HE ORDER: 1886 SEEMS GREAT, EXCEPT FOR ONE THING…
I don’t need to tell you that The Order is a gorgeous video game. The characters, setting, and lighting effects are all top-notch. The world is an interesting and unique setting that straddles a nice line between Victorian horror and alternate history. The idea of a game combining werewolves and Nikola Tesla is fantastic -- I love the looking at a historical setting and playing with the idea of what it would be like with a dash of technology here and a bit of magic there. The few major events I was privy to inside of the world were equally intriguing. The voice work and banter between my team was great, and it was genuinely one of the few times where a game transitioned from a cinematic into gameplay, and I just sat there not moving because I didn’t spot the hard-cut from one to the other.
But sadly, as much as I really admired these aspects of The Order, the actual act of playing the game resonated far less with me. This certainly isn't the first time we've had reservations about The Order's gameplay. Once I did actually realize that I was in control of my character, I was thrust into a cover-based gunfight against a mob of enemies scattered across the levels of a nearby building. The sticky-cover system definitely feels like Gears of War, which is not a knock in my book. Epic really nailed that aspect, so there’s no reason to fix what isn’t broke. But while Gears had a great suite of weapons with some fantastic visual feedback when you made contact with an enemy, The Order’s arsenal felt like some really gorgeous prop guns.
http://www.ign.com/articles/2014/08/31/pax-2014-the-order-1866-seems-great-except-for-one-thing
10mikos :yeah2: