The Last of Us (Remastered)

Iro pls

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Und ACM Vorschauversion sieht ja auch aus wie die Final. :lol2:


Das ist UC3 DiectFeed:

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(beim zweiten bin ich mir nicht 100% sicher, ob DF oder abphotographiert und bearbeitet)

Sorry das ist UC2...;)

Aber egal TLOU rockt und wird ab Day One gezockt...:aargh:
 
Sorry das ist UC2...;)

Aber egal TLOU rockt und wird ab Day One gezockt...:aargh:

Nur dass UC2 sogar sauberer rüberkommt, als UC3, welcher aufgrund der leicht besseren Grafik stärker mit Artefakten zu kämpfen hat. ;-)
Daher sind die Bilder sogar noch besser geeignet.

The Last of US ist natürlich klasse und eines meiner Most Wanteds. Ich will das Spiel auch nicht schlecht reden, aber diese Bilder sind eben das, was unter die Kategorie "Bullshots" fällt.
 
Nur dass UC2 sogar sauberer rüberkommt, als UC3, welcher aufgrund der leicht besseren Grafik stärker mit Artefakten zu kämpfen hat. ;-)
Daher sind die Bilder sogar noch besser geeignet.

The Last of US ist natürlich klasse und eines meiner Most Wanteds. Ich will das Spiel auch nicht schlecht reden, aber diese Bilder sind eben das, was unter die Kategorie "Bullshots" fällt.

Wollte nur darauf hinweisen dass du ein Fehler gemacht hast...:alt:

Natürlich wird TLOU mit Artefakten zu kämpfen haben, aber das mindert den Gesamteindruck für eine solche alte Hardware nicht im geringsten...:)
 
bla blub grafik xD
Ich bin eher gespannt ob es vom Gameplay her das hällt was es bisher verspricht.
Also viel survival und daher eine gute mischung aus action, angst, taktik etc.

Das ganze Action geballer nervt solangsam echt...klar macht es abunduzu spaß aber irgendwie sind das so games die kauf ich mir nur noch für nen 20er und spiel sie an nem we mal dursch.
Siehe das neue TOmb raider...scheint ja sehr gut zu sein aber halt wieder Action geballer pur.
Sowas ist halt einfach kein realease kauf wert finde ich...habe noch nicht mal uc3 bisher gekauft :-D

Aber Last of Us bietet ja scheinbar wesentlich mehr als 08/15 geballer :)
Und grafik ist so oder so schick brauch man doch gar nicht seitenlang drüber zu reden Oo
 
Verstehe die Diskussion nicht, gibt doch schon einige Gameplayvideos an denen man sieht wie das Game aussehen wird bzw. schon aussieht. Und natürlich kommt es nicht an die Bullshots dran, sieht aber trotzdem recht fett aus. :nix:

Weis aber noch nicht, ob ich es mir kaufen soll......irgendwie wird mir das schon zu viel in letzter Zeit mit Zombies / Infiziertien usw.... aber mal sehen vll erwischt mich der Hype ja doch noch wenns näher an den Release geht. :)
 
Verstehe die Diskussion nicht, gibt doch schon einige Gameplayvideos an denen man sieht wie das Game aussehen wird bzw. schon aussieht. Und natürlich kommt es nicht an die Bullshots dran, sieht aber trotzdem recht fett aus. :nix:

Weis aber noch nicht, ob ich es mir kaufen soll......irgendwie wird mir das schon zu viel in letzter Zeit mit Zombies / Infiziertien usw.... aber mal sehen vll erwischt mich der Hype ja doch noch wenns näher an den Release geht. :)

Wieso? Kam doch nix gescheites mehr in letzter Zeit, außerdem unterscheidet sich die Pilzinfektion doch schon recht deutlich von dem üblichen Zombiekram.
 
bla blub grafik xD
Ich bin eher gespannt ob es vom Gameplay her das hällt was es bisher verspricht.
Also viel survival und daher eine gute mischung aus action, angst, taktik etc.

