PS4/PS5/XOne/XSeries/Switch/PC The Witcher 3: Wild Hunt

Laut IGN ist die hauptstory lahm, ala Elder Scrolls, nur ne menge fetchquests für informationen, aber die Nebenquests sind unglaublich gut. Wäre mir Recht :awesome:
Lieber als andersrum.

Fazit, nicht wirklich Spoiler:
Though the straightforward and fetch-quest-heavy main story overstays its welcome, the option of joyfully adventuring through a rich, expansive open world was always there for me when I’d start to burn out. Even if the plot isn’t terribly interesting, the many characters who play a part in it are, and along with the excellent combat and RPG gameplay, they elevate The Witcher 3 to a plane few other RPGs inhabit.
 
Laut IGN ist die hauptstory lahm, ala Elder Scrolls, nur ne menge fetchquests für informationen, aber die Nebenquests sind unglaublich gut. Wäre mir Recht :awesome:
Lieber als andersrum.

Fazit, nicht wirklich Spoiler:
Though the straightforward and fetch-quest-heavy main story overstays its welcome, the option of joyfully adventuring through a rich, expansive open world was always there for me when I’d start to burn out. Even if the plot isn’t terribly interesting, the many characters who play a part in it are, and along with the excellent combat and RPG gameplay, they elevate The Witcher 3 to a plane few other RPGs inhabit.

Genau das will ich auch. Viele tolle Nebenquests, die eine eigene Geschichte erzählen. Nicht wie in Dragon Age 3.
 
Gamepro gibt 92%. Das Spiel soll auf der Ps4 gelegentlich ruckeln und es gibt aufploppende Charakter.

Es hat wegen der Technik auf der PS4 sogar eine Abwertung bekommen, hätte sonst 93% gehabt:

"Zwar läuft Witcher 3 auf der PS4 fast immer flüssig, gelegentlich ruckelt es aber doch – vor allem, wenn volumetrische Effekte (Rauch, Dampf) zu sehen sind. Außerdem gibt es Nachladepausen in Gesprächen und »aufploppende« Figuren."
 
Wird eine harte Woche.

Allerdings, eine Woche um meine Bachelorarbeit fertigzuschreiben.

Das hier von Eurogamer klingt echt richtig nice:

Almost every story can be gently nudged in a new direction, too, and it's endlessly fascinating to see the ramifications of your words and actions ripple out across the land. What's especially interesting is the subtlety at play. The choices you make aren't often the heavy-handed, telegraphed conundrums of, say, Fable; sometimes a simple turn of phrase in a conversation tree can unwittingly send the dominoes falling.

You might make a new friend or a life-long enemy - and, sometimes, it's not readily apparent that you've had any effect at all. Even the more obvious choices you're presented with - would you care to rescue this man from a burning building, sir, or free this dark spirit trapped beneath the earth? - can splinter the game's quest structure into strange new pieces that snap back to reveal unexpectedly ambiguous conclusions.

Ambiguity and the messiness of human life. Games have already proven that they can build and populate open worlds, even worlds as majestic and romantic and wild as this one. But this stuff is a reminder that the Witcher 3 is trying to do something different. It is trying to make an open world feel convincingly inhabited, to give it the warp and weft of narrative history. That's a pretty interesting quest, and CD Projekt is a pretty interesting adventurer, beating a path into strange and bewitching new places. The result is that this Polish studio's first open world is one of the greatest we've ever seen.
 
Es hat wegen der Technik auf der PS4 sogar eine Abwertung bekommen, hätte sonst 93% gehabt:

"Zwar läuft Witcher 3 auf der PS4 fast immer flüssig, gelegentlich ruckelt es aber doch – vor allem, wenn volumetrische Effekte (Rauch, Dampf) zu sehen sind. Außerdem gibt es Nachladepausen in Gesprächen und »aufploppende« Figuren."

Wenn es nur das ist.Damit kann man leben.
Naja noch ne Woche.Die warte ich ganz gemütlich
 
Hammer

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Und das is nur PS4 version xD
 
Zuletzt bearbeitet:
"Early impression" von Eurogamer:
The Witcher 3 is a masterpiece of world-building
Ambiguity and the messiness of human life. Games have already proven that they can build and populate open worlds, even worlds as majestic and romantic and wild as this one. But this stuff is a reminder that the Witcher 3 is trying to do something different. It is trying to make an open world feel convincingly inhabited, to give it the warp and weft of narrative history. That's a pretty interesting quest, and CD Projekt is a pretty interesting adventurer, beating a path into strange and bewitching new places. The result is that this Polish studio's first open world is one of the greatest we've ever seen.



IGN
9.3/10

Gametrailers
9.8

Gameinformer
9.75

PC Games
9/10

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