. However, the company remained on pace to set historic records for Net Sales and Operating Profit for the full 12 month period.

Other highlights announced by Nintendo today include the following cumulative shipment figures from launch through the end of December 2008:

* Total LTD shipments of Nintendo DS hardware were 96.22 million worldwide, along with more than 533 million games.
* Total LTD Wii shipments reached nearly 45 million worldwide, along with over 312 million games.
* The LTD shipment of Wii Fit™ reached 14 million, and Mario Kart™ Wii reached 13.67 million.

Consolidated financial results for April-December 2008 in millions of yen:

April-Dec. 2008

April-Dec. 2007

% change
Net Sales 1,536,348 1,316,434 +16.7
Operational Profit 501,330 394,036 +27.2
Recurring Profit 352,488 430,830 -18.1
Net Profit 212,524 258,929 -17.9

Revised consolidated annual financial forecasts in millions of yen:

Full-Year Forecast

As of Jan. 29, 09

As of Oct. 30, 08

% Change

Actual FY08

%Change
Net Sales 1,820,000 2,000,000 -9 1,672,423 +8.8
Operating Profit 530,000 630,000 -15.9 487,220 +8.7
Recurring Profit 370,000 580,000 -36.2 440,807 -16.0
Net Profit 230,000 345,000 -33.3 257,342 -10.6

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