Das ganze Action geballer nervt solangsam echt...klar macht es abunduzu spaß aber irgendwie sind das so games die kauf ich mir nur noch für nen 20er und spiel sie an nem we mal dursch.
Siehe das neue TOmb raider...scheint ja sehr gut zu sein aber halt wieder Action geballer pur.
Sowas ist halt einfach kein realease kauf wert finde ich...habe noch nicht mal uc3 bisher gekauft :-D

Aber Last of Us bietet ja scheinbar wesentlich mehr als 08/15 geballer :)
Und grafik ist so oder so schick brauch man doch gar nicht seitenlang drüber zu reden Oo

Wobei Grafik bei TLOU nur der eine Punkt ist die ganzen Animationen und hoffentlich auch taktische Vorgehen wird schon unterhaltsam werden, aber Vorfreude auf Juni ist bei mir groß.

Was TR angeht, es ist schon eher in Richtung Uncharted, hat aber ein nicht so lineares Design (du kannst immer zu den alten Gebieten zurück und die Gebiete sind auch teils recht schön ineinandergewoben), es gibt dann natürlich zwischendurch immer die Setpieces die sehr linear aus natur sind und einen recht wenig Freiheiten geben). Nehme es auch teils eine Mischung Uncharted und auch Anleihen von Batman (wie oft ich mich an Gegner herangeschlichen habe oder eine Ebene über den war und mir dachte oh jetzt mach ich einen Takedown. XD )

Kommt natürlich immer darauf an was man erwartet, ich habe zwar TR aufm Radar gehabt, aber zuletzt eher keinen Kauf in betracht gezogen, dann die ganze Diskussion um Laras Entwicklung in den Zwischensequenzen vs. Gameplay ließen mich eher abwenden, aber ein wenig Walkthrough durch die erste 3/4 Stunde plus etwa 10 Minuten im ersten Drittel geschaut und war schon top und jetzt hab ich es nicht bereut. Nur das ich für die Platin wohl den Multiplayer zocken muss, finde ich voll mies von SE/CD!
 
Macht mal strg+mausrad nach oben scrollen bis das 720p Bild so groß ist wie der Bildschirm und schon schauts nicht mehr so schön aus.
 
Hier mal Anspielbericht der Demo. Keine Story-Spoiler, nur die Spielmechanik wird erklärt:

New info on TLOU from GAF member Secretarial Dog who does not have privileges to create threads. I thought this new info which is a combination of his source who played the game as well as from M! Magazine Germany's preview of the game. All sounds awesome except the listen mode which should be turned of before playing. Thanks Secretarial Dog for the info! I am filtering out specific story moments so this is only related to gameplay mechanics. No Spoilers!


- joel has his own hit detection. if you get shot in the left arm, he would hold his injured arm with his right hand and also loose constantly blood. you definitely have to treat the wound immediately because of the constantly loss of health and the screen would turn red.

in order to stop losing health, you have to get the bullet out of the wound, disinfect it with alcohol or antiseptic and bind the wound. all by holding the r1 button one by one.

the process to get the bullet out of the wound is not presented realistically, it would be too bloody and brutal.


- if you get shot in the right arm (joel is right-hander) you have of course make sure to treat the wound like described above with the left arm. but after that, you can't just take out your shotgun immediately and shoot like nothing has happened before. you arm still hurts so if you aim with a heavy weapon like the shotgun or an assault rifle, your crosshair moves all over the place. you don't have 100% control over the aiming.

to shoot respectably with an injured right arm, you have to switch to a smaller gun like the pistol.


- same procedure if you get shot in the leg. he would lean immediately against a wall to treat the wound.

but now you hobble and can't run fast anymore for minutes, also when hit with a pole against the leg.


- no health kit around you can also use toilet paper and rubber band to bind the wound.

- the game plays very fluently, so no shortage of moments. you are able to open doors and move objects such as boxes or furniture. sometimes to get to higher positions, to clear a path or to block doors from coming enemies. to move a cabinet for example, you have to press a button repeatedly. by playing the demo he understood this as a scenario thing, meaning that he could not always do this, but he didn't attempt.


