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Bin erst neu hier :o Aber das Spiel wurde nicht offiziell bestätigt ?
Achsooooooo!
Ja ich hoffe aber dennoch auf viele Neuankündigungen bzw. neues Material zu längst angekündigten games wie: The Getaway,Eight Days,Team Ico Game,Ratched & Clank ToD 2,Uncharted 2,Next Jak & Daxter,Afrika Release im Westen,Infamous,Heavy Rain,God of War 3,White Knight Chronicles,Tekken 6,Final fantasy XIII & Versus,usw.
Aber am meisten hoffe ich,dass das Shenmue III Gerücht wahr wird!!!
Wurde es nicht. Ist bisher nur Gerüchteküche, also mal schauen. Ansonsten würden mindestens 30% der User hier mit Shenmue Avataren und Signaturen rumrennen
Hello everyone! Were incredibly pleased that BioShock is coming to the PLAYSTATION 3. Now that the news is official, were very much looking forward to sharing a little more about what our team is doing to bring the game to life on the PLAYSTATION 3. Well be using this space over the coming months to tell you about new developments, new features and any interesting happenings around our offices. Well also be debuting exclusive content like the screenshots embedded in this post.
But first things first - before we get into too many details, let me tell you about the fantastic team thats working on the PS3 version of BioShock.
The project is based in the 2K Marin studio, which is located in Novato, CA. The 2K Marin team has been collaborating with the 2K teams in Australia and Boston to build the game with team members in each of the studios building, coding, optimizing, bugfixing, and polishing away. On top of that, because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, weve also got another development partner with some outstanding PS3-specific coding chops helping out with the project - we cant talk about what studio that is yet, but we look forward to revealing that in the future.
For today, well give a brief whos who for the three 2K studios that are working together on BioShock for the PS3.
2K Marin: We started the 2K Marin studio in November of 2007 with a group of eight people who migrated across the country (and in some cases, the world) in order to continue working on BioShock. The core 2K Marin group includes the Executive Producer (me!), our Creative Director, Jordan Thomas (creative mastermind of the Fort Frolic level), Lead Programmer Carlos Cuello, and Lead Artist Hogarth de la Plante. All the aforementioned folks worked on the original version of BioShock. Weve also got some extremely talented programmers including Ray Graham (previous titles include Godfather, The Simpsons, NBA 2K, and NBA Street) Johnnemann Nordhagen (formerly from Sonys R&D group), David Pittman (previously of Stormfront Studios), and Jake Etgeton (also from the original BioShock crew), who are currently hard at work making builds and squashing bugs.
2K Australia: During BioShock development, Australia was the home of the tech team - the guys who worked on the core engine and rendering features that brought to life the gorgeous visuals of Rapture. Five members of that team, Mathi Nagarajan, Ben Driehuis, Daniel Lamb, Weicheng Fang, and Tim Cooper are now working on the PS3 version, focused on rendering, graphics and optimization. Their goal is to make the game run amazingly well on the PS3, and theyve been making tremendous progress so far on that front.
2K Boston: The Boston team is the largest chunk of the BioShock team at the moment; many of them hard at work on some of the as-yet-unannounced components of the PS3 version. I can mention the work of one Boston team member, Ian Bond, who has been optimizing and refactoring the physics simulation for the game to take the maximum advantage of the PS3 hardware.
It can be tricky to coordinate the work of so many teams across so many time zones (the Boston team has almost no overlapping working hours with the Australia team); we make liberal use of phones, videoconferencing, forums, emails, and travel to keep everyone aware of whats going on. The good news is that with all these teams on the case, development on the PS3 version goes on for roughly 18 hours a day!
Thats a brief overview of the teams working on the PS3 version. In the future, well go into more depth about whats different and whats new in the upcoming release. We hope that youre excited about BioShock coming to PS3 as we are, and well see you again soon!
http://blog.us.playstation.com/2008/06/03/meet-the-teams-bringing-bioshock-to-ps3-plus-new-screens/
Sony cancels Eight Days and The Getaway
Sony Computer Entertainment has announced that it has cancelled production on two PlayStation 3 titles that were in development at the Sony London Studio - Eight Days and The Getaway.
A statement from the Corporation read as follows: "It has been agreed that production of both Eight Days and The Getaway will cease immediately due to the redistribution of resources and budget.
"This decision was made following an internal review of all games and it was deemed that with the incredibly strong list of exclusive first party titles coming up both this year and in the near future, resource should be reallocated to enhance those projects closer to completion.
"Worldwide Studios has a reputation for innovative and entertaining games, with titles such as LittleBigPlanet, SingStar,Buzz, EyeToy and Eye of Judgement, and will continue to push the boundaries on all PlayStation platforms."
More to follow.
ich glaub das nicht.
ist das von einer ofiziellen Quelle?
eight days soll ziemlich weit fortgeschritten geweesn sein
Also, Eight Days war ja so ein Kandidat... aber The Getaway ist doch etwas überraschend. Bedauerlich ist es wohl für beide Titel. Mal schauen, was Sony zur E3 zeigt, müßte jetzt ja einiges neues sein, die altbekannten Titel sind ja alle schon längst angekündigt und haben auch nen Releasetermin...