PSN PSN Games Part I

PSN: Eine Alternative zu PS3 Standard Games?


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Bionic Commando Rearmed offiziell angekündigt

Capcom hat das Remake des NES-Klassikers Bionic Commando offiziell angekündigt: Der Titel lautet Bionic Commando Rearmed, die Veröffentlichung ist für PS3 im PlayStation Store und Xbox 360 auf Xbox Live Arcade geplant.

Bionic Commando Rearmed ist ein eigenständiges Spiel und hat nichts mit dem - ebenfalls von Capcom - bereits angekündigten Bionic Commando (PS3, Xbox 360) zu tun: Allerdings schaltet man durch das Meistern bestimmter Teile von Bionic Commando Rearmed, neue Inhalte in Bionic Commando frei; ebenso erfährt man Geheimnisse über die Charaktere und Hintergrundgeschichte.

Wie im Original von 1988, setzt Capcom auf '2D Side Scrolling', Schießen und Action mit dem Greifhaken. Neben neuer Grafik und Waffen, soll es Online-Ranglisten und einen neuen Soundtrack geben. Ebenso ist ein Co-Op-Modus für zwei Leute geplant.

Release: Frühjahr 2008 (Europa)

Trailer: http://www.dailymotion.com/gamefront/video/x437f4_bionic-commando-rearmed-ps3-xbox-36_videogames



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Hm da spiele ich erstmal die Demo.
 
Die PEGI hat den Klassiker Klonoa in ihr Wertungssystem aufgenommen und wird wahrscheinlich bald im europäischen PSN-Store auftauchen.

klonoa.jpg


ps3blog.de


ich will endlich die psn cards :(

Klonoa war wirklich was Edles. Ein völlig unterschätzer Klassiker. Wäre ich im Besitz einer PS3 würde ich bei diesem Jump n Rn zuschlagen. Ist doch noch sehr von der alten Schule und schön liebevoll gemacht.
 
endlich einer hier der dieses game würdigt :)

das spiel hat es einfach drauf, egal ob vom gameplay, stil, musik...

ich freu mich schon auf das game!

bionic commando wird blind gekauft wegen co op!
 
Klonoa ist wunderschön! Das habe ich so gerne gespielt, sogar meine Schwester hat's damals durchgespielt. Teil 2 für die PS2 war auch spitze.
Wenn's kommt wird es sofort gekauft.

Bionic Commando ist auch total mein Geschmack.
 
Patapon-Spinoff?
It also seems like Sony's unique PSP game Patapon will have some sort of spin-off; rumor is something Patapon-related will pop up on the PlayStation Network
http://www.1up.com/do/newsStory?cId=3166681


Folgende PS1 Spiele dürften bald im PSn zu erwerben sein

01. Bust a Groove (Other/Music games)
02. Crash Bandicoot 3 (Action/Platform)
03. Colony Wars (Action/Platform)
04. Cool Boarders 2 (Sports/Extreme Sports)
05. Cool boarders 3 (Sports/Extreme Sports)
06. Destruction Derby 2 (Racing)
07. Devil Dice (Puzzle)
08. Everybody’s Golf (Sports/Golf)
09. Klonoa (Action/Platform)
10. Kurushi Final (Puzzle)
11. Motor Toon Grand Prix (Racing)
12. Namco Museum (Other/Mini game Collection)
13. Namco Museum 2 (Puzzle)
14. Namco Museum 4 (Puzzle)
15. Omega Boost (Action/Shooter)
16. Ridge Racer (Racing/Arcade Racing)
17. Ridge Racer Type 4 (Racing)
18. Rollcage (Racing)
19. Spyro: Year of the Dragon (Action/Platform)
20. Tekken 2 (Fighting/Beat-Em-Up)
21. Tekken 3 (Fighting/Beat-Em-Up)
22. Twisted Metal (Racing)
23. Vib Ribbon (Other/Music games)
24. Wip3out (Racing/Futuristic Racing)
25. WipeOut 2097 (Racing/Futuristic Racing)
http://www.videogamesblogger.com/20...lassic-release-list-for-25-european-games.htm
 
Zuletzt bearbeitet:
nue PSN Releaseliste

has recently sent out a press wire detailing its planned game releases for the PAL region's PlayStation Network and PlayStation Store PC. This month of March will be seeing the release of PAIN, which was originally released in North America (NTSC) last November.