- blindfire is not possible in the game. bullets are rare and so does every bullet count. you always have to aim if you want to shoot your gun. by just pressing the r1 button, it will only pop up the crafting menu. he discovered this while running away from a clicker.


- the a.i. helps out if you could not find the transition. he was prompted by tess to show him where to go, which he made sure that this wasn't just staged, but controlled by the a.i. The game also helps if you are desperately lost and don't know what to do, the game prompts to press the l3 analog stick for a hint.


- while playing the demo he never had to save ellie from the infected, she also never died in the demo playthrough. he was impressed by her self-preservation.


- playing tlou on the lowest difficulty will not turn the game into a shooter. as he understood, the gameplay will not be affected essentially. stealth will still be very important. what he definitely can say about the lowest difficulty is that you find more ressources, ammunition, weapons compared to higher difficulty.


- resource management is handled very well and balanced judging by the demo.
a normal 2x4/stick can handle 10 punches on enemies before it brakes, as he remembers. in the demo he took the 2x4 attached scissors with a tape and created a club with spikes and now this weapon will only handle 4 punches on enemies before it brakes, but of course is more powerful now. so you always have to ask if it's worth to use up stocks, because they have their own life.


- control points are placed generously, at least in the demo. he didn't had to start far away after dying.


- you only punch with your fists in close combat if you don't have a close combat weapon such as a brick equipped or in your bag. if you press the punch button he will automatically get the close combat weapon out of his bag or back and punch with it


- there is a tutorial level in the beginnig of the demo after meeting the infected for the first time which describes the controls with hints on the screen.


- quick turn is possible and very effective because clickers are extremely fast and often turn their backs randomly. it's very hard to attack a clicker from behind with a shiv, he was able to do it just once in the demo. you can also lean to get a better perspective. to get behind a low cover, you have to crouch manually and you can also crouch fast but is very loud to do so and will alarm off the infected.


- the input lag is very heavy in tlou. he found it to be bigger than in uncharted 3 but without actual measurement numbers of the input lag you should take this as a subjective opinion and not as a fact. nevertheless, he liked it because of the weight in the character and you aren't able to headshot the infected just easy like the enemies in an uncharted game.


- he understood the listen mode for people who don't play with headphones, because with them, you can hear every sound the infected are doing from far away and therefore have definitely a better overview. while in listen mode, you can see enemies through more than 2 walls, also which type of enemies are ahead of you and which direction they are facing.

hundiv3kk1.png
 
Hier mal Anspielbericht der Demo. Keine Story-Spoiler, nur die Spielmechanik wird erklärt:

New info on TLOU from GAF member Secretarial Dog who does not have privileges to create threads. I thought this new info which is a combination of his source who played the game as well as from M! Magazine Germany's preview of the game. All sounds awesome except the listen mode which should be turned of before playing. Thanks Secretarial Dog for the info! I am filtering out specific story moments so this is only related to gameplay mechanics. No Spoilers!


- joel has his own hit detection. if you get shot in the left arm, he would hold his injured arm with his right hand and also loose constantly blood. you definitely have to treat the wound immediately because of the constantly loss of health and the screen would turn red.

in order to stop losing health, you have to get the bullet out of the wound, disinfect it with alcohol or antiseptic and bind the wound. all by holding the r1 button one by one.

the process to get the bullet out of the wound is not presented realistically, it would be too bloody and brutal.


- if you get shot in the right arm (joel is right-hander) you have of course make sure to treat the wound like described above with the left arm. but after that, you can't just take out your shotgun immediately and shoot like nothing has happened before. you arm still hurts so if you aim with a heavy weapon like the shotgun or an assault rifle, your crosshair moves all over the place. you don't have 100% control over the aiming.

to shoot respectably with an injured right arm, you have to switch to a smaller gun like the pistol.


- same procedure if you get shot in the leg. he would lean immediately against a wall to treat the wound.

but now you hobble and can't run fast anymore for minutes, also when hit with a pole against the leg.


