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In general, Smedley wants to replace subscriptions with a combination of microtransactions, advertising and what he calls the "velvet rope" approach. All three concepts may come to bear in "Free Realms," which the company hopes to release on PCs this coming winter and on the PlayStation 3 next summer.
While the company's traditional fantasy and science-fiction games have been aimed at a hard-core male audience, "Free Realms" is basically aimed at children, especially girls. The game will be free to play in general, but will require paid membership for access to special zones and activities (hence the term "velvet rope").
In terms of microtransactions, players will be able to buy virtual in-game items like pets and clothing a la carte. There may also be advertising inside the game.
He continued: "Our big goals with the game are whimsy and accessibility. User-generated content: I want to get it out of the space of buzzwords and into the game. Everybody talks about it, but its hard to pin down. I rather give people some lines, and say color inside these any way you want. Then you cant just generate whatever you want, but you have users creating content themed towards our goals."
So how is this going to be possible? "Were developing fairly robust tools towards that end. How about letting players make their own mini-games? The UI toolset were using is called ScaleForm, and our goal is to take UI customization to a level no one has seen before. This is being created right now, as we speak, and one of the goals is modification of the client/server interactions in ways that other players can see. Its going to be pretty awesome."
Justus schrieb:Hier ein paar zusammgefasste Infos zu "The Realm":
Also ein Spiel für kleine Mädchen, welches im Prinzip nichts kostet und durch Werbung und Microtransactions finanziert werden soll. Also nix für uns, Jungs.Die zweite Quote, mit dem "user generated Content", stammt aus dieser Quelle.
Echt jetzt!??Mawazh schrieb::eek3: uninteressant für mich
Du hast schon mitbekommen, das es bei dieser uminösen Ankündigung um The Ageny ging, oder? Da kommt heut nix mehr. Tja, das eine Gamesseite ganz gerne kräftige Formulierungen benutzt, um Aufmerksamkeit und Traffic zu generieren, ist doch schon laaange nix mehr neues. Und das "Ownage" und "Atom"-Geschrei, stammt von Fans, die bis heute selber nicht wussten, um was es sich wirklich handelte! Und weisste was das komischste ist? The Agency wurde heute von einigen XBox-Besitzern vor enttäuschten PS3-besitern in Schutz genommen! Verkehrte Welt! Manchmal seid ihr mir ein Rätsel.KingOfQueens schrieb:also wenn das so weiter geht dann iwrds nix mehr mit atom ownage und neidischen 360 fans![]()
KingOfQueens schrieb:also wenn das so weiter geht dann iwrds nix mehr mit atom ownage und neidischen 360 fans![]()
Justus schrieb:Du hast schon mitbekommen, das es bei dieser uminösen Ankündigung um The Ageny ging, oder? Da kommt heut nix mehr. Tja, das eine Gamesseite ganz gerne kräftige Formulierungen benutzt, um Aufmerksamkeit und Traffic zu generieren, ist doch schon laaange nix mehr neues. Und das "Ownage" und "Atom"-Geschrei, stammt von Fans, die bis heute selber nicht wussten, um was es sich wirklich handelte! Und weisste was das komischste ist? The Agency wurde heute von einigen XBox-Besitzern vor enttäuschten PS3-besitern in Schutz genommen! Verkehrte Welt! Manchmal seid ihr mir ein Rätsel.
Highlight, "We're going to be showing on a Mac, PC, PS3, and Xbox at E3, we'll have another Mac announcement at E3." That was it? It was neat, but not really an "announcement
10:16 am We did this in 10 days - John Carmack done - Back to Steve
10:15 am we'll demo more at e3
10:15 am unlimited ability to manipulate textures on object with little to no performance hit
10:15 am build game first, then throw artists at it
10:15 am Huge level of flex to change things in building a game
10:14 am insanely detailed world covered in unique textures. 20 GB of texture covering the track.