Several character packs are being planned shortly after the game lands. April will be the month of Elefunk, a game where your goal is to guide an elephant through treacherous terrain by building bridges.

Furthermore, Elefunk will come with three game modes - Time Attack, Puzzle, and Deconstruction mode. The merry month of May has been confirmed to be the time window for the PAL release of Echochrome, SCEJ's 3D puzzle platformer that's guaranteed to test your spacial awareness.

No details were mentioned regarding Echochrome for the PSP. Moving on to the PlayStation Store PC, Sony has announced that the PSP port of flOw will be coming this month (March). Ape Quest has also been confirmed for April, this title being the RPG spin-off of Japan's highly popular Ape Escape series of games.
http://ps3.qj.net/PSN-PAL-update-flOw-PSP-this-month-Echochrome-PS3-in-May/pg/49/aid/115071
 
Gibt es eigentlich ne Liste - aller im deutschen Store erhältlichen PSN Games ? Und wann erscheint endlich der Super Street Fighter 2 HD Remix ?
 
Novastrike von Tiki Games angekündigt

Tiki Games gibt die Entwicklung des Shooters Novastrike für das PlayStation Network bekannt, in dem der Spieler das Geschehen aus einer Draufsicht betrachtet. An Bord eines 'Scythe'-Fliegers ballert man sich durch sieben Levels, sammelt bis zu neun Extrawaffen, die sich in 3 Stufen aufrüsten lassen.

Man zerstört sowohl feindliche Flugeinheiten, als auch mobile Einsatzkräfte am Boden. Im Kampf gegen Bomber und Fliegerass erhält der Spieler Unterstützung von verbündeten Truppen, die in den Kampf eingreifen.

Im Laufe des Jahres sollen neue Inhalte zum herunterladen angeboten werden. Preis: TBA
Trailer: http://www.gametrailers.com/player/31643.html

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Nett solche Spiele mag ich.
 
neue Bilder zu Wolf of the Battlefield: Commando 3:



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Rocketman war nicht so besonders. Ich hoffe der Titel wird besser.

neue Bilder zu Super Street Fighter II Turbo HD Remix



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Die geben sich richtig Mühe. Sieht echt gut aus. Das habe ich früher stundenlang gespielt.

Capcom kündigt 1942: Joint Strike an

Infos:

Though Pac-Man and Donkey Kong kicked off the arcade revolution, it was top-down shooters such as Capcom's 1942 that got many hooked on videogames in the '80s. Capcom continues the revisitation of its classic library with the launch of a downloadable remake of 1942. Set to arrive on Xbox Live Marketplace and PlayStation Network this summer, 1942: Joint Strike takes the essence of the original series, slaps on impressive 3D graphics and adds 2-player online cooperative play to create a fresh take on the 24-year-old game.

1942: Joint Strike is fundamentally the same game we've seen before. It's still a top-down vertical shooter. Only now we get it in true widescreen, sans the "arcade bars" so often seen on digital remakes. And though the gameplay remains two-dimensional, the visuals are actually 3D. 1942 is a gorgeous game, even in its unfinished state. Though we saw a few occasions of slowdown, it's certainly a looker that is only going to get better over the next few months. Surprisingly, the slick new look of 1942 is outdone by the new musical score by Metal Gear composer Norihiko Hibinio. It's contemporary, but doesn't feel out of place amidst the fast-moving arcade action.

As a pilot in an "alternate world version" of WWII, your task is simple enough: make it to the end of the level without being blown apart by enemy planes, tanks, anti-air guns and battleships. It sounds easy enough, but there is a constant onslaught of gunfire that forces you to deftly maneuver your plane across the screen and perform loop-the-loops to avoid being hit.

