Revolution - Diskussionsforum

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Hab ich in einem anderen Forum gefunden, keine ahnung wo es herkommt:
(muss es selber erst lesen ;) )

So what did you play?

I played the Retro-fitted version of Metroid Prime 2: Echoes.

And ...?

It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise.

At a certain point during the demo, one of our designers did a double-jump over a gap and spun a full 180 degrees in midair before landing on the opposite side. When I saw this my arm literally started shaking and had to grab and squeeze the cup holder on my theater seat like Doctor Strangelove to hold my arm steady.

Then he circle-strafed around a Space Pirate.

Yes, circle-strafed.

In Metroid Prime 2.

And that's without target-locking.

How were the controls set up?

It was set up in the "nunchaku" configuration described in the article. On the left controller, the thumbstick controlled player movement, the upper trigger button was assigned to visor-switching, and the lower trigger was assigned to the "scan" function and locking onto a target. On the right controller, the controller itself moved the player's gun independently of the player's view (yes, you could fire at any point on the screen without changing the player view -- the gun tilted to face toward the aim point), the trigger button fired the gun, and three of the buttons controlled jumping, firing missiles, and switching to morphball mode.

How does it compare to a mouse?

>From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.

There is no lag.

There is no error.

It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.

At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.

Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.

Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.

Gizzard: I would worry that if its in any way sloppily implemented, it will suck bigtime.

No worries in that category. If there was any sloppiness whatsoever, I didn't see it.

I do not expect to be using any other controllers ever again once the Revolution comes out.

The Angriest Smurf: This is cool as a novelty, but how does this lend itself to extended play sessions?

Try it yourself. Then see if you can still call it a novelty.

Trust me, I was very skeptical going into this. That skepticism is gone.

Could you imagine playing an FPS for over an hour with this without your hands getting tired?

Hell yeah, brother.

I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.

When you take into account that the Revolution controller is very light (it seemed to me a bit lighter than I'd expect a TV remote of the same size) and that it's basically effortless to play with it, extended play sessions are a non-issue.
 
Kenneth schrieb:
Hab ich in einem anderen Forum gefunden, keine ahnung wo es herkommt:
(muss es selber erst lesen ;) )

So what did you play?

I played the Retro-fitted version of Metroid Prime 2: Echoes.

And ...?

It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise.

At a certain point during the demo, one of our designers did a double-jump over a gap and spun a full 180 degrees in midair before landing on the opposite side. When I saw this my arm literally started shaking and had to grab and squeeze the cup holder on my theater seat like Doctor Strangelove to hold my arm steady.

Then he circle-strafed around a Space Pirate.

Yes, circle-strafed.

In Metroid Prime 2.

And that's without target-locking.

How were the controls set up?

It was set up in the "nunchaku" configuration described in the article. On the left controller, the thumbstick controlled player movement, the upper trigger button was assigned to visor-switching, and the lower trigger was assigned to the "scan" function and locking onto a target. On the right controller, the controller itself moved the player's gun independently of the player's view (yes, you could fire at any point on the screen without changing the player view -- the gun tilted to face toward the aim point), the trigger button fired the gun, and three of the buttons controlled jumping, firing missiles, and switching to morphball mode.

How does it compare to a mouse?

>From what I experienced, it seemed to be more precise than a mouse, but it's also much faster because it requires only a much smaller movement of the hand to achieve the desired effect. You just instantly point the controller at any part of the screen and bam!, that's where you're looking.

There is no lag.

There is no error.

It took a while to get used to the idea of how little effort is required to play a game with this controller. I kept wanting to lean forward and move the controller closer to the screen, and it took some practice to just sit back and just calmly move my hand ever so slightly.

At one point, someone said, "If you were to play a game with this against someone using a mouse, they'd have no chance against you." I had to admit it was true.

I've been using a mouse and keyboard for gaming for almost as long as I've been a gamer. I've logged over 80 hours so far in Battlefield 2 and I have a level 60 World of WarCraft character. If somebody had tried to tell me before now that a better controller would come along, I would have laughed at them.

But it only took me 5 minutes with the Revolution controller to realize that I don't need to use a mouse ever again.

Let's take a first-person shooter as an example. With a flick of the wrist, you can completely change your aim point from one corner of the screen to the other. Changing your aim point that way would require you to move a mouse all the way across a gamepad and could potentially take up to several seconds of pushing on a thumbstick with a standard console game controller.

Add to that the fact that the controller can correctly interpret roll (rotation of the controller clockwise and counterclockwise) and movement toward the screen or away from it, and you start to get an idea of the universe of new gameplay possibilities that Revolution games will be able to explore.

Gizzard: I would worry that if its in any way sloppily implemented, it will suck bigtime.

No worries in that category. If there was any sloppiness whatsoever, I didn't see it.

I do not expect to be using any other controllers ever again once the Revolution comes out.

The Angriest Smurf: This is cool as a novelty, but how does this lend itself to extended play sessions?

Try it yourself. Then see if you can still call it a novelty.

Trust me, I was very skeptical going into this. That skepticism is gone.

Could you imagine playing an FPS for over an hour with this without your hands getting tired?

Hell yeah, brother.

I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.

When you take into account that the Revolution controller is very light (it seemed to me a bit lighter than I'd expect a TV remote of the same size) and that it's basically effortless to play with it, extended play sessions are a non-issue.

