The Games of PS3 (Teil 2)

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Ridge Racer 7 hat überall 9 bekommen?
Sorry echt mal, aber das ist ein Witz.
Das Spiel sieht wirklich sehr bescheiden aus. Die Detailarmut ist nicht zu übersehen und nur wegen 60 FPS dem Game in der Grafik ne 9 zu geben ist ein schlechter Scherz.
Wenn Motorstorm jetzt nicht überall ne 10 bekommt weiß ich auch nicht.
Die restlichen Wertungen sind denke ich ganz ok :)
 
Von RR 7 hätte ich mir auch etwas mehr erwartet.

Der 6. Teil hat mich wegen der Linearität schon teilweise enttäuscht.
 
Wie kannst du bitte RR7 bewerten ? Hast du es schon gespielt ?

:neutral: :rolleyes:

SO, und jez abwarten und Tee trinken wie die anderen Mags bewerten.
 
SoLiDsNaKe16 schrieb:
Wie kannst du bitte RR7 bewerten ? Hast du es schon gespielt ?

:neutral: :rolleyes:

SO, und jez abwarten und Tee trinken wie die anderen Mags bewerten.

Ne, aber die Ingame Videos haben mir gereicht.
Bah ne 9 in Grafik....wasn Witz....

Edit: Hat sich alles erledigt. Die 9 Punkte beziehen sich gar nicht auf Grafik, sondern sind nur die Unterschiedlichen Noten der Redaktuere :)

Dann kann ich das verstehen.
Ist die Welt wieder in Ordnung :D
 
Liquaron schrieb:
Ridge Racer 7 hat überall 9 bekommen?
Sorry echt mal, aber das ist ein Witz.
Das Spiel sieht wirklich sehr bescheiden aus. Die Detailarmut ist nicht zu übersehen und nur wegen 60 FPS dem Game in der Grafik ne 9 zu geben ist ein schlechter Scherz.
Wenn Motorstorm jetzt nicht überall ne 10 bekommt weiß ich auch nicht.
Die restlichen Wertungen sind denke ich ganz ok :)

Bedenke dass schon die nicht überragende xbox360 Version 6 dort 34 Punke bekommen hat.
Außerdem bezieht sich die 9 nicht auf die Grafik sondern auf die Gesamtwertung eines Testers
 
Vorlone schrieb:
Liquaron schrieb:
Ridge Racer 7 hat überall 9 bekommen?
Sorry echt mal, aber das ist ein Witz.
Das Spiel sieht wirklich sehr bescheiden aus. Die Detailarmut ist nicht zu übersehen und nur wegen 60 FPS dem Game in der Grafik ne 9 zu geben ist ein schlechter Scherz.
Wenn Motorstorm jetzt nicht überall ne 10 bekommt weiß ich auch nicht.
Die restlichen Wertungen sind denke ich ganz ok :)

Bedenke dass schon die nicht überragende xbox360 Version 6 dort 34 Punke bekommen hat.
Außerdem bezieht sich die 9 nicht auf die Grafik sondern auf die Gesamtwertung eines Testers

Die Japaner stehen eben auf Riiiiiiiiiiiiiiiiiiiiiiiidge Raaaaaaaaaaaaaaaaaceeeerrrrr!! :lol:

Die Wertungen sind ganz ok, mal abgesehen von Sega Golf und Genji
 
AllGamer schrieb:
die Wertung für Resistance überrascht mich. 33 von den Japanern für einen Ego-Shooter ist nicht schlecht :)
Immerhin ein Punkt mehr, als "Perfect Dark Zero" für X360 bekommen hat.
 
