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Die Tussi sieht nach allem aus, aber nicht mehr nach Lara Croft... oder ist sie das gar nicht?

Die Tussi sieht nach allem aus, aber nicht mehr nach Lara Croft... oder ist sie das gar nicht?
wird man sie auch mal nackt sehen?![]()
Ähm... es ist das gleiche Model....Lara sieht auf den Screens richtig bescheiden aus. Die Lara aus dem Cinematic Trailer gefiel mir richtig gut.
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:love4:
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kann sich ja noch ändern, da der Titel erst recht spät kommt![]()

Ich finde die neue Lara viel viel ansprechender als die alte
Zum ersten Mal hat TR bei mir Interesse geweckt![]()


für mich was es ganz klar game of the show und nachdem ich heute den gameinformer podcast gehört habe freue ich mich noch mehr drauf.
denn laut den leuten bei gameinformer soll es danach mehr ein sandboxgame werden
Ich halte die gezeigten Szenen bisher sowieso nur für einen dramatisch gemachten Opener, und nicht für ein Anzeichen, dass das Spiel eine Quiktime Orgie wird, kann daher um einige Kommentare nur lachen.

Tomb Raider - Multiple Islands(?), Day/Night Cycle, Weather Patterns, Loot and More!
For those worried about the overuse of QTE's
The demo itself is littered with QTEs, an element that many are already on edge about. As Lara first attempts to escape one of the underground rooms her captor attacks, giving you an on-screen prompt to hammer LS in order to escape – fail to do so and he gruesomely stabs her in the throat with a small pick axe. A similar scene appears a few minutes later when she's attacked once again, prompting the LS order to appear, which if successfully pressed causes a boulder to crush the attacker.
However in an interview with developer Crystal Dynamics' global brand manager Karl Stewart, we're told the game will not be "heavy when it comes to quick time events" - despite the elements shown in the demo footage.
Non Linear ways to complete objectives.
We skip through time to a scene that should ring familiar to anyone whose finger has been on the pulse of Croft news. The wolf attack sequence that was leaked in a script last month here rears its head in full animated glory. At this point we meet Conrad Roth, a 52-year-old treasure hunter who helps turn young Lara into the Croft we know.
Roth is attacked by wolves and passes out, leaving our bewildered Lara to pursue the animals to their den to retrieve items they've taken. There's an element of non-linearity to the mission, which means Croft can find the den a number of different ways – in this case she scales a nearby dilapidated building, but alternatively she could have followed the wolves' fresh prints. Similarly she can get back to Roth using a number of different routes. In the demo she does this by diving down from the top of a waterfall, as opposed to crawling down the side of the same building she just scaled.
Multiple Islands, Full Day/Night Cycle, Varied Weather Patterns, Loot and Crafting!
We're told this island is just one of many hubs that Lara will be able to travel to repeatedly, by forming basecamps at each of the hubs she discovers. Fast Travel allows Croft to easily get back to old hubs for further exploration - although what you gain from exploring these areas isn't made clear. Crystal Dynamics has also implemented varied weather conditions as well as night and day cycles which affects the islands you visit. Additionally, Lara will be able to salvage material to craft into items, which offers a nicely literal take on her resourceful survivor persona.
http://www.videogamer.com/xbox360/tomb_raider/preview-3031-2.html