Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Die japanische Fachzeitschrift Famitsu veröffentlicht die Gesamtverkaufszahlen aller bisher in Japan erschienenen bzw. ausgewerteten Wii-Spiele seit Markteinführung im Dezember 2007.
1. Wii Sports (Nintendo / 2. Dezember 2006): 1 588 994
2. Wii Play (Nintendo / 2. Dezember 2006): 1 256 958
3. The Legend of Zelda: Twilight Princess (Nintendo / 2. Dezember 2006): 477 075
4. Super Paper Mario (Nintendo / 19. April 2007): 423 151
5. Wario Ware: Smooth Moves (Nintendo / 2. Dezember 2006): 416 419
6. Pokémon Battle Revolution (Nintendo / 14. Dezember 2006): 258 439
7. Big Brain Academy: Wii Degree (Nintendo / 26. April 2007): 174 453
8. Fire Emblem: Goddess of Dawn (Nintendo / 22. Februar 2007): 141 279
9. Dragonball Z Sparking! NEO (Bandai Namco / 1. Januar 2007): 134 482
10. Ennichi no Tatsujin (Bandai Namco / 2. Dezember 2006): 97 134
11. Excite Truck (Nintendo / 18. Januar 2007): 70 226
12. Bleach (Sega / 14. Dezember 2006): 68 728
13. One Piece Unlimited Adventure (Bandai Namco / 26. April 2007): 66 618
14. Resident Evil 4: Wii Edition (Capcom / 31. Mai 2007): 64 611
15. Naruto Gekitô Ninja Taisen EX (Takara Tomy / 22. Februar 2007): 64 237
16. Elebits (Konami / 2. Dezember 2006): 62 896
17. Super Swing Golf (Tecmo / 2. Dezember 2006): 57 038
18. Tamagotchi Party On! (Bandai Namco / 2. Dezember 2006): 51 856
19. Crayon Shin-Chan (Banpresto / 2. Dezember 2006): 49 692
20. SD Gundam Scad Hammers (Bandai Namco / 2. Dezember 2006): 43 324
21. Red Steel (Ubioft / 2. Dezember 2006): 41 815
22. Super Monkey Ball: Banana Blitz (Sega / 2. Dezember 2006): 35 873
23. Trauma Center (Atlus / 2. Dezember 2006): 23 409
24. Cooking Mama (Taito / 8. Februar 2007): 22 470
25. Kororinpa (Hudson Soft / 2. Dezember 2006): 21 747
26. Harvest Moon (Marvelous / 7. Juni 2007): 18 733
27. GT Pro Series (MTO / 2. Dezember 2006): 17 896
28. Tsuri Master (Hudson Soft / 29. März 2007): 16 408
29. Eyeshield 21 (Nintendo / 8. März 2007): 16 110
30. Need for Speed Carbon (EA / 21. Dezember 2006): 15 701
31. Bomberman Land Wii (Hudson Soft / 8. März 2007): 14 777
32. Sonic and the Secret Rings (Sega / 15. März 2007): 14 600
33. Rayman Raving Rabbits (Ubisoft / 14. Dezember 2006): 14 095
34. Necro-nesia (Spike / 2. Dezember 2006): 11 928
35. Densha de Go EX (Taito / 1. März 2007): 8 725
36. G-1 Jockey Wii (Koei / 15. März 2007): 8 719
37. Wing Island (Hudson Soft / 2. Dezember 2006): 8 051
38. Mahjong Taikai Wii (Koei / 25. Januar 2007): 7 685
39. Monster 4x4 World Circuit (Ubisoft / 2. Dezember 2006): 5 927
Quelle: Wiiz

Dass Wii Sports vor Zelda ist,ist imo schon krass
Also mich wundert das überhaupt nicht.
Mich auch nicht - Wii Sports ist DER Wii Titel und zudem auch noch günstiger.

Mich auch nicht - Wii Sports ist DER Wii Titel und zudem auch noch günstiger.


Falsch, die GC Variante hat sich ungefähr 50-60k mal verkauft in Japan. Also deutlich weniger als auf Wii (480k, siehe weiter oben).Ja zelda tp hat sich in japan wahrscheinlich auch öfter auf dem GC verkauft. die japaner mochten doch bei zelda mehr die pad steuerung.
EXCLUSIVE: What is WiiWare? Level Up Gets the Scoop On Nintendo's Brand New Bag
Tuesday, June 26, 2007 7:35 PM
By N'Gai Croal
Patience is a virtue, a wise man once said, and nowhere is this more true than the circumstances surrounding the story we're about to bring you right now. A month or so before the March Game Developers Conference, Nintendo's PR agency approached us about a hush-hush new content initiative that the company had been cooking up, and wanted to know whether or not we'd be interested in being the first to get the lowdown. We were. But GDC came and went without any more information. From then on, we'd check in with Nintendo from time to time, but no new information was forthcoming, not even about when new information might be forthcoming. So we began to despair. But on Monday, the folks at Golin Harris PR reached out to us again to inform us that the time was now, that the offer was still on the table, and that Nintendo of America president Reginald Fils-Aime would be available to speak with us Tuesday afternoon. We spoke with him, and here's what we learned.
On Wednesday morning, Nintendo will officially announce to the general public its plans for WiiWare, downloadable games for the wildly popular Wii videogame console. Unlike the vintage games already being offered for legacy systems (i.e. Nintendo Entertainment System, Super Nintendo Entertainment System, Nintendo 64, Sega Genesis and TurboGrafx 16) through the Virtual Console, these games will be built specifically for the Wii and sold via the Wii Shop Channel for Wii Points currency, much like the Xbox 360- and Playstation 3-specific games being sold on Xbox Live Arcade and Playstation Network.
What's more interesting is that Nintendo isn't only seeking WiiWare from established publishers and developers like Ubisoft and Sega. At a Nintendo developer's conference earlier this week, the company informed attendees that it was seeking from indie developers as well. Shorter, original, more creative games from small teams with big ideas; these are the buzzwords that you'll be hearing from Nintendo when its Wednesday announcement goes wide. Fils-Aime told us that while Nintendo, as the retailer, would itself determine the appropriate pricing for each game on a per-title bases, the games themselves would not be vetted by Nintendo. Instead, Nintendo would only check the games for bugs and compatibility, with developers and publishers responsible for securing an E for Everyone, E10+ for Everyone 10 or older, T for Teen or M for Mature rating from the Entertainment Software Rating Board--Adults Only titles like Manhunt 2 aren't welcome. Look for the first WiiWare titles from Nintendo and third-parties to become available next year. And check back shortly with Level Up for more details on our conversation with Fils-Aime.

