- All the languages will be present on the same disc, for example you could buy the game in america, and have japanese/german/italian/spanish/etc. voices.
-Insomniac plans on using blu-ray to the fullest, like including all languages like mentioned above on one worldwide disc (saving the company money), emphasizing not hearing the same voices (such as soldier dialog)/animations over and over, not down sampling audio, etc.
- The player will be able to include/understand the language of extraterrestrial starting from a certain point of the play.
- The killed enemies will not disappear, their bodies will remain on the ground. So if you leave an area and come back later the bodies will still be there.
- The 6 axis function of PS3 will be used many ways that are being kept secret right now, but gave one example of being able to shake the controller to get a monster off of you.
- There are indeed building sized monsters. In one example PSM tested, there was the giant spider from the e3 2005 trailer. Soon humans came into play with there own mechanical spider to fight it in the scene. Almost "Godzilla vs Mecha-godzilla" like.
- plans of using the hard drive, though it did not say any specific examples
- main character is nathan hale, and will have backup intellegence from rachel parker. (full bio's in article, covering the backstory and how they get into the situation)
-war of the worlds type creatures seen throwing humans hundreds of feet down in holes in the PSM playtest
-you can sneak up behind the aliens. having the flashlight on may alert the creatures that you are there.
-in mp, melee damage takes about half your life away, two hits and all of your life. one hit from behind you will take all of your life also.
-theres a part where proximety mines come out and hover over the ground a random height. you must duck or jump over the shrapnel sent your way depending on the height of the mine.
-"howlers"... man sized dog beasts with huge jaws would tackle soldiers to the ground
-rag doll death animations. for example, in their test a sniper alien was shot down over a balcony getting his foot caught on the way down, hanging there.
-hero moments, chances to save your comrades from up close attacks. many different scripted animations to make you feel like a champ if you save the victim.
-cut scenes will be black and white like the concept art shown before, but actually realtime graphics...then they will seamlessly fade into the gameplay. (described as gritty black+white photos that fade into full motion scenes which lead directly into gameplay.)
-no word if the game will be shipped with a headset or offered outside the game, or bundled with the console.
-weapons: MSA2 carbine, Rossmore 236, Bullseye (taging gun), Auger(energy weapon that shoots through solid objects, or can be used as a sheid w/ secondary fire), M54 Law (shoot a missle that you can guide with a laser almost hl2 like, but you can freeze the missile in the air and fire off mini missles using alt fire), Sapper (shoots small globs that you can pile up into any shape you want, shooting the glob will set off a chain reaction of explosions), grenades (normal, and hedgehog grenades). More weapons not yet known also (they say this list is only half of the known weapons). Mentioned you can man a turret and spray down enemies.