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Der hats echt drauf 

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Sony continues to express importance for the indie developers with SCE America head Jack Tretton stating that the indie scene of the past decade is wholly responsible for saving the games industry from a pale future.
“Looking back, the fear was always that you’d have a few giant publishers making middle of the road games. But the opposite has happened,” he said while speaking with CNN Money.
“Thanks to independent developers and smaller studios, you have the Steven Spielbergs of our industry coming out of one- and two-man teams, out of university development projects, where somebody just has a really creative mind and they come out with a game that maybe doesn’t have $100 million, 300-person team polish but is absolute genius.”
For the longest time, the average gamer has confused indie games as something trivial. However, many fail to realize that games like Minecraft, Braid and Fez; which are in the spotlight nowadays, are also indie games.
Tretton then added that the power of indie developers is that they develop games outside the circles of what traditional publishers are offering.
“That bodes extremely well. You’ve got creativity flourishing. It’s great for the medium and validates that this is mainstream entertainment,” he said.
“It guarantees there’s going to be something for everyone.”
During the same interview, Tretton said that the PlayStation 4 received a positive reaction because Sony did its homework.
It seems everyone is a fan of Sony's new controller for the PS4.
Mark Cerny - the mind behind the PS4 - was at Develop this week to discuss the next-gen console from Sony and what makes the PS4 great.
Of particular interest is the controller which - judging by a lot of feedback from those that have had hands-on with it - is sounding like a considerable improvement over the controllers we have this generation.
In an interview, Mark Cerny revealed that - thanks to the collaborative efforts of his PS4 development team - the DualShock 4 has not had any negative feedback from those that have used it.
"The controller was a very, very broad collaboration that went out to the game teams and even some of the third-party teams," said Cerny. "We looked at everything we could put into the controller and solicited feedback from the teams on what we should include."
Cerny added that "first-person shooters are very important to us", and so he went to the key teams that make FPS games to ask for their feedback.
"We went to key teams who make the best of the best and we got their specific feedback on trigger springiness, concavity or convexity of joysticks and deadzones, and tuned the controller through a succession of prototypes to what it is today.
"The result is we showed at E3 and I did not hear – and it’s a tough audience – I did not hear any negative feedback about the controller."
Cerny suggested it was "vital to involve third parties" since first party developers had the "luxury" of developing for a single platform, with many of them craving "that extraordinarily high-level of complexity."
ich hoffe du bist eine frau.![]()
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Nicht zu laut, sonst wird amiga noch auf mich aufmerksam :v:
Ist eigentlich schon bekannt ob in der PS4 wieder 2,5" Platten verbaut sind?
For us, it's key that each and every one of the companies working on PlayStation can come and talk to us at any time they want or need
schön langsam wird da trotzdem, für meinen geschmack, etwas zu dick in diese friede-freude-eierkuchen-richtung von sony aufgetragen.
Das kommt Dir nur so vor da die andere Seite einfach so richtig richtig mies ist![]()
Ist eigentlich schon bekannt ob in der PS4 wieder 2,5" Platten verbaut sind?
Weil in diesem kleinen Gerät ja auch locker noch eine 3,5" Platte Platz hat. Also ehrlich...