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Indiana Jones and the Great Circle is pitch-perfect archaeological adventuring​

Amazing open-world environs round out a tight, fun-filled adventure story.




Da ist ein Indiana Jones Review zu früh online gegangen. Liest sich soweit gut.
Phil Spencer mit Geldkoffer unterwegs.

Da war allerdings nur ArsTechnica drin :coolface:
 
Da ist ein Indiana Jones Review zu früh online gegangen. Liest sich soweit gut.

Kann nicht sein :coolface:

Phil Spencer mit Geldkoffer unterwegs.

Da war allerdings nur ArsTechnica drin
:coolface:

Fahr doch mal deinen Bethesda Hate zurück :ugly:
 

Indiana Jones and the Great Circle is pitch-perfect archaeological adventuring​

Amazing open-world environs round out a tight, fun-filled adventure story.




Da ist ein Indiana Jones Review zu früh online gegangen. Liest sich soweit gut.

The game did occassionally suffer some heavy frame stuttering

da ist es, ganz am ende die info. pc ruckel incoming!!

Jack Nicholson Yes GIF
 
Mal ein paar Auszüge aus dem Indy Review.

- Main quests are glorified fetch quests
Following the main story quests in each of these locales generally has you zigzagging across the map through a series of glorified fetch quests. Go to location A to collect some mystical doodad, then return it to unlock some fun exposition and a reason to go to location B. Repeat as necessary
- Side quests feel less compelling than main quests
While there's an attempt at a plot justification for each of these optional fetch quests, the ones I tried ended up being much less compelling than the main plot, which seems to have taken most of the writers' attention.
- AI seems pretty dumb during stealth and after getting discovered
When your sneaking skills fail you amid a large group of enemies, the best and easiest thing to do is immediately run and hide. For the most part, the enemies are incredibly inept in their inevitable pursuit; dodge around a couple of corners and hide in a dark alley and they'll usually quickly lose track of you. While I appreciated that being spotted wasn't an instant death sentence, the ease with which I could outsmart these soldiers made the sneaking a lot less tense.

Fistfights get old pretty quickly
You can spice things up a bit here by disarming and/or unbalancing your foes with your whip or by grabbing a wide variety of nearby objects to use as improvised melee weapons. After a while, though, all the fistfights start to feel pretty rote and unmemorable. The first time you hit a Nazi upside the head with a plunger is hilarious. The fifth time is a bit tiresome.

- Gun combat is serviceable but unexciting, with not a lot of cases to be used in
While you can also pull out a trusty revolver to simply shoot your foes, the racket the shots make usually leads to so much unwelcome enemy attention that it's rarely worth the trouble. Aside from a handful of obligatory sections where the game practically forces you into a shooting gallery situation, I found little need to engage in the serviceable but unexciting gun combat.

- "Really basic puzzles that are just an excuse to get to the next cutscene"

müssten die PCler eigentlich hassen, beim 24/7 Sony Cinematic Games ledern :banderas:

 
Mal ein paar Auszüge aus dem Indy Review.

- Main quests are glorified fetch quests

- Side quests feel less compelling than main quests

- AI seems pretty dumb during stealth and after getting discovered


Fistfights get old pretty quickly


- Gun combat is serviceable but unexciting, with not a lot of cases to be used in


- "Really basic puzzles that are just an excuse to get to the next cutscene"

müssten die PCler eigentlich hassen, beim 24/7 Sony Cinematic Games ledern :banderas:
Und, last but not least und darf nicht fehlen...

.. some heavy frame stuttering... :goodwork:
 
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