Your arsenal begins fairly weak. You'll have your choice of plane and starting weapon, but it won't be enough to handle some of the enemies that come at you as you progress through a level. As you defeat enemies, new weapon options and upgrades scroll down the screen. Grab the weapon you prefer and put it to use. Each of the variations is effective, from the traditional three-pronged spread shot to the powerful laser. Hold the shoot button and you can charge attacks, though unless you are blasting some of the larger enemies, powering-up attacks tends to be an ineffective strategy. Ultimately it's your skill at avoiding shots and tapping the shoot button that will determine if you'll make it to the boss at the end of the stage.

The bosses are massive machines of war. In the first stage of the demo you take on the Bodan, a war plane that takes up nearly the entire screen. When the Bodan isn't firing off multi-directional missiles, it's releasing quadruplets of high-powered mines. The Bodan is somewhat of a lightweight boss though (on the default difficulty), but the second boss, the Dagmor tank is another story. This mighty tank has a deadly missile-spewing main turret and quartet of smaller machinegun turrets. It won't go down without a serious fight. The main turret will push you to the upper corners of the screen and then the machineguns pop out to tag you as you sweep back towards the bottom of the screen.

Fortunately, Joint Strike supports offline and online cooperatively play so that you and a buddy can take on the forces of evil as a team. This is where having full widescreen support becomes a plus, as it's easier to avoid cluttering the screen with your rain of fire. And as an added bonus, once you've powered up the meter by killing some enemies, you can perform Joint Strike attacks.

There are three different Joint Strike attacks, selectable between missions. The one we found useful was a chained lightning attack. With this tandem strike, you create a line of energy connecting your plane with your wingman. Anything that runs through this line of energy takes some serious damage. Work together and you can capitalize on the short time the strike is in effect. Do your own thing and you'll find the joint strikes far less effective.

Clearly 1942 was built for co-op play. But if you choose to play alone, the difficulty scales and you gain a slightly different weapon set to make up for the lack of joint strikes. Playing alone just doesn't seem that fun -- and besides, that's quite a lot of screen for one plane to cover. If you know you're going to have no one to play 1942 with, it may be time to invest in some cloning research.

We've seen a number of arcade games remade as digital downloads. Many have failed to properly upgrade the graphics, sound or gameplay. From our brief time with 1942: Joint Strike, it doesn't seem developer Backbone Entertainment has fallen into this trap. In fact, Joint Strike stands out as an example of how to reintroduce an arcade game to a modern audience.

1942: Joint Strike is expected to release simultaneously for XBLA and PSN this summer for $9.99 (800 Microsoft Points).



Trailer: http://uk.media.ps3.ign.com/media/142/14240367/vids_1.html

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Geil sogar mit Coop Modus.
 
Zuletzt bearbeitet:
neue Bilder zu Wolf of the Battlefield: Commando 3:



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Rocketman war nicht so besonders. Ich hoffe der Titel wird besser.

neue Bilder zu Super Street Fighter II Turbo HD Remix



---

Die geben sich richtig Mühe. Sieht echt gut aus. Das habe ich früher stundenlang gespielt.

Capcom kündigt 1942: Joint Strike an

Infos:

Though Pac-Man and Donkey Kong kicked off the arcade revolution, it was top-down shooters such as Capcom's 1942 that got many hooked on videogames in the '80s. Capcom continues the revisitation of its classic library with the launch of a downloadable remake of 1942. Set to arrive on Xbox Live Marketplace and PlayStation Network this summer, 1942: Joint Strike takes the essence of the original series, slaps on impressive 3D graphics and adds 2-player online cooperative play to create a fresh take on the 24-year-old game.

