Morbol
L12: Crazy
- Seit
- 10 Sep 2008
- Beiträge
- 2.386
Für alle die meinen GaaS hätte keinen oder nur geringen Einfluss auf die Singleplayer Projekte des jeweiligen Entwicklers.
"To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage."
"To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage."
An Update on The Last of Us Online || Naughty Dog
www.naughtydog.com