- no health kit around you can also use toilet paper and rubber band to bind the wound.

- the game plays very fluently, so no shortage of moments. you are able to open doors and move objects such as boxes or furniture. sometimes to get to higher positions, to clear a path or to block doors from coming enemies. to move a cabinet for example, you have to press a button repeatedly. by playing the demo he understood this as a scenario thing, meaning that he could not always do this, but he didn't attempt.


- blindfire is not possible in the game. bullets are rare and so does every bullet count. you always have to aim if you want to shoot your gun. by just pressing the r1 button, it will only pop up the crafting menu. he discovered this while running away from a clicker.


- the a.i. helps out if you could not find the transition. he was prompted by tess to show him where to go, which he made sure that this wasn't just staged, but controlled by the a.i. The game also helps if you are desperately lost and don't know what to do, the game prompts to press the l3 analog stick for a hint.


- while playing the demo he never had to save ellie from the infected, she also never died in the demo playthrough. he was impressed by her self-preservation.


- playing tlou on the lowest difficulty will not turn the game into a shooter. as he understood, the gameplay will not be affected essentially. stealth will still be very important. what he definitely can say about the lowest difficulty is that you find more ressources, ammunition, weapons compared to higher difficulty.


- resource management is handled very well and balanced judging by the demo.
a normal 2x4/stick can handle 10 punches on enemies before it brakes, as he remembers. in the demo he took the 2x4 attached scissors with a tape and created a club with spikes and now this weapon will only handle 4 punches on enemies before it brakes, but of course is more powerful now. so you always have to ask if it's worth to use up stocks, because they have their own life.


- control points are placed generously, at least in the demo. he didn't had to start far away after dying.


- you only punch with your fists in close combat if you don't have a close combat weapon such as a brick equipped or in your bag. if you press the punch button he will automatically get the close combat weapon out of his bag or back and punch with it


- there is a tutorial level in the beginnig of the demo after meeting the infected for the first time which describes the controls with hints on the screen.


- quick turn is possible and very effective because clickers are extremely fast and often turn their backs randomly. it's very hard to attack a clicker from behind with a shiv, he was able to do it just once in the demo. you can also lean to get a better perspective. to get behind a low cover, you have to crouch manually and you can also crouch fast but is very loud to do so and will alarm off the infected.


- the input lag is very heavy in tlou. he found it to be bigger than in uncharted 3 but without actual measurement numbers of the input lag you should take this as a subjective opinion and not as a fact. nevertheless, he liked it because of the weight in the character and you aren't able to headshot the infected just easy like the enemies in an uncharted game.


- he understood the listen mode for people who don't play with headphones, because with them, you can hear every sound the infected are doing from far away and therefore have definitely a better overview. while in listen mode, you can see enemies through more than 2 walls, also which type of enemies are ahead of you and which direction they are facing.

hundiv3kk1.png

Wohl (teilweise) fake.
 
Entwickler äußern sich zur Spielzeit

Die Solo-Kampagne von The Last of Us soll mehr als 12 Stunden dauern, dies sagte Arne Meyer (Community Strategist) von Naughty Dog in einem Interview. Die Entwickler schätzen die Spielzeit auf 12 bis 16 Stunden, je nach Spielstil bzw. je nachdem wie man sich verhalten würde.

Arne Meyer: "Man kann ein bisschen langsamer spielen, wenn man die Situationen lieber schleichend bewältigen möchte und wenn man zudem die Umgebung erforscht und alles durchstöbert, wird das wiederum mehr Zeit kosten". Erst kürzlich verriet Eric Monacelli, dass dies wohl die umfangreichste Kampagne sei, an der das Studio jemals gearbeitet habe.

Am 14. Juni 2013 soll The Last of Us für PlayStation 3 erscheinen.

-Quelle
 
12 bis 16 Stunden hört sich erstmal sehr gut an. Zu kurz sollte das Spiel nicht sein, besonders da ja viel Wert auf die Story gelegt wird.
 
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