PS4/PS5/XOne/XSeries/Switch/PC The Witcher 3: Wild Hunt

hab gar nicht gewusst das man auch Gliedmaßen abtrennen kann :angst2:

Bezieht sich auch nicht nur auf Gliedmaßen, mit gut platzierten Finishern kannst du auch den Torso auf einige Arten halbieren.

@60fps bei Ultra:

Nice, aber viel viel mehr begeisterte mich dieser Satz in dem Artikel:

This latest build of The Witcher 3 (...) implements NVIDIA’s HairWorks (which Gamestar was also allowed to enable, and managed to sustain almost 60fps continuously).

NIIIIIICE. ENDLICH!
WILL SCREENSHOTS!!!!! :o :o :o


EDIT:
Gab noch zwei Screenshots vor zwei Wochen die ich verpasst hab:

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Die Skellige Inseln sind dann aber doch noch getrennt. Würde ja auch keinen Sinn machen, da 30 Minuten mit nem ingame Boot hinfahren zu müssen.
 
Folks from the German gaming magazine Gamestar.de recently got the chance to play The Witcher 3 for two days straight, no limitations. You can find their impressions in the latest edition of their magazine. The journalist played for 12 hours and reached level 7. He seemed to be very impressed.

"My two days with Geralt were one of the most beautiful, most exciting and overwhelming experiences I have experienced in my 33 years gaming life"

New information:

Gameplay

There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
You can bargain for more money after finishing your monster contract through some sort of minigame.
The side quests are extremely well made with great writing and branching.
Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
Novigrad and No Man's Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
No enemy respawning or at the least not very frequently
Best items in the game must be crafted
They were very impressed with the story branching and how it is not always obvious. Correcting 'wrong' choices by saving/reloading will be very difficult if not impossible.
Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
They really liked the in-game card game Gwent, praising its design.
The game features two really big cities: Novigrad and Oxenfurt, both very lively.
The are of No Man's Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
Geralt can rob people, although the system is too easy and feels a bit lacking.
Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
Extra storage can be made by crafting saddle bags for your horse.
Many small details such as Roach stopping to eat apples from a basket
All equipped items are visible in-game on Geralt
Fist-fighting is back, this time no QTE
World never felt empty
Journalist didn't encounter any simple fetch quests


Technical

The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
Journalist encountered no clone NPC's
Controller feels superior to keyboard+mouse.
The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
Day 1 patch confirmed
Xbox One resolution will stay at 900p
Geralts beard will grow over time
Switching between controller and mouse (for menu's) is easy and fluid
Most impressive dynamic weather system in any game he has ever played
They encountered very few bugs, no crashes of freezes.
Ultra seems to have a big effect on the quality of vegetation and character models[
No slider for LOD
Visual gore more prominent than in The Witcher 2

http://www.neogaf.com/forum/showthread.php?t=1014355
 
Day One Patch confirmed. :v: Ne, aber war eh klar. Ich hoffe ja stark, dass es relativ Bugfrei ist, aber ich denke mit den ein oder anderen Sachen muss man bei so einem Game schon rechnen. DA:I hatte schon einige extrem nervige Bugs drin.
 
Geile News soweit aber leider auch ein fetter Spoiler drin :| naja was soll's.

Kanns kaum noch erwarten :puppy:
 
Mal ne Frage...hab nen Laptop mit nem I7, 8GB ram und GTX760m

Lieder auf dem Laptop oder auf der PS4?

Eigentlich würde ich das Spiel viel lieber für die Ps4 holen.
 
Bei den Hardwaredaten würde ich es eher für die PS4 holen.

Mir macht die riesige Spielewelt, die noch größer als Himmelsrand sein soll, ja eher Sorgen. Das kann IMO nicht ohne großen Leerlauf funktionieren. Aber ich lasse mich natürlich auch eines besseren belehren.
 
