Preview from the PSM (aus dem GAF Forum):
Aside from this new content, you might be wondering if the PS3 version of Oblivion sports any technical improvements over the 360 version. The answer: sort of. "It has a lot of technical niceties," Howard says, "just [as a result of] the development time. One of the things that always bothered us was how the distant landscape looked. You'd get this very perceptible line of where stuff is loaded and where it's not loaded, and then it pops in. On the PS3, it's a lot more seamless. We did some new shaders for how it takes information from the background to the foreground and blends all that together. It's a slightly cleaner image." The results are subtle, but noticeable.
But what about more sweeping changes to things like animation, textures, or basic gameplay? Turns out, the team wasn't interested in rebuilding the game from the ground up. "That's the game we want to have out there," Howard says emphatically. "It's Oblivion. It's Oblivion on the PC, it's Oblivion on the 360, it's Oblivion on the PS3. Even if we had the ability to, for instance, redo all the art, I wouldn't want to do that. That's Oblivion; that's the art; that's how it looks."
Also nicht, wie der Sonynostradamus geschrieben hat, daß Oblivion für die PS3 ein komplett neues Spiel ist. Immerhin wurde an dem Streaming gearbeitet.
Trotzdem ist es natürlich auch auf der PS3 eine absolute Empfehlung.