ArthurDent
L14: Freak
Dank den Scans dürften jetzt auch letztendlich die blöden Visor und 3d - Gerüchte aus der Welt sein. Gott sei Dank!
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ArthurDent schrieb:Dank den Scans dürften jetzt auch letztendlich die blöden Visor und 3d - Gerüchte aus der Welt sein. Gott sei Dank!

ArthurDent schrieb:Dank den Scans dürften jetzt auch letztendlich die blöden Visor und 3d - Gerüchte aus der Welt sein. Gott sei Dank!
"not to assign any personality to the main character. You are the hero in Red Steel and this is your adventure. The only backstory to the protagonist is that he is an american male who is engaged to a Japanese American woman name Myu. On the night that you are supposed to meet Myu's father for the first time, she is kidnapped from the psh Los Angeleles restaurant you're dining in. You quickly learn that her father is a Yakuza boss named Sato, who is in possesion of an important ceremonial katana. A younger, more ruthless Yakuza faction led by a man called Tokal attempted to steal the sword from Sato to shift the balance of power within the organization. Sato thwarted the attempt to steal the sword, but was mortally wounded in the attack. Tokal's men kidnap Myu in response, hoping to trade her life for the sword. But Sato refuses to hand over the sword to Toakl, instead giving it to you, with the instructions to use it to find his daughter. Sato dies soon after diving you the sword, leaving you all alone and untrained against Tokal's men. Armed with the katana and a selection of firearms, you myst follow Myu to Japan and defeat Tokal, but first you must gain the skills necessary to confront him. According to --- the first third of the game will be more brutal by necessity. When you are first learning to use the Revolution controller, you will be less precise and --- (blurry and cuts off)
"a series of headshots, it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy's hands. I mnay situtations, there wil be a higher-ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy, you will be rewarded. as it always takes more skill to spare a life than to take it. Freeze shot adds a lot of dpeth to the gunplay and is a natural fit for the Revolution controller, but isn't the only way that Red Steel adds spice to the combat. After all, why would you carry a sword through a game if you couldn't use it? Although the majority of Red Steel's gameplay will stress ranged combat, there will be times you need to get up close and personal. You can switch to the sword at any time, and if you can get close enougn to an enemy, you can use it for on-hit stealth kills. In other moments, you'll find yourself locked into intense one-on-one sword duels. Any time you take on an enemy with a sword of his own, you'll need to take yours out right away, or his blade will make short work of you. Swinging the Revolution controller in front of you, you will see the sword onscreen (cut off)"
Hmmm, ist das Spiel schon offiziell? Ich meine, woher stammen die Scans? Hat Ubi Soft dazu was gesagt? Wie konnte jemand die Bilder einfach so veröffentlichen und dann noch 3rd party?Rastafari schrieb:"not to assign any personality to the main character. You are the hero in Red Steel and this is your adventure. The only backstory to the protagonist is that he is an american male who is engaged to a Japanese American woman name Myu. On the night that you are supposed to meet Myu's father for the first time, she is kidnapped from the psh Los Angeleles restaurant you're dining in. You quickly learn that her father is a Yakuza boss named Sato, who is in possesion of an important ceremonial katana. A younger, more ruthless Yakuza faction led by a man called Tokal attempted to steal the sword from Sato to shift the balance of power within the organization. Sato thwarted the attempt to steal the sword, but was mortally wounded in the attack. Tokal's men kidnap Myu in response, hoping to trade her life for the sword. But Sato refuses to hand over the sword to Toakl, instead giving it to you, with the instructions to use it to find his daughter. Sato dies soon after diving you the sword, leaving you all alone and untrained against Tokal's men. Armed with the katana and a selection of firearms, you myst follow Myu to Japan and defeat Tokal, but first you must gain the skills necessary to confront him. According to --- the first third of the game will be more brutal by necessity. When you are first learning to use the Revolution controller, you will be less precise and --- (blurry and cuts off)
"a series of headshots, it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy's hands. I mnay situtations, there wil be a higher-ranking enemy who commands the others in the area. By defeating him and sparing his life, he will offer you his respect and help. The enemies he commands will surrender their guns and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy, you will be rewarded. as it always takes more skill to spare a life than to take it. Freeze shot adds a lot of dpeth to the gunplay and is a natural fit for the Revolution controller, but isn't the only way that Red Steel adds spice to the combat. After all, why would you carry a sword through a game if you couldn't use it? Although the majority of Red Steel's gameplay will stress ranged combat, there will be times you need to get up close and personal. You can switch to the sword at any time, and if you can get close enougn to an enemy, you can use it for on-hit stealth kills. In other moments, you'll find yourself locked into intense one-on-one sword duels. Any time you take on an enemy with a sword of his own, you'll need to take yours out right away, or his blade will make short work of you. Swinging the Revolution controller in front of you, you will see the sword onscreen (cut off)"
Quelle:
www.joystiq.com
Siskarad schrieb:Naja soooo toll siehts auch nicht aus! Dass es besser als Gamecube Grafik wird war ja wohl jedem klar! Und wie ettwas bessere Gamecube Grafik sieht es auch nicht aus!
Aha, danke. Hat mich irgendwie gewundert, dass so aus dem nichts so etwas kommt. Hatte eher erwartet, dass etwas von N kommt (MP3)Breac schrieb:HiPhish, das Spiel ist offiziell und war vormals als Project Katana gerüchteweise in Entwicklung.
Leon.S.Kennedy schrieb:Siskarad schrieb:Naja soooo toll siehts auch nicht aus! Dass es besser als Gamecube Grafik wird war ja wohl jedem klar! Und wie ettwas bessere Gamecube Grafik sieht es auch nicht aus!
es spielt grafisch in der liga wie ein condemned oder pdz imo
Siskarad schrieb:Leon.S.Kennedy schrieb:Siskarad schrieb:Naja soooo toll siehts auch nicht aus! Dass es besser als Gamecube Grafik wird war ja wohl jedem klar! Und wie ettwas bessere Gamecube Grafik sieht es auch nicht aus!
es spielt grafisch in der liga wie ein condemned oder pdz imo
Naja nicht wirklich. Gut die 4 Screenshos scheinen alle an der gleichen Stelle entstanden sein , aber von Lichteffekten und co sieht man eigentlich garnichts...


Siskarad schrieb:ihr und eure Retro Studios, so toll sah Metroid Prime auch nicht aus![]()

Knarren, Granaten und Schwerter...vll. noch mehrTingel Tangel Bob schrieb:gibts eigentlich nur eine Knarre?
will auch mg's![]()