WMD schrieb:
Pipboy schrieb:
Luro schrieb:
AllGamer schrieb:
die Wertung für Resistance überrascht mich. 33 von den Japanern für einen Ego-Shooter ist nicht schlecht :)
Immerhin ein Punkt mehr, als "Perfect Dark Zero" für X360 bekommen hat.
Ok das disqualifiziert irgendwie die Bewertungen der Japaner wenn es um Ego-Shooter geht.

warum? PDZ kam bei allen westlichen Mags noch besser weg

Nicht besser, aber ungefähr gleich:

Avg Ratio: 81%
 
neues Preview zu Resistance. Leider werden wir Reviews erst nach dem exclusiven review der OPM sehen....

http://ps3.ign.com/articles/742/742522p1.html

Und mal hier was zur AI

Even more impressive is the quality of AI apparent, even in our relatively incomplete demo. If you're used to the shop dummy enemies of games like Half-Life 2 - you know the ones, happy to stand around looking nonplussed while you empty a round of bullets into their heads - prepare for a serious wakeup call. The Chimera are tough and won't miss a single opportunity to duck, weave or retreat in the face of opposition. Similarly, you'll need to keep your wits firmly about you in the more labyrinthine areas of the game, with foes routinely using cunning to flank or simply ambush your squadron if you don't stay alert at all times. Needless to say then, Resistance is hard - infuriatingly, hair-tearingly difficult but always fair - it's a game that demands you become a better soldier, learning the intricacies of your arsenal if you want to survive to the end. Of course, the upside here is that Resistance is relentless in terms of tension and, frankly, that's the way we like our FPSs

eidt: NEue RR7 infos zu online play, downloads and hard disk support.

isn't into the whole first person shooter thing, so unless Genji is really, really good, Ridge Racer 7 is going to be the title to beat at the 11/11 Japanese PS3 launch. Bandai Namco Games seems to be putting its best foot forward with the game, based on comments shared by producer Hideo Teramoto in the latest issue of Famitsu PS2.



Teramoto seems particularly proud of the game's technical merits. He feels that no other machine in the world is capable of producing Ridge Racer 7's combination of 1080p and 60 frames per second visuals. He also made a note of the game's 5.1 support for both sound effects and music.

But in Teramoto's mind, the robust online experience offered by Ridge Racer 7 is equal in importance to its technical merits. The game offers the 14 player races that Ridge Racer 6 offered last year on the Xbox 360. But Teramoto feels that the RR7 online experience has evolved beyond that title. Players enter a virtual world in which they compete against other players for money and rank. There's no separation between the main mode of play and an "online mode." Your money and rank are used both for single and online battles.

Famitsu PS2 quizzed Teramoto on one area that's on everyone's mind right now: hard disk support. Ridge Racer 7 makes extensive use of the PS3's hard disk. In addition to saving your game and saving future download contents, the hard disk is used for speeding up gameplay. The game does a hard disk install to the tune of five gigabytes.

The hard disk use could actually increase with Bandai Namco's download plans. Teramoto hopes to make stickers, music and race events available for download. Race events will be downloadable for free from the PlayStation Store. New music tracks will cost money, but Teramoto hopes to make available tracks that are worthy of the download.

Teramoto expects players to get a full half year of play time from Ridge Racer 7, which

http://uk.ps3.ign.com/articles/742/742347p1.html

edi2: More details zu Armored Core 4

Management Part:

- Members can be upgraded/promoted and you organize the teams with members.
- Everyone lives and trains on the mothership.
- The members of the team interact with each other and the commander and develop relationships like love, friendship, dislike, etc.
- The status of their relationships will affect their training effeciency.
- The location of the living quarters of each member on the mothership will affect their relationships based on proximity.

Combat Part:

- Independant Unit System.
- By setting targets and actions beforehand, the members will carry out their objectives.
- The mutual trust and the characteristics of each member will affect their strategies.
- The map is isometric and has height.
 
WMD schrieb:
Pipboy schrieb:
Luro schrieb:
AllGamer schrieb:
die Wertung für Resistance überrascht mich. 33 von den Japanern für einen Ego-Shooter ist nicht schlecht :)
Immerhin ein Punkt mehr, als "Perfect Dark Zero" für X360 bekommen hat.
Ok das disqualifiziert irgendwie die Bewertungen der Japaner wenn es um Ego-Shooter geht.

warum? PDZ kam bei allen westlichen Mags noch besser weg
Bei vielenn zum Glück nicht wirklich. ;)
Es gab einige Hype-Wertungen aber genug 70ger die imo sogar noch überbewertet sind.
 
