Rocky
L16: Sensei
- Seit
- 23 Feb 2008
- Beiträge
- 10.812
Paar Previews:
Gamescom: Resistance: Burning Skies Lights Up Vita
http://ps3.ign.com/articles/118/1188272p1.html
Resistance: Burning Skies Hands-On Preview
http://gamescom.gamespot.com/story/...ds-on-preview/?tag=updates;editor;all;title;3
Resistance: Burning Skies May be The Answer to Portable Shooters
http://www.1up.com/previews/resistance-burning-skies-answer-portable-shooters
Gamescom: Resistance: Burning Skies Lights Up Vita
Other familiar aspects make their return in Vita's iteration of Resistance. The weapon wheel is here, and you can use the front touch screen to make your selections, or the analog sticks and face buttons. Grey Tech can be used to upgrade your weapons, as was proven when Riley stumbled upon some during my demo, using it to upgrade his Chain Gun, making it an even more devastating weapon.
But there are new features here too, including the ability to cook and throw grenades by using the touch screen, giving you pinpoint accuracy with explosives rarely seen in an FPS. There's even an automated cover mechanic that lets you use the face buttons or Vita's SixAxis, whichever is more comfortable for you.
We've known about Resistance on Vita since the device was announced, and we even had a couple of screenshots to prove its existence. But the revelation that the game was indeed a first-person shooter was exciting, and the fact that it played so fluidly during my demo was icing on the cake. It doesn't appear that Burning Skies is anywhere close to finished, and the game could certainly use some polish in the meantime (most noticeably in terms of how the game ran), but playing Vita and using it like a Dual Shock controller was exciting, especially when so many other games are attempting to prove that Vita can do things differently than the PS3.
http://ps3.ign.com/articles/118/1188272p1.html
Resistance: Burning Skies Hands-On Preview
And then there are grenades, which are implemented in a really interesting way. You tap the icon and then drag it where you want it to land. The nice part is that you can cook grenades the more slowly you drag, which winds up being a very satisfying control mechanic--and we're not just talking about the violent jibbing that results from a well-aimed grenade.
Perhaps unsurprisingly, the beefy hardware inside the Vita makes for an eye-pleasing game. Burning Skies looks quite nice, though there's a noticeable difference in character from the moody and atmospheric Resistance 3. The aesthetic here is a bit more straightforward, though you do get the occasional look at the devastated New York skyline--especially in the level we played, which has you making your way through Ellis Island after it has been converted into a research center for the humans to study chimeran technology.
http://gamescom.gamespot.com/story/...ds-on-preview/?tag=updates;editor;all;title;3
Resistance: Burning Skies May be The Answer to Portable Shooters
At this year's E3, I had the misfortune of eagerly watching other gamers try out the PlayStation Vita hands-on, while missing out on the opportunity myself. So during Sony's Gamescom event, not only do I get to mess around with a Vita, but I do so with an impressive title like Resistance: Burning Skies. Any skepticism I have for the device is thrown away within the first five minutes of this demo. A portable first-person shooter with dual analog sticks? Yes, please.
My favorite use of the touch screen has to be the Cluster Fire Gun (CFG). It's a pretty elegant solution against multiple enemies -- a quick swipe of the finger over three targets and the CFG shoots them all simultaneously. Simon and the developers are toying with the idea of adjusting the final number at a later date. From what I can tell, there isn't a range limit on this weapon either; I manage to hit both someone up close and a Chimera hanging off a water tower in the background. The only drawback so far is how can sometimes be difficult to see if you correctly selected an enemy to kill, due to how small the cursor is and its light yellow hue.
For the most part though, I have the best time using the cover system as much as possible. It's extremely easy to tilt the screen forward to come out of cover and shoot whenever I want; moving the screen back to hide behind cover has become the best way I've used the sixaxis so far. Oh, and the fact that the cover system isn't sticky makes maneuvering much easier.
http://www.1up.com/previews/resistance-burning-skies-answer-portable-shooters