"It played far better than the original controls. Turning and aiming were instantaneous. Control was absolutely precise. " - Hier von gehe ich aus... endlich weg mit der Scheiss normalen Maussteuerung :D
 
Ich frage mich seit gestern wie man Metroid Prime 2 mit der neuen Steuerung spielen will. Mir fehlen dann immer 2 Tasten (z.B um Raketen abzufeuern oder Morphball modus).
Ich würde gerne die gesamte Tastenbelegung wissen.

Ansich hört es sich aber nicht schlecht an.
Hab jetzt den artikel nur überflogen. ^^
 
aber die frage is ob man dem typen trauen kann...
es klingt auf jeden fall super und macht mich noch schärfer auf den controller...
der typ könnte aber doch ein faker sein oder?
 
omg ich hab grade gar nicht gemerkt dass das englisch ist.
Aber hört sich sehr verständlich an.

Kernaussagen:

- Findet es wesentlich besser als Maus
- Findet die steuerung besser als MP auf dem Cube
- Gespielt mit dem Nunchaku COntroller

und sowas eben.
 
I often play Battlefield 2 for up to 3-4 hours in an evening (yes, I'm an addict), and after 10 minutes with the Revolution I'm ready to throw my mouse out the window for good.

Der Rev-Controller gefällt mir immer mehr :D
 
oh man nur weil irgendeine Made das in einem Forum geschrieben hat ...

Solche Beiträge sind genauso wahr wie all die Ex-Nintendo Mitarbeiter,oder Angestellte anderer Firmen aus der Spieleentwicklung,die in Foren vorab über den Revo geschrieben haben - ich sag nur Visor oder Wärmesensor.
 
brsrk schrieb:
oh man nur weil irgendeine Made das in einem Forum geschrieben hat ...

Solche Beiträge sind genauso wahr wie all die Ex-Nintendo Mitarbeiter,oder Angestellte anderer Firmen aus der Spieleentwicklung,die in Foren vorab über den Revo geschrieben haben - ich sag nur Visor oder Wärmesensor.

kann sein, kann aber auch wahr sein.

hört sich zumindest wahr an.
 
hört sich schon nicht schlecht an, aber PC entwickler wollen keine innovative steuerung, sondern gute technik!
 
solid2snake schrieb:
hört sich schon nicht schlecht an, aber PC entwickler wollen keine innovative steuerung, sondern gute technik!

Da ist in der Tat was dran. Sie favorisieren sowieso keine Eingabegeräte, denn Maus + Tasatatur bleiben das Maß der Dinge für sie. Auch wenn beide Geräte nie für Spiele konzipiert wurden. Es gibt da draußen ganz andere Leute, die es auf den Revo abgesehen haben und der Revo braucht in erster Linie keinen starken PC-Support, sondern interessante und spannende Spiele. Und die kann man erwarten. :)
 
Habt ihr bemerkt, dass Wario Ware DS in Japan immer noch auf Platz 35 ist?! Der Revo könnte wirklich sehr erfolgreich werden in Japan, wegen solchen "merkwürdigen" Spielen...
Ich denke auch, dass der Revo auf der ganzen Welt sehr erfolgreich werden könnte (ob er Marktführer wird lass ich mal aussen vor, ich will nicht wieder sinnlose 10 Seiten voller Basher und ihren Bashes :shakehead: ):

Japan: Verrückte Spiele (Angeln, Wario Ware, Tamagotchi usw.)
USA: PC-Ports=Strategiespiele [?] Ego-Shooter und Sportspiele
Europa: Ego Shooter

Und überhaupt sind [fast] alle vom Revo Controller begeistert.
 
Das waren sie von der Dreamcast auch... Es gehört noch mehr dazu, wie z.B. eine konsequente Vermarktungsstrategie, ein ordentlicher 3rd-Party-Support und geniale Spiele. Bei letztem Punkt mach ich mir keine Sorgen, bei den anderen beiden Punkten wird die Zeit zeigen, was da los ist. Aber ich bin positiv eingestellt, das wird schon. :)
 
Riptor schrieb:
Das waren sie von der Dreamcast auch... Es gehört noch mehr dazu, wie z.B. eine konsequente Vermarktungsstrategie, ein ordentlicher 3rd-Party-Support und geniale Spiele. Bei letztem Punkt mach ich mir keine Sorgen, bei den anderen beiden Punkten wird die Zeit zeigen, was da los ist. Aber ich bin positiv eingestellt, das wird schon. :)

genauso sehe ich das auch :goodwork:
freu mich aber wie ein schnitzel :)
 
Das Nintendo of Amerika und NOJ eine geile Marketingstrategie haben werden ist wohl klar. Aber wie es bei NOE aussieht. Da müss mer erst noch schaun. Beim DS wars ja schon mal ein Vortschritt.
 
quirl schrieb:
Das Nintendo of Amerika und NOJ eine geile Marketingstrategie haben werden ist wohl klar. Aber wie es bei NOE aussieht. Da müss mer erst noch schaun. Beim DS wars ja schon mal ein Vortschritt.

ich hab bis heute keinen einzigen DS werbespot gesehen.
(aber ich weiß, es gab anscheinend wirklich welche)
 
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