PDZ: 89% bei der deutschen Gamepro... XD

Mal sehen, Resistance überzeugt grafisch einfach nicht wirklich. Zwar sieht nicht schlecht aus, aber in dieser Hinsicht hab ich einfach mehr von einem Insomaniac erwartet. Spielerisch errinert es mich ein wenig an BLACK u. PDZ.
 
also mich hat resistance vollkommen überzeugt. und dass es nur einen punkt mehr hat als pdz find ich unverständlich. habs zwar noch nicht gezockt, aber pdz hat auf jedenfall keine 32 verdient (meine meinung).

Edit: playfrance vid kommt bei mir kein bild :-? :(
 
Abwarten was es hier bekommt. Halo 2 z.B. hat in der Famitsu 34 Punkte bekommen und auf gamerankings hat es im Schnitt 94,7%

edit: PSM Score

PS3
Resistance: Fall of Man - 9


PS2
Guitar Hero II - 10
Bully - 9
Shin Megami Tensei: Devil Summoner - 7.5
Need for Speed Carbon - 7.5
WWE Smackdown Vs. Raw 2007 - 7
Guitar Mania Freedom V Wireless Guitar Controller - 7
Destroy All Humans 2: Make War Not Love - 7
.Hack//G.U. Vol. 1//Rebirth - 7
Justice League Heroes - 6.5
NBA Live 07 - 5
Tales of the Abyss - 5
Mortal Kombat - 3

PSP
Gunpey - 8
Guilty Gear Judgment - 8
Medal of Honor Heroes - 8
Power Stone Collection - 7.5
Gitaroo Man Lives! - 7
Lumines II - 6
Ace Combat X: Skies of Deception - 6
Death, Jr. 2: Root of Evil - 6
WTF: Work Time Fun - 4
Dynasty Warriors Vol. 2 - 4
 
Ridge Racer 7 hat IMO die Bewertung locker verdient!
Es ist der erste next gen Racer in 1080p und 60 fps,ausserdem protzt es mit Effekten die erst in HD sichtbar werden (gametrailers.com)!

Ridge Racer 6 war gut,aber die Serie dreht immer auf der Playstation auf.
Ich freue mich schon auf das Game,IMO eine LEGENDE! :love8:
 
Darji schrieb:
Abwarten was es hier bekommt. Halo 2 z.B. hat in der Famitsu 34 Punkte bekommen und auf gamerankings hat es im Schnitt 94,7%

edit: PSM Score

PS3
Resistance: Fall of Man - 9


PS2
Guitar Hero II - 10
Bully - 9
Shin Megami Tensei: Devil Summoner - 7.5
Need for Speed Carbon - 7.5
WWE Smackdown Vs. Raw 2007 - 7
Guitar Mania Freedom V Wireless Guitar Controller - 7
Destroy All Humans 2: Make War Not Love - 7
.Hack//G.U. Vol. 1//Rebirth - 7
Justice League Heroes - 6.5
NBA Live 07 - 5
Tales of the Abyss - 5
Mortal Kombat - 3

PSP
Gunpey - 8
Guilty Gear Judgment - 8
Medal of Honor Heroes - 8
Power Stone Collection - 7.5
Gitaroo Man Lives! - 7
Lumines II - 6
Ace Combat X: Skies of Deception - 6
Death, Jr. 2: Root of Evil - 6
WTF: Work Time Fun - 4
Dynasty Warriors Vol. 2 - 4


:rofl3: :rofl3: :rofl3: :rofl: :rofl: :rofl: :rofl2: :rofl2:

Mortal KOmbat kriegt ne 3 und Medal of Honor Heroes ne 8! :lol: :lol:
Bravo OPM! :rolleyes:
 
hier mal das ganze Review über den Singleplayer Modus.. Hört sich alles sehr geil an^^

This is the game everyone is looking at to set the tone for the PS3. Can it bear the weight of these heavy expectations?

