PS4/XOne/PC Player Unknown's Battlegrounds

Patch Notes für Hotfix 10

Bug fixes
  • Fixed issue where player revival would continue despite interruption
  • Fixed repeating sounds from footsteps or when reloading Kar98k, Revolver, or Shotgun
  • Fixed issue where (B) and (Y) buttons remained active in gameplay while in the map view
  • Fixed issue where the parachute cable would not disappear following a landing in water
  • Fixed issue where the player could not cut the parachute cable when becoming stuck during landing
Known Issues
  • Pressing the (B) button while in the Settings menu will cause the player to exit the plane
Patchgröße: 4,39 GB
 
PUBG Patch Notes für Update 11

Performance / Optimization / Stability
  • Implemented texture changes to improve graphical performance
  • Optimized vehicle profiles to improve framerate
  • Additional fixes to reduce crashes
UI/UX (Inventory)
  • The layout of the inventory has been improved, adding focal points to identify selected areas, a clearer button guide and tooltips
  • Improved selection of weapon slots and attachments – players can change the focus and selection by using the D-Pad
  • Quick scrolling has been added by using LT/RT buttons
Gameplay
  • A counter has been added to show the number of players remaining on the airplane
Cosmetic Items
  • Reminder to the community that the Varsity Jacket (also known as the PUBG5 jacket) announced last week will be rewarded to players after March 22nd 12:01AM. Look for it in your in-game inventory from March 22nd, inside the customization tab of the menu.
Bug Fixes
  • Fixed issue that caused players to hear footsteps when no other players were in the vicinity
  • Fixed an issue that prevented the blue zone from being displayed correctly
 
Ich bin bei Online-Spielen grundsätzlich etwas vorsichtig. Hat man hier als Normalo überhaupt eine Chance? Würde mich nicht als komplett unfähig betiteln, aber eben als jemand, der nicht häufig online zockt.
 
Zocke die Mobile-Version und dank Switch und Splatoon ziele ich extrem präzise mit Gyroaiming. Meine Gegner schauen eigentlich nur zu. Ich könnte einfach da stehe und sie würden mich nicht treffen. :uglylol:

Denke, die Leute werden mit der Zeit besser. Aber lustig ist es allemal.
 
das spiel läuft mittlerweile zwar einigermassen flüssig (xbox one x), allerdings ist es grafisch immer noch meilenweit hinter der pc version. zbsp. werden die bäume in einer distanz von ca. 30-40 meter zu hässlichen 2d bitmaps. so etwas sollte doch wirklich nicht sein. wo liegt eigentlich das problem? ist die xbox one x wirklich zu schwach um das spiel in einer anständigen qualität darzustellen? das kann ich einfach nicht glauben...
 
Am 19. April 2018 starten Free Play Days zum Titel - PUGB wird dann kostenlos spielbar sein.

Im Rahmen dieser Tage wird dann auch das PUBG5 Pack erhältlich sein - Das Pack beinhaltet ein Cap, ein Long-Sleeve-Shirt, hochgekrempelte Jeans und ein paar Hi-Top-Sneakers.
 
Habs mir mittlerweile geholt.
Über die Performance kann man nicht (mehr) sonderlich meckern. Beim anfliegen und im freien Fall wird die Framerate geringer.
Sobald man gelandet ist läuft das Spiel flüssig, jedenalls habe ich keine Einbrüche in Erinnerung.
Was jedoch gepatcht werden muss sind die manchmal langen Ladezeiten der Texturen und eine bessere Weitsicht wäre auch wünschenswert.
Zocke auf der One S.

Spielerisch machts laune und ich merke wie mein Puls höher wird sobald man auf Gegner trifft, vor allem wenn man zu dritt oder viert aus unterschiedlichen Entfernungen aufeinander trifft, oder man zusehen muss rechtzeitig ein Fahrzeug zu finden um in die Spielzone zu gelangen wenns zu Fuß nicht klappt.
Das Konzept schusssichere Kleidung, Zubehör und Waffen aufsammeln zu müssen welche nicht immer gleich zu finden sind bietet ein weiteres Spannungselement.