1942: Joint Strike is fundamentally the same game we've seen before. It's still a top-down vertical shooter. Only now we get it in true widescreen, sans the "arcade bars" so often seen on digital remakes. And though the gameplay remains two-dimensional, the visuals are actually 3D. 1942 is a gorgeous game, even in its unfinished state. Though we saw a few occasions of slowdown, it's certainly a looker that is only going to get better over the next few months. Surprisingly, the slick new look of 1942 is outdone by the new musical score by Metal Gear composer Norihiko Hibinio. It's contemporary, but doesn't feel out of place amidst the fast-moving arcade action.

As a pilot in an "alternate world version" of WWII, your task is simple enough: make it to the end of the level without being blown apart by enemy planes, tanks, anti-air guns and battleships. It sounds easy enough, but there is a constant onslaught of gunfire that forces you to deftly maneuver your plane across the screen and perform loop-the-loops to avoid being hit.

Your arsenal begins fairly weak. You'll have your choice of plane and starting weapon, but it won't be enough to handle some of the enemies that come at you as you progress through a level. As you defeat enemies, new weapon options and upgrades scroll down the screen. Grab the weapon you prefer and put it to use. Each of the variations is effective, from the traditional three-pronged spread shot to the powerful laser. Hold the shoot button and you can charge attacks, though unless you are blasting some of the larger enemies, powering-up attacks tends to be an ineffective strategy. Ultimately it's your skill at avoiding shots and tapping the shoot button that will determine if you'll make it to the boss at the end of the stage.

The bosses are massive machines of war. In the first stage of the demo you take on the Bodan, a war plane that takes up nearly the entire screen. When the Bodan isn't firing off multi-directional missiles, it's releasing quadruplets of high-powered mines. The Bodan is somewhat of a lightweight boss though (on the default difficulty), but the second boss, the Dagmor tank is another story. This mighty tank has a deadly missile-spewing main turret and quartet of smaller machinegun turrets. It won't go down without a serious fight. The main turret will push you to the upper corners of the screen and then the machineguns pop out to tag you as you sweep back towards the bottom of the screen.

Fortunately, Joint Strike supports offline and online cooperatively play so that you and a buddy can take on the forces of evil as a team. This is where having full widescreen support becomes a plus, as it's easier to avoid cluttering the screen with your rain of fire. And as an added bonus, once you've powered up the meter by killing some enemies, you can perform Joint Strike attacks.

There are three different Joint Strike attacks, selectable between missions. The one we found useful was a chained lightning attack. With this tandem strike, you create a line of energy connecting your plane with your wingman. Anything that runs through this line of energy takes some serious damage. Work together and you can capitalize on the short time the strike is in effect. Do your own thing and you'll find the joint strikes far less effective.

Clearly 1942 was built for co-op play. But if you choose to play alone, the difficulty scales and you gain a slightly different weapon set to make up for the lack of joint strikes. Playing alone just doesn't seem that fun -- and besides, that's quite a lot of screen for one plane to cover. If you know you're going to have no one to play 1942 with, it may be time to invest in some cloning research.

We've seen a number of arcade games remade as digital downloads. Many have failed to properly upgrade the graphics, sound or gameplay. From our brief time with 1942: Joint Strike, it doesn't seem developer Backbone Entertainment has fallen into this trap. In fact, Joint Strike stands out as an example of how to reintroduce an arcade game to a modern audience.

1942: Joint Strike is expected to release simultaneously for XBLA and PSN this summer for $9.99 (800 Microsoft Points).



Trailer: http://uk.media.ps3.ign.com/media/142/14240367/vids_1.html

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Geil sogar mit Coop Modus.
Also auf das 1942 Remake freue ich mich tierisch. Habe echon damals stundelnag die C64 Version gespielt^^
 
neue Artworks + Bilder:





noch mal der Link zu den Trailern, da bei mir die verlinkten von Dingo nicht funktionieren: http://www.gametrailers.com/game/5677.html

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Geil die Trailer, die erinnern mich an die guten alten Zeiten. Wie lange habe ich das mit einem Kumpel gezockt. Die überarbeitete Grafik gefällt mir auch super. Sieht man toll bei den Artworks das sie sich viel Mühe gegeben haben.
 