This is it. This is the game Sony's been talking about, the flagship first-party title for the launch of the PS3. This is the game that's intended to usher in the "HD Era," the marquee title for the new system. This is the game everyone's looking at to set the tone for the PS3. Of course, it's not at all fair to lay this heavy a trip on a single game--but fair or not, Resistance is the first-party game Sony's pushing the hardest for launch, and that means it has a great deal to live up to. Now the question is: Can it bear the weight of all these heavy expectations?

The answer is a reasonably solid "yes." But before I go into detail, let me tell you what Resistance isn't. It's not the greatest first-person shooter ever devised, nor is it a revolutionary leap forward in technology. Its graphics won't make your brain explode, nor will they make you think you're living in the fourth dimension.

What Resistance is, though, is a really excellent, story-driven FPS. It's a marked step forward in the genre, bringing together elements from some of the best shooters on the market, infusing them with Insomniac's insane ability to craft unconventional weapons, and wrapping them up in a beautifully presented package.

From previous coverage of the game, you may think Resistance looks like a World War II shooter. Seeing other screens, you may think it looks like a sci-fi horror game in the vein of Half-Life or Doom 3. You'd be right on both counts. The game takes large-scale, cinematic action that's reminiscent of epic band-of-brothers WWII shooters and fuses it with claustrophobic, edge-of-your-seat horror segments where it's just you and whatever horrible thing lurks around the next corner. And both elements work really well.

One of the most impressive things about Resistance is the very topmost level design. I'm talking about basic pacing, balance, sound design--that sort of thing. These elements all mesh to draw you inexorably into the game. Here's an example: I'm working my way through the streets of Manchester, England with a group of my fellow soldiers. We're slowly advancing on a fairly well-entrenched company of Chimera. We move from cover to cover, popping out and taking potshots at any goon foolish enough to show his face. As we move on, the enemy forces grow more and more dense, until the air is thick with bullets flying from both sides. It's a madhouse, but we keep relatively cool; a few comrades go down, but our losses aren't too high. Gradually, we clean out the area...and it goes quiet.

Too quiet. Suddenly, there are no bullets flying, no explosions, not even any stirring martial music playing in the background. It's just our footfalls and the distant sound of pigeons. We know there are more Chimera hiding out somewhere, but we have no idea where. So we move into a narrow street, checking windows and doorways as we go. The tension grows. A house sits open to the elements; I dash in with a fresh clip, expecting to find a raging Chimera kegger going on inside...but it's silent, save for the creak of floorboards.

Back out on the street, we advance slowly, ever more slowly, just waiting for the other shoe to drop. We hear the sounds of a deserted city, but nothing else. After a few more moments, I start to relax, figuring we've passed the worst of it.

We're just nearing the end of a deserted street when all hell breaks loose. Chimera jump out from behind abandoned cars and open up full bore on our squad. I literally jump, open up with machine-gun fire, just spraying wildly in the Chimera's general direction; all my squadmates do the same. It's pandemonium, I've lost track of which way we were heading, and all I'm thinking is that I've got just one bar of health left and nowhere to hide to recharge it if I get nailed. Picture the scene in Aliens where Vasquez finally loses her s*** and just opens the throttle of that waist-slung machine gun all the way, screaming and swiveling. It's kind of like that.

When the dust settles, I take stock of our kills: two. There were only two Chimera hiding on this street. But I was so high-strung from the emptiness before that the encounter was as threatening as if I'd faced a whole squad.

This effect wouldn't have worked if all the elements hadn't come together just right. But the combination of the long, empty pause, the effectively minimalist (almost Kubrick-like) sound design, and the depleted health from the previous firefight made this extremely minor encounter into one of the more memorable moments in the game for me.

That fine sense of high design extends into level structure as well. All of the settings in Resistance--11 separate areas divided into about 30 chapters--exhibit impressive variety; you move from tightly enclosed spaces to wide-open fields of battle and back again. And while the levels are actually fairly linear, clever design tricks make them feel extremely open.

At the end of a deserted street, all hell breaks loose.

