Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Becks schrieb:Für meinen Geschmack agiert Nