PSXE: Some say that a developer can make a more graphically intense game if they just focus on the PS3, due to its extra power. Next years exclusives (Killzone 2, GT5, GoWIII, Heavy Rain, etc.) may prove this theory
what do you think?
Jaffe: "Im not a technical guy, but I think theres no arguing that theory. I think theres a lot of truth in that, but the reality is its not that important. Yeah, that may be true but whats more important: getting a little bit better graphics or getting substantially more sales and more people buying your product? The value in this argument is so minor and of interest to so few people in the industry that its not the real compelling reason to stay exclusive. There are business reasons to stay exclusive: I love working with Sony, for example, Ive worked with Sony all my career.
Campbell: "I dont have anything compare it to Ive never had to do multiplatform Ive always had the luxury to focus on the Sony consoles. That theory is a lot more true with the sequels of first-generation PS3 titles; I saw screenshots of Uncharted 2 and that was just unbelievable; I just dont think the lesser consoles (on paper, I should say) could deliver that level of richness and detail. But I will say its [PS3] a very challenging box to develop for. The problem you run into is the "creeping elegance" factor- you get something done like the shaders and you look at it, say you can do it better, then do it over and over, and you get into this pattern of, "we can do this better." It blows the schedule to hell. You also have to keep an eye out for what other developers are doing to exploit the hardware. It takes a pretty damn experienced team to deliver on that machine; but once you get that first version out, you know exactly what to focus on, know where you can do better, etc."