And that openness is a good thing, since it gives you a nice, broad arena in which to make the most of the game's really exceptional weapon lineup. As I mentioned previously, we learned from the Ratchet games that Insomniac can whip up some truly odd weapons, and they make good use of this ability here. It's toned down a bit, to be sure--you won't find any black-hole launchers here--but it's clear the developers were thinking outside the box.

Take, for example, the Bullseye. This snazzy little number lets you send out a "tag' that future bullets will all home in on. Guy around the corner getting you down? Pop out, tag him, and then duck back behind cover and let loose a stream of homing bullets to finish him off.

Or there's the Arc Charger, which links enemies in a sizzling jolt of shared electricity: Zap one guy, and when you hit someone next to him, he takes additional damage. Or the Hailstorm, featuring ricocheting bullets (that actually increase in power after bouncing off surfaces) and alternate fire that creates a whirling turret of doom.

That openness is a good thing.

Even traditional weapons get unusual treatment here. The sniper rifle in Resistance boasts an interesting feature, for example: When looking through the scope, you can slow down time to let you get the perfect head shot. And the rockets for the rocket launcher feature an innovative air brake: Squeeze the alt-fire button and the rocket slows to a stop, allowing you to guide it by hand after launching. You can even have it tag along behind you like a faithful retriever. A retriever that explodes. You know, whatever.

With a generous amount of variety in setting and tone, Resistance does a nice job of keeping things moving; the 12 or so hours it took me to finish the game on medium difficulty seemed to fly by. And those 12 hours are just the beginning; there are significant reasons to play again. First, the game includes four weapons and one grenade that can only be accessed on your second playthrough. Second, the higher difficulties offer a legitimately new challenge in the form of more enemies (often placed in areas that were quite safe the first time through) rather than just more difficult ones. And finally, there's no way in hell you'll get the whole story your first time through.

And that leads me to Resistance's most significant flaw. While the alternate-history backstory provides exceptionally fertile ground for both the setting and the story, the story itself ends up feeling surprisingly thin. It's told in an unusual style, and it certainly goes beyond the FPS standard (which is, basically, no story at all), but it fails to expand far beyond the fairly traditional alien-invasion or viral-infection trope.

There are significant reasons to play again.

Here's the interesting thing, though: While playing straight through gives you this somewhat thin story and surprisingly weak ending, Insomniac allows players to flesh out the story in unusual ways. For one thing, scattered throughout every level are intelligence documents--primarily journals of the recently departed--that occasionally offer hints for upcoming segments, but more often deliver tantalizing glimpses into a broader story, a story that seems to extend far beyond what the main story line delivers. Beyond this, though, is the game's website, which features an extensive timeline of events leading up to the game. And furthermore, the game itself will offer clues that can be used to explore the website more thoroughly. It's an interesting experiment, employing an element of the alternate-reality game (like the I Love Bees ARG designed to promote Halo 2) to make sense of the main story of the game itself.

It's nice to see developers thinking outside the box a bit, but I couldn't help feeling like it would have been better to have a satisfying story in the game and then more stuff to find in addition to that, rather than having to do detective work to fill in fundamental holes in the plot. Perhaps I'm lazy.

This is a fairly minor gripe, though...as are most of my other gripes. For example, I found the humanoid Chimera hybrids--by far the most numerous enemy in the game--to be a little too similar; while there's a nice variety in enemy types overall, more often than not you're encountering minor variations of the same type, which can get a small bit monotonous. I also found a couple of the weapons to be significantly less useful than the others, but of course that could just my particular playing style.

Another complaint is that, while the game features an extensive competitive online component (for details, see the Unfriendly Competition sidebar on the left]), co-op play is splitscreen only. The designers insist that co-op is more fun in person, but for those of us who do most of our multiplayer gaming online, the lack of online co-op feels like a significant omission.

To me, though, these are minor quibbles. The bottom line is that Resistance is a truly excellent FPS, rich in variety, atmosphere, and sheer entertainment. With a launch game this good, I can only imagine what untapped power lurks in the PS3's innards.

Verdict: A supremely competent shooter that excels at top-level design. A few minor flaws hurt the overall score, but not much.

Score: 9|10
 
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