Sonys GDC Plan:
Tuesday:
Driving the Future of Innovation at Sony Computer Entertainment (Presented by Sony Computer Entertainment America)
Date: Tuesday, March 18
Speaker: Richard Marks, Anton Mikhailov,
Shuhei Yoshida
Time: 5:45pm-6:45pm
Format: Sponsored Session
The Future of Localization Testing
Tuesday, March 18 | 10:00am-10:25am
Speaker: Nadine Martin (Sony Computer Entertainment Europe)
Format: Session
Track: Localization Summit
Audio Bootcamp: Intro/Sound Design
Tuesday, March 18 | 10:00am-11:00am
Speaker: Garry Taylor (Sony Computer Entertainment Europe)
Format: Tutorials & Bootcamps
Track: Audio
Level Design in a Day: The Last of Us: Casting Shadows
Tuesday, March 18 | 3:00pm-4:00pm
Speaker: Elisabetta Silli (Naughty Dog)
Format: Tutorials & Bootcamps
Track: Design, Production
Wednesday:
The Next-Gen Dynamic Sound System of Killzone Shadow Fall
Wednesday, March 19 | 11:00am-12:00pm
Speakers: Andreas Varga (Guerrilla Games), Anton Woldhek (Guerrilla Games)
Format: Session
Track: Audio
The Visual Effects of inFAMOUS: Second Son
Wednesday, March 19 | 2:00pm-3:00pm
Speaker: Matt Vainio (Sucker Punch)
Format: Session
Track: Visual Arts
Sucker Punch's Performance Capture for inFAMOUS: Second
Son
Wednesday, March 19 | 3:30pm-4:30pm
Speaker: Spencer Alexander (Sucker Punch)
Format: Session
Track: Visual Arts, Programming
Taking Killzone Shadow Fall Image Quality into the Next
Generation
Wednesday, March 19 | 5:00pm-6:00pm
Speaker: Michal Valient (Guerilla Games)
Format: Session
Track: Programming, Visual Arts
Surface Tension: Liquid Effects in The Last of Us
Wednesday, March 19 | 5:35pm-6:00pm
Speaker: Eben Cook (Naughty Dog)
Format: Session
Track: Visual Arts
Moving the Heavens: An Artistic and Technical Look at the Skies of The Last of Us
Wednesday, March 19 | 5:00pm-5:25pm
Speaker: Keith Guerrette (Naughty Dog, Inc.)
Format: Session
Track: Visual Arts
The Last of Us: Human Enemy AI
Wednesday, March 19 | 5:00pm-6:00pm
Speaker: Travis McIntosh (Naughty Dog, Inc.)
Format: Session
Track: Programming, Design
Thursday:
A Context-Aware Character Dialog System
Thursday, March 20 | 10:00am-11:00am
Speaker: Jason Gregory (Naughty Dog)
Format: Session
Track: Programming, Audio
Aural Immersion: Audio Technology in The Last of Us
Thursday, March 20 | 10:00am-11:00am
Speaker: Jonathan Lanier (Naughty Dog, Inc.)
Format: Session
Track: Audio
Killzone Shadow Fall: Creating Art Tools for a New Generation (Presented by Autodesk)
Thursday, March 20 | 10:00am-11:00am
Speaker: Sander Van der Steen (Guerrilla Games)
Format: Sponsored Session
Track: Production
Unsynced: The Last of Us Melee System
Thursday, March 20 | 10:00am-11:00am
Speaker: Anthony Newman (Naughty Dog, Inc.)
Format: Session
Track: Design, Programming
Come Rain or Shine: Rain Postmortem
Thursday, March 20 | 2:30pm-3:30pm
Speakers: Yuki Ikeda (Sony Computer Entertainment/Japan Studio), Ken Suzuta (Sony Computer Entertainment/Japan Studio)
Format: Session
Track: Production, Design
Art Direction is Not Just Googling Images
Thursday, March 20 | 3:05pm-3:30pm
Speaker: Robh Ruppel (Naughty Dog)
Format: Session
Track: Visual Arts, Production
Ellie: Buddy AI in The Last of Us
Thursday, March 20 | 4:00pm-5:00pm
Speaker: Max Dyckhoff (Naughty Dog)
Format: Session
Track: Programming, Design
Engine Postmortem of inFAMOUS: Second Son
Thursday, March 20 | 4:00pm-5:00pm
Speaker: Adrian Bentley (Sucker Punch Productions)
Format: Session
Track: Programming
Opening a Creative Pandora's Box: Puppeteer Postmortem
Thursday, March 20 | 4:00pm-5:00pm
Speaker: Gavin Moore (Sony Computer Entertainment/Japan Studio)
Format: Session
Track: Design
In-Game and Cinematic Lighting of The Last of Us
Thursday, March 20 | 5:30pm-6:30pm
Speaker: Vivian Ding (Naughty Dog Inc.)
Format: Session
Track: Visual Arts
Friday:
The inFAMOUS: Second Son Particle System Architecture
Friday, March 21 | 10:00am-11:00am
Speaker: Bill Rockenbeck (Sucker Punch Productions)
Format: Session
Track: Programming, Visual Arts
Producer Bootcamp
TBD
Speakers: Ian Baverstock (Tenshi Ventures), Rod Fergusson (Black Tusk Studios), Laura Fryer (Epic Games), Ethan Levy (FamousAspect), Siobhan Reddy (Media Molecule), Larry Seal (EngagedLeadership), Ruth Tomandl (Monolith Productions)
Format: Tutorials & Bootcamps
Track: Production