10:13 am We've been working in secrecy on next gen tech - this is the first time we've shown it
10:13 am John Carmack coming on stage for id games
Also ich bin zufrieden, echt jetzt!KingOfQueens schrieb:SOE wird aber die entwicklung von 3 spielen bekanntgeben und das letzte steht noch aus. wie schon über mir geschrieben: die hoffnung stirbt zuletzt![]()
Die Grafik ist FETT!! 20 GB an Texturen? Platz hätte die BRD auf jedenfall dafür und dank standardmässiger Festplatte dürfte unproblematisches streamen auch möglich sein. Da sieht man mal wieder, das Sony beim Bau der PS3 zurecht weiter in die Zukunft geblickt hat!Darji schrieb:Neues Spiel von Carmack für PC, Mac, PS3 und 360
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10:14 am insanely detailed world covered in unique textures. 20 GB of texture covering the track
BLU-RAY FTW
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Darji schrieb:Neues Spiel von Carmack für PC, Mac, PS3 und 360
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10:14 am insanely detailed world covered in unique textures. 20 GB of texture covering the track
BLU-RAY FTW
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Justus schrieb:Verstehste? Ich kann manchmal euer "jammern" nicht ganz nachvollziehen.
WarDevil: Unleash the Beast Within draws upon strong filmic narrative, a complex story unfolds, immersing the player into a vivid and complex world, far beyond that from conventional video games. Vicon announced the sale of 16 of its Academy Award-winning motion capture MX40 cameras to Digi-Guys for its motion capture scenes.
Taking the role of a WarDevil, the player must negotiate the barren world, ruled by the iron fist of the Chun Federation... in a quest to find ultimate truth ...and discover how to queel the "Beast Within."
Due to be released next year on the PS3, WarDevil is a next generation concept, bridging the gap between videogames & Blue-Ray HD motion pictures. The game & studio technology has been in development for over three years. The project is the first to utilise this new method of production, allowing Digi-Guys to create both a videogame & movie property from the same studio pipeline, spearheading an entirely new methodology to both mediums.
The Vicon MX40 camera has been used in the production of many blockbusting movies and video games, as well as in the engineering and life sciences sectors. Vicon is a subsidiary of Oxford Metrics Group, which is also the parent company of 2d3 and Geospatial Vision.
Digi-Guys is a well established Digital Content Studio & game developer in the UK and has produced many excellent projects, said Nick Bolton, chief executive of Oxford Metrics Group. WarDevil is no exception. Were pleased to be able to help Digi-Guys meet its needs for bringing highly detailed realism to its projects.
Vijay Chadha, Managing Director of Ignition Entertainment, parent company of Digi-Guys and a major console game publisher adds, "Ignition is focused on developing our own internal brands & high quality console products, ranging from WarDevil through to many other projects. Part of our focus is also the acquisition, funding & development of quality external console game projects & our recent major investment from one of Indias largest Media giants, UTV, is a vote of confidence in our future development strategies. This has allowed us to go straight to key industry leaders as we expand our facilities and of course, Vicon was top of our list for Motion Capture! We look forward to harnessing the full power of the system for WarDevil.
Andy Whitehurst, Creative Director at Digi-Guys Ltd concluded: Vicon technology is the market leader installing the MX40 is the next logical step for Digi-Guys pipeline. Were looking to capture larger volumes of data, with more precision & MX40 gives us exactly the productivity increase we need; its about getting the job done quickly, accurately, with minimal clean-up and giving that extra flair to the WarDevil project. Vicon is key to the delivery of high quality capture required for both the movie & game elements of our pipeline & production.
http://www.worthplaying.com/article....thread&order=0
RWA schrieb:Etwas Neues zu WarDevil
Seit der E3 06 gab es nichts Neues zu diesem Game. Keine neuen Trailer, keine neuen Bilder, keine neuen Infos. Auf der kommenden E3 wird es hoffentlich so richtig enthüllt.
Heaven or Hell