Leveldesign gefällt mir gut, die Wohnhäußer könnten schöner sein und sich mehr unterscheiden.
Berge, Hügel, bisschen Strand, Industriegebiete und Dörfer bieten genug Abwechslung für ein kompetitives MP-Game.

Gunplay läuft nicht so geschmeidig von der Hand wie bei Battlefield. Ka ob das realistischer ist. Es fühlt sich anders an macht aber laune.
Trefferfeedback müsste für meinen Geschmack deutlicher animiert werden.

Additionally, the developer says its working to improve armed and unarmed melee combat systems, and to make its parachuting system "more responsive and polished".
As for upcoming systems overhauls, there's the previously discussed limb and vehicle bullet penetration, as well as a reworking of the game's "entire TPP and FPP animation system" - which should allow for "smoother and more reactive" animations. Currently (and inexplicably) absent visual elements, such as animations for getting into and out of vehicles and changing seats, will hopefully make the cut too.


Bluehole also notes that a second, 8x8km, map is in the works. There's no more information on that yet, but it wants "to get this into your hands early in its development".

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Bin jedenfalls gespannt wohing die Reise mit PubG geht und wann die Neuen Maps released werden.
Sollten jedenfalls von der Mapgröße nicht kleiner werden.
 
Am 19. April 2018 starten Free Play Days zum Titel - PUGB wird dann kostenlos spielbar sein.

Im Rahmen dieser Tage wird dann auch das PUBG5 Pack erhältlich sein - Das Pack beinhaltet ein Cap, ein Long-Sleeve-Shirt, hochgekrempelte Jeans und ein paar Hi-Top-Sneakers.


Die Free Play Days sind heute gestartet und laufen bis zum 22.04.2018!


Achtung: Um das Angebot nutzen zu können müsst ihr Xbox Live Gold besitzen!
 
Xbox One Mai Update

Optimization / Stabilization
Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.

Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.
  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
  • The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
  • The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
  • Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
  • Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
  • Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
Contents

New map, ‘Miramar’ has been added.

Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST
  • Miramar is intentionally designed to provide a vastly different Battle Royale experience.
  • It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
  • The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
New items are available on Miramar.
  • R45 is a revolver handgun which is available as world spawn
    • It uses 45 ACP Ammo and up to six bullets can be loaded
    • Red dot sights can be equipped
    • Damage and accuracy rate is high and reload speed is faster than R1895
  • The Win 94 is a lever-action rifle
    • It uses 45 ACP Ammo and up to 8 bullets can be loaded
    • It can attach bullet loops
    • It inflicts severe damage and it is a mid-range weapon suitable for high level players.
  • The sawed-off is a small shotgun
    • It uses 12 gauge ammo and up to 2 bullets can be loaded
    • This shotgun can inflict severe damage and equips to the handgun slot in the inventory
  • A recolored version of the Ghillie suit has been added
New vehicles have been added on Miramar:
  • The mini bus is a six-seater on-road vehicle, available on Miramar only.
    • Its top speed and torque are low but it has strong durability
  • The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    • It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
  • The motorbike and buggy have new skins on Miramar
Gameplay Features
  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • Scopes have been changed to be more realistic:
    • Expanded all scopes’ field of view
    • Added a parallax effect when moving weapons quickly while ADS
    • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
  • Aim acceleration can now be turned off in settings.
  • Setting menu has been specially improved for Xbox platform.
  • Colorblind mode and other modes that could help the gameplay have been added.
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
  • Added new grenade hit effects and animations
  • ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.
Outgame
  • Lobby loading screen is now more clean.
  • Matchmaking can be started in the PLAY menu after selecting the game mode.
    • Map selection will be added soon
  • Matchmaking UI has been improved, allowing more pleasant entrance into the game.
  • REWARDS menu has been changed to STORE menu.
    • Go to CRATES in STORE menu to get crates.
    • Go to MY ITEMS in STORE menu to open the crates you obtained.
  • Game option settings can now be popped up.
  • Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
  • Lobby UI overall has been improved.
Bugfixes
  • Fixed an issue causing punching to slow down movement while sprinting
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
  • You can now freelook while automatically swimming forward in water
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
  • Fixed the problem preventing players from changing seats in vehicles
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
http://www.playbattlegrounds.com/main.pu
 
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