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- 14 Jan 2013
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Och, so ab und an ein bisschen gekämpft hätte ich schon ganz gerne, naja, mal gucken, was draus wird, ist trotzdem noch immer interessant.
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Spiel wird bombe.
Weiss man schon wann es rauskommen wird?
So viel ich weiß Anfang 2015 ohne genaueren Termin.
Rime: Wurde der PS4-exklusive Indie-Titel erneut verschoben?
Könnte sich der Release von “Rime” auf das Jahr 2016 verschieben? Aktuell deuten mehrere Hinweise darauf hin.
- Sound will play a really big part in exploration
- Sony allows them to make the best possible product without interference
- The original idea was to develop on Unity but changed to UE4
- 20 people working on it
- They were nervous to be compared to ICO and Wind Waker, their general influences weren't those two games
- You're playing an eight-year-old on an island in the Mediterranean. There is a strong focus on exploration.
- The atmosphere is a core part of the game. They specifically state how important their dynamic sound/music is to the experience.
- They're avoiding text boxes and outright telling the player what or how to do things. They feel modern games tell too much to the player and it ruins the experience.
- The art-style is heavily influenced from the paintings of Joaquín Sorolla.
- They're not going for a hardcore experience, where you're heavily punished for failing, but some intelligence is required for the puzzles and island navigation.
Crunch is over. So proud of my team and our work . I won't anyone to say otherwise. ¡Salud!
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