Capcom kündigt Plunder an

Hands-On:
Like any publisher that has been around for so many years, Capcom has been known to dip into its catalog of classic games with Xbox Live Arcade rereleases. But while timeless favorites, such as Street Fighter II, get most of the attention, Capcom is also working on some fresh material to bring to the digital distribution market. One of its new games we just had the chance to play was Plunder, a pirate-themed strategy game scheduled for release this summer.

Plunder can be described as a casual real-time strategy game with streamlined gameplay that places less emphasis on micromanaging and more on teamwork. In the game, you navigate the ocean on a hex-based grid in search of seaside towns to raid, enemy ships to destroy, and resources to collect. The towns on the map begin as neutral territories that can be taken over by your team. Once your team controls the majority of a map's towns, you win. A high level of teamwork is required because the villagers fight back, leaving you exposed to rival pirates you might encounter at any moment. If you were to raid each town with a teammate, the damage is halved because the villagers must then spread their fire across multiple ships.

Like most strategy games, there are resources to consider. Here, those resources are gold, wood, and rum (this being a pirate game and all). By collecting these items, you can upgrade your ship in one of three ways: increase the cannon damage, raise your nautical speed, or bolster your ship's armor. There's a definite rock-paper-scissors element to the upgrade system.

The big twist here is that these seas are awash with rival pirate factions. You can play on a single system with four players, but going online allows for up to eight at a time. You can then divide these players (and optional artificial intelligence ships) into teams of two or more. You'll need to adjust your strategy depending on the size of the map and number of players. In a small map, you'll frequently run into other players and engage in a cannon fight. In these cases, you'll need to focus on your health while making sure your team sticks together. On bigger maps, speed is more essential, and players can split up to cover more terrain.

Although there's a good amount of strategy and teamwork required, the game doesn't require much of you in terms of controls or mechanics. A lot of your actions are totally automated. When you sail up to a town or enemy ship, you'll automatically attack simply by occupying adjacent spaces on the hex-based grid. Once you've taken over a town, you simply stay in port until your health is refilled. The only time you're really pressing buttons is to signal where you want your ship to go and which upgrades to activate. The vast majority of the time, you're simply navigating a map, scouting locations, and talking strategy with a teammate.

In an effort to add replay value, the developers have decided to include a map editor to the game. We're told it's the same one used by the developer, Certain Affinity. Once you've created a map, you can share it online with friends.

Plunder is scheduled for release this summer on Xbox Live Arcade, PlayStation Network, and the PC. While no firm release date has been set, we do know the price will be $9.99 (or 800 Microsoft Points on XBLA).
Quelle: Gamespot



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Hört sich nicht schlecht an. Aber das viel auto. abläuft, hört sich wieder an das es für Casual-Gamer ausgelegt ist.

neue Bilder zu Bionic Command: Rearmed:



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Das Spiel interessiert mich nur wegen dem Coop.
 
Wow! Klingt ja doch sehr spaßig, finde ich! :goodwork:

Capcom hat es echt kapiert. Ich steh auf diese Downloadgames :D
 
Demnächst Pandemonium und Blood Omen: Legacy of Kain im PlayStation Network

20.03.08 - Der Jump'n Run-Klassiker Pandemonium Click Picture (PS, 1996) von Eidos wird demnächst im PlayStation Network in den USA angeboten. Das geht aus einer Prüfung der Altersfreigabe durch die ESRB hervor.

Auch das PlayStation-Actionspiel Blood Omen: Legacy of Kain (1996) von Eidos soll bald im PlayStation Network veröffentlicht werden. Release: TBA (USA)

gamefront.de

Endlich - wird auch Zeit für mehr Psone Games im Store :)
 
also kann die beiden jedem ans herz legen echt geniales game! hab beide als originale daheim...

wenn endlich die PSN-cards kommen werd ich mir aber populous nachkaufen!
 
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