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Nochmal ganz viele Infos von Reddit aus dem Gamestar Hands-On zusammengefasst, auch wenn Red schon einiges gepostet hat ;)

For those who want it all here:

journalist played 10-12 hours, had full access to the game and reached level 7
game is already at Sony & MS for admission
resolution on Xbox One will definitely stay at 900p in order to offer a stable performance
fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks

Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker

Looks insanely good for an open world game

two big cities with Novigrad and Oxenfurt (which is really big as well)

you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

Novigrad+No man's land are much bigger than Skyrim alone

no button for opening doors anymore, all doors are swinging doors

extremely lively interiors, every interior tells a different story

There are around 25 "villages" in No mans land and Novigrad *there are towns in the game of the same size of Flotsam

cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

last active skill-slot (12th) at level 50, level cap could be even higher

whole world feels quite realistic and organic

Combat with gamepad very intuitive and fluid

diving is still not optimal in terms of controls, but you can dive everywhere

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

it's still too easy to rob people, robbing system in general is lacking

whole game is consequently open world so pacing could be difficult for some

passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)

side quests are great and each tells its own story with people actually reacting to Geralt

sound and subtitles can be combined freely from different available languages

there will definitely be a day-one patch

high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

items can be crafted and decomposed

best items in game must be crafted

game world can change based on your decisions

there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

the journalist never had the feeling that the world is "empty"

no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

the game is open world but actually almost everything is "controlled" and "planned" by the developers

The Quests aren't randomly generated, they appear on the same spot

He did not encounter any simple fetch quests

many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

mutagens can be very powerful, like 40% damage enhancer for signs

very different enemy types that feel and play differently

no "clone" NPCs, every NPC in Novigrad for example looks differently

every potion and bomb must only brewed/crafted once

potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

crafting is extensive

you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

every region has its own color setting and feel

Most dynamic/impressive Weather System the reporter has ever seen.

clouds cast shadows

bad weather like storms can happen everywhere

game loading time is extremely short on the high-end PC

saving and loading times are also extremely short

some huge buildings and story-relevant special areas have loading times, normal buildings do not

story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently

"it will be impossible to play Witcher 3 two times in exactly the same way"

different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way

Ghwent is awesome according to the journalist, great design and entertaining

fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

there are now negotiation minigame for quest rewards like bargaining for a monster hunt (before and after quests?)

there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

every item you choose is visible on Geralt's ingame model

Geralts beard will grow. You have to go to a barber after a few days

you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress

Level 24 Wyvern one-shotted level 7 Geralt

soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location

some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

tutorials are integrated into the story/progression and worth the effort due to good dialogues

the game is really immersive and "drags you in", feels and plays a lot more fluidly than the predecessors without being less complex

there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played

potions are quite important, especially on harder difficulty settings

EDIT:

And from the later post:

A thing that he really appreciated and I liked very well as well is the importance of logic and consistency of the game world to the developers. This shows in small things like, killing a wolf will never drop a weapon but killing an enemy equiped with an axe has a high chance of dropping an axe as well. Or for instance there is absolutely no limit on where you can dive, even though on some place there is absolutely nothing to dive for but just to keep the consistency you can still dive.

During his 2 days(not just playing, he also was able to just free fly through the world and things like that) he encountered 3 bugs. One was a savefile that couldn't be loaded but was fixed with a restart of the game. The second was a locked camera during a fight once and the third was a horse that somehow ended up on top of a pillar.

On the topic of monster hunts. While in itself they are pretty cool a very interesting fact about it was the rewards. In fact you gain mutagens from the big monster hunting quests which can be used in a as it sounded a little bit more complex manner. One way to use them is to increase your skills which can give you at the highest level of combination of skills and mutagens a significant increase of your skills. They are also used in high-tier potions. To conclude, the mutagens are pretty useful and thus the monster hunting quests are more than just cool quests.

On the topic of sidequests and decisions, Witcher 3 has in contrast to other games no problem of denying you content based on your decisions. For instance in one sidequest you could choose to enter a brawl of soldiers of some sort and if you did not an entire dungeon is completely denied to you for this playthrough. Also very interesting, the decisions and consequences are not as obvious as in Witcher 2 where at the end or the beginning of a chapter you had to choose between one or the other. In the Witcher 3 it is way more integrated into the gameplay and "every-day" decisions. As he summarized it: It will be impossible to have the same playthrough twice.
 
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