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Tretton: The Past Indie Scene Has Saved the Games Indusry from a Pale Future

Sony continues to express importance for the indie developers with SCE America head Jack Tretton stating that the indie scene of the past decade is wholly responsible for saving the games industry from a pale future.

“Looking back, the fear was always that you’d have a few giant publishers making middle of the road games. But the opposite has happened,” he said while speaking with CNN Money.

“Thanks to independent developers and smaller studios, you have the Steven Spielbergs of our industry coming out of one- and two-man teams, out of university development projects, where somebody just has a really creative mind and they come out with a game that maybe doesn’t have $100 million, 300-person team polish but is absolute genius.”

For the longest time, the average gamer has confused indie games as something trivial. However, many fail to realize that games like Minecraft, Braid and Fez; which are in the spotlight nowadays, are also indie games.

Tretton then added that the power of indie developers is that they develop games outside the circles of what traditional publishers are offering.

“That bodes extremely well. You’ve got creativity flourishing. It’s great for the medium and validates that this is mainstream entertainment,” he said.

“It guarantees there’s going to be something for everyone.”

During the same interview, Tretton said that the PlayStation 4 received a positive reaction because Sony did its homework.



PS4: Mark Cerny Has Had 'No Negative Feedback' On DualShock 4

It seems everyone is a fan of Sony's new controller for the PS4.

Mark Cerny - the mind behind the PS4 - was at Develop this week to discuss the next-gen console from Sony and what makes the PS4 great.

Of particular interest is the controller which - judging by a lot of feedback from those that have had hands-on with it - is sounding like a considerable improvement over the controllers we have this generation.

In an interview, Mark Cerny revealed that - thanks to the collaborative efforts of his PS4 development team - the DualShock 4 has not had any negative feedback from those that have used it.

"The controller was a very, very broad collaboration that went out to the game teams and even some of the third-party teams," said Cerny. "We looked at everything we could put into the controller and solicited feedback from the teams on what we should include."

Cerny added that "first-person shooters are very important to us", and so he went to the key teams that make FPS games to ask for their feedback.

"We went to key teams who make the best of the best and we got their specific feedback on trigger springiness, concavity or convexity of joysticks and deadzones, and tuned the controller through a succession of prototypes to what it is today.

"The result is we showed at E3 and I did not hear – and it’s a tough audience – I did not hear any negative feedback about the controller."


Cerny suggested it was "vital to involve third parties" since first party developers had the "luxury" of developing for a single platform, with many of them craving "that extraordinarily high-level of complexity."

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Die PS4 erinnert mich irgendwie an die PS2 vom Design^^

Aber ich fand jede PS Konsole auf ihre Art schön :goodwork:
 
Sony scheint mit der PS4 wirklich ein unglaublicher Aufstieg zu gelingen :D
 
Weil in diesem kleinen Gerät ja auch locker noch eine 3,5" Platte Platz hat. Also ehrlich...

Das dürft wohl klar sein, aber ich denke die Frage zielte vielleicht auch eher in die andere Richtung ab. Es kann ja auch sein, das Sony die Baugröße/Packdichte der Elektronik schon so verkleinert/knapp kalkuliert hat, dass vielleicht auch nur 1,8" Platten passen könnten. :nix:

Ich habe für die PS3 zwar noch keine Platte tauschen müssen, aber auch dort muss man wohl darauf achten, dass selbst die 2,5" HDD eine bestimmte Bauhöhe nicht überschreitet.
 
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