Among the games played that have been influential to the EA-Spielberg collaborations is "Ico," the 2001 PlayStation 2 fantasy adventure game pitting the player as a quiet, mysterious horned boy who has to take a blind girl in a flowing white dress by the hand through puzzle-filled castles and dungeons full of shadow beasts, strong winds and soft light. The game has been praised as a subtly emotional, artistic experience, and Young acknowledged that it's one he and Doug Church paid attention to as the ideas for the PS3/Xbox 360 "LMNO" were created; he said it showed them possibilities as well as a new direction to pursue.
Young praised the game but classified its female partner character as an added element of "a gameplay experience." The player needs to worry about where she is, whether she's safe and if she's standing on the correct weight-triggered, door-opening floor tile. "You certainly care for her, but you don't care about her," Young said. "You care for her the way you would care for a pet. I think that's really admirable. But there's a step beyond that that we need to take if we want you to emotionally connect with a character."
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