PS4 The Last Guardian (Team ICO)

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New details on Team ICO’s The Last Guardian surfaces

Although it’s scant, we were able to grab some new details concerning this highly anticipated title that’ll surely raise the bar to uncharted heights again. In the upcoming September issue of Playstation The Official Magazine, information about the storyline and characters were divulged.

The game being the third from Team ICO, will center on the evolving relationship between a boy and his large mythical creature, (we already knew that), that creature is called “Trico” in the Japanese version. At first the creature will be hostile towards the boy, but as the boy cares for the creature, cleaning it, playing with it and feeding it, that relationship, or bond will grow.

Overtime, the boy will use the creature to solve platforming puzzles, but the creature is alive and acts naturally, as if it were a real animal. Persuading it to do what you need will take patience and guile, not force.

Be sure to pick up the magazine on store shelves everywhere for some more details concerning The Last Guardian. The game will utilize a physics engine, which is a first for the ICO Team, so don’t be surprised if you’re left in awe by the graphics that will be rendered. According to PTOM, even those feathers you see in that image will individually ruffle in the wind.

Just mind blowing is my conclusion on this one, Team ICO has never disappoint; and by the looks of things, The Last Guardian will again be, one for the history books.

http://gamesthirstarticles.blogspot.com/2009/08/new-details-on-team-icos-last-guardian.html
 

Overtime, the boy will use the creature to solve platforming puzzles, but the creature is alive and acts naturally, as if it were a real animal. Persuading it to do what you need will take patience and guile, not force.

Ich hoffe nur, diese Sache wird nicht zu sehr übertrieben (ala EyePet oder Sims-like) - möchte z.B. nicht erst ca. 20 Minuten mit Trico spielen bzw. mit Nahrung XYZ füttern, damit er sich nach oben streckt und der Spielcharakter so auf ihn klettern kann, um höhere Passagen zu erreichen.

Aber trotzdem freu ich mich natürlich sehr auf den Titel ... das bisher Gezeigte macht Lust auf mehr :).
 
Ich hoffe nur, diese Sache wird nicht zu sehr übertrieben (ala EyePet oder Sims-like) - möchte z.B. nicht erst ca. 20 Minuten mit Trico spielen bzw. mit Nahrung XYZ füttern, damit er sich nach oben streckt und der Spielcharakter so auf ihn klettern kann, um höhere Passagen zu erreichen.

also bitte, als ob man sich um sowas sorgen machen müsste :v:
 
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video interview
http://blog.us.playstation.com/2009/09/the-last-guardian-interview-and-new-video/

more to come^^

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ueda interview^^

Eurogamer: Why do you think ICO and Shadow of the Colossus are still so popular with hardcore gamers, all these years after their release?

Fumito Ueda: I don't really know myself. Actually, they were originally designed for the Japanese market but they spread to the US and Europe afterwards. That was fully analysed but even now, I don't really know what the reason was for the games spreading so much to other regions.

Eurogamer: David Cage has said he sees you as an "artist", but you've said you don't see it that way. Why do you think people say that about you?

Fumito Ueda: I majored in arts in college, so I'm very honoured to be described as an artist. Since I joined Sony I'm working for them as an employee, so I'm more orientated towards developing a product rather than artistic work.

Eurogamer: But your games are not so obviously as commercial a product as, say, a sports game with a famous footballer on the cover. They're quite distinctive and different from most titles out there. So how do you strike that balance between producing artistic work and producing a commercially successful product?

Fumito Ueda: I don't really think about that kind of balance. Basically, I just try to create something that I would enjoy playing myself. I don't play football games myself, so maybe that's one reason.

Eurogamer: Is there any significance to the fact the music used in the trailer is from Miller's Crossing?

Fumito Ueda: It has nothing to do with the movie. I liked the movie from the start and I had the CD soundtrack on my table, and I found the music matched with the image of this product. That's why I picked it.

Eurogamer: Are you hoping to also use the music in the finished game?

Fumito Ueda: It's just being used for the trailer.

Eurogamer: Is The Last Guardian set in the same world as ICO?

Fumito Ueda: I don't know yet.

Eurogamer: So you haven't decided - or you're just not saying?

Fumito Ueda: I haven't decided yet. Originally even for ICO and Shadow of the Colossus, we didn't plan to have the same setting between the two, but they ended up sharing the setting by the end.

Eurogamer: Is there any possibility we might see characters from those games appearing in The Last Guardian?

Fumito Ueda: No, I don't think so.

Eurogamer: Many people would describe ICO as a puzzle game with combat elements. Would you say the same description applies to The Last Guardian?

Fumito Ueda: I think there will be a bit less combat in The Last Guardian.

Eurogamer: So there will be more of an emphasis on puzzling?

Fumito Ueda: Yes.
Eurogamer: How does the full physics engine in The Last Guardian help you to develop the gameplay?

Fumito Ueda: We've used a lot of physics elements in the previous games, but this time around we've introduced a full-scale physics element into the game. So that generated some consequences and features that we never expected to see. I think this will mean the game turns out to have some good things we never expected before.

Eurogamer: Can you explain the thinking behind the design of the Torico character?

Fumito Ueda: When we came up with this animal, we wanted to make an attractive and cute kind of character. We also created this design to match up with and comply with the game design itself. So that's how we decided on the size, the quality of the character and its physical capabilities - it was about fitting with the game design.

Eurogamer: I understand you can't control Torico directly, but you take advantage of the animal's characteristics to interact with the environment. Can you give us an example of how this works?

Fumito Ueda: For example, if you have access to one of Torico's favourite foods or objects, you can throw it to a place where you wouldn't be able to go in normal circumstances.

Eurogamer: So let's say I throw the food to a ledge across a big gap - I can then jump onto Torico and the animal will take me across?

Fumito Ueda: Exactly.

Eurogamer: I've been looking at the list of games in the Tokyo Game Show brochure and next to each one, there's a little box with a figure denoting what percentage of the game is complete - 30 or 50 or 80 per cent... But in the box for The Last Guardian, there's just a question mark. Is that your choice?

Fumito Ueda: Yes, that's right, because I don't want to say much about it yet.

Eurogamer: I guess in that case, you won't tell me when the game is being released either...

Fumito Ueda: Exactly [laughs]. We want to avoid releasing an incomplete version.

Eurogamer: Are you hoping for a simultaneous release in Europe and Japan?

Fumito Ueda: I hope to see that, yes.
http://www.eurogamer.net/articles/sceis-fumito-ueda-interview?page=1
 
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