PS4 The Last Guardian (Team ICO)

  • Thread-Ersteller Thread-Ersteller Kiera
  • Erstellungsdatum Erstellungsdatum
Screenshots

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Das Spiel sieht einfach zuaberhaft aus, reicht mir völlig :)
 
Ico ist für mich DAS Spiel schlechthin. (10/10) Shadow of the Colossus hat eine Bombenatmo (9/10). Wie wird wohl The Last Guardian werden? Nein, wie wird es sich anfühlen? Die Atmo? Die Musik? Das Mittendrin im Spiel? :puppy:
 
Find's grafisch voll ok. :nix:
So lange es technisch sauber ist mache ich mir keine so großen Sorgen. Da hatte ich bei der PS3 Ankündigung damals ja etwas Sorgen ...
 
Leute, wer arbeitet denn überhaupt an dem Spiel?
Der Trailer sagte ja genDesign. Wer ist das? Team ICO umbenannt? Ein neues Team? Ist Team Ico Tod?
 
Seht halt mehr nach ICO aus, was ich super finde! ICO und SotC waren beide einzigartige Games, wobei ich ICO immer etwas besser fand. The Last Guardian wird uns sicherlich nicht enttäuschen!
 
Seid mir nicht böse , aber das Spiel passt einfach nicht mehr in die heutige Zeit.
Sowohl von der Grafik, als auch vom Setting und Gameplay schaut das sehr fad aus.

Die einzige Gruppe die sich dieses Spiel kaufen wird, werden die eingefleischten ICO Fans sein.

Also das sehe ich ganau andersrum, ich find damals passte es nicht zwischen den ganzen typischen Mainstream Games heute hingegen ist das doch eher normal, das so ein Spiel kommt.
 
The Last Guardian development on PS4 started in 2012
http://m.neogaf.com/showthread.php?t=1064804


Yoshida said that when the game was announced in 2009 for PS3, they thought they were making good progress.

“But in 2011 the progress became super slow. There were lots of technical issues. The game was not performing at speed. The video we showed, the trailer on PS3, was specced up. The game was running at a much lower frame rate. Some features were still missing.

“So it was clear that the team had to make a compromise in terms of features and number of characters so while they were taking time, the engineering team ported the code on the SPU [processors of the PS3] to improve the performance, but it was taking lots of time.

“But, in the meantime PS4 arrived, the development environment was available. So in 2012 it became apparent we should move it to PS4 to achieve the visual [ideal.]”
 
Die PS4-Wahl war richtig und genau das wünschte ich mir auch.

Das Gezeigte macht richtig Lust auf mehr und ich denke auch aufgrund der Größe des "Tiers" wird es auch Sektionen im Spiel geben, die in größeren Arealen spielen - evtl. sobald das Tier richtig fliegen kann (vielleicht verändert es sich im Laufe des Spiels und die Flügel werden z.B. wachsen usw.).

Ich freu mich drauf :goodwork:!
 
[video=youtube;G6hBWZh8O9w]https://www.youtube.com/watch?v=G6hBWZh8O9w[/video]

[video=youtube;kD-JvwTZJuU]https://www.youtube.com/watch?v=kD-JvwTZJuU[/video]
 
Ich war schon damals skeptisch ob das gezeigte auf der PS3 laufen wird. Das gezeigte auf der PS4 mag jetzt zwar auch keine Bäume heraus reißen, aber wie gesagt, mit der Optik bin ich wie gesagt sehr zufrieden.
Ich hoffe bloß das Spiel verschwindet jetzt nicht wieder für über ein Jahr in der Versenkung. Regelmäßige Info Updates sollten imo jetzt kommen.
 
Optik war noch nie die Stärke von Team Ico Spielen aber das gezeigte sieht einfach gut aus und nun freue ich mich doch wieder drauf.
 
Die ersten Eindrücke von der Demo kommen rein. Die Presse durfte einen Anfang in einen Tempel spielen, der dann in die bekannte Demo mündet.

The Last Guardian is utterly beautiful. Though it's also set among desolate ruins, it's less mournful than Ico or Shadow of the Colossus, and bathed in blazing sunlight rather than wreathed in a cool haze. Its move to PS4 hasn't radically advanced its looks - as stylised as they are, it hasn't had to. But Trico's feathery pelt now ruffles fully in the breeze and the game runs with smooth composure as it animates the huge animal and sends towers of brick crumbling into the void from its weight.

"The main experience that I would like players to walk away with is the relationship between the boy and Trico. As the story unfolds... there is a bonding between them," Ueda says. He keeps the mechanics of their relationship mysterious, but from observation it seems to be driven by a vocal cue to call the creature's attention (sometimes it calls yours). There's certainly an emotional tug to the way it follows the boy watchfully with its eyes.

Ueda says Trico's behaviour is governed by a mix of triggers and artificial intelligence, and will adjust over the course of the game as the pair's relationship deepens. The demo comes from around halfway through the game, at which point "there's already an established relationship between the boy and Trico, that's why he'll listen to you. Maybe further down the storyline, that relationship will be stronger, you can communicate better and Trico will react better to you." There are a couple of moments during the demo when the creature seems, quite naturalistically, to take a while to understand what the boy wants it to do.

If you saw the press conference, you'll know that it's an outstanding demo. You may also know that there is little in it that we didn't already know about The Last Guardian, and much about the game that still remains unknown. For now, Ueda is keeping it that way - keeping his pronouncements vague and promising more detail closer to its release (but if I were you, I wouldn't expect too much). On the date of that release - after years of silence - he is still cautious.

"I'd like to close by once again thanking you for your patience - continuously - we very much appreciate it. We are working very, very hard to get this done and we hope to release this in 2016." Asked why the delay has been so long, he says there are many reasons, but picks out the "business decision" to move it to PS4. This will certainly have been a major undertaking. But on its own, it doesn't explain why the game doesn't seem to have moved on meaningfully since 2011. It doesn't feel any closer now than it did then.

It's been a long, long road, and if anything is clear from this demo, it's that there's still a good stretch of it to go before we're playing The Last Guardian. At least we can hope that the rest of the road is in the sunlight, and that we will one day find out what kept it in the shade so long. The Last Guardian looks magnificent. But then, it always has.

http://www.eurogamer.net/articles/2015-06-17-the-last-guardian-emerges-from-hibernation-unchanged

The charm of the game was largely because of how the guardian moved and sounded. The manner in which its ears twitched, how it squeaked with disdain upon having its feathers pulled out, and its puppy dog whine when it couldn't reach food. The boy would need the help of his furry friend to make it through the temple, and the barrels of food scattered around the next room over served as great motivation. The boy picked up a barrel with both hands and tossed it at the guardian, who responded like how most pets do when thrown a treat: by catching it deftly in its mouth. The action was simple, but uncannily familiar to look at for someone who has once done the same with a real life canine companion.

There's seemingly no end to the familiar mannerisms which have been captured in The Last Guardian; the twitch and flick of the guardian's ears, how it coiled back on its hind legs to prepare for a jump, the way it shuffled around when trying to find its feet on unsteady ground. With the help of more treat-filled barrels, the boy was able to climb to the next room and pull a lever to open a door which the guardian could then walk through. From there, the pair moved on to the outside section of the ruins shown previously.

The relationship depicted between the boy and the guardian is one that transcends words; the two don't converse and no dialogue is shared, but it elicits a sense of connection. As someone who frequently enjoys watching puppy videos, I can't wait to see more of The Last Guardian when it's finally released for PlayStation 4.

http://www.gamespot.com/articles/the-last-guardian-and-that-pet-you-always-wanted/1100-6428271/

:banderas:
 
Das gezeigte haut mich noch nicht so vom Hocker, auch inhaltlich. Coole Ideen sind dabei aber etwas besorgt bin ich um den Wiederspielwert. Bereits nach dem Anschauen des Gameplays habe ich nun keine Lust mehr, die gezeigte Stelle zu spielen da ich ja jetzt weiss, was zu tun ist. Ist aber noch sehr früh und cool ist die Spielidee allemal.
 
Wie mich Mipercos Signatur bezüglich TLG mehr hypt als alles andere im Netz. :goodwork: :lol:
 
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