ArthurDent
L14: Freak
hmm, also ich muss schon sagen dass ich etwas entäuscht bin dass dieses spiel eins der beiden "mysterious games" ist. das andere wird dann wohl ne neuentwicklung für ps360.
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und neue Charaktere
werd wohl dann auch zur US/EU-Fassung greifen. Believe it, EU-Fassung kommt 100%.
boah
capcom haut nin soo in die pfanne...
excitebots ? erstmal kein europa-release.
fatal frame ? ja vllt iwann 2009
disaster in amerika ? achne...
Und ich könnte mich nicht mehr darüber freuen. (Außer SSF2T SD Remix)hmm, also ich muss schon sagen dass ich etwas entäuscht bin dass dieses spiel eins der beiden "mysterious games" ist.
da es die serien bei uns gar nicht gibt wirds wahrscheinlich auch keinen lizenskrieg gegeben haben wie bei den jump allstars fighting games ^^
da es die serien bei uns gar nicht gibt wirds wahrscheinlich auch keinen lizenskrieg gegeben haben wie bei den jump allstars fighting games ^^
jetzt braucht die wii nur noch die preissenkung auf 100 und der Sieg ist sicher
SAN MATEO, CA June 2, 2009 Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii home video game system. Capcoms popular and critically acclaimed VS fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcoms iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.
Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. Its a battle royale that delivers match-ups that only exist in fans wildest dreams!
Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: Weak, Medium, Strong and Assist for the tag-team option of. The Assist feature adds another compelling element found Capcoms other VS series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (Hyper Variable Combination). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.
TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.
Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes
This newer version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.
Features:
26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter
Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
Wi-Fi Online gameplay allows worldwide matches
Four battle modes include Friend, Rival, Free and Ranked Battles
Match-ups are not restricted to just Friends
Earn Points and Titles (for Title Creation) for all to see
All-new VS gameplay mechanics creates a new way for fans to return to the series
More than 20 Mini-game provide additional multiplayer fun
Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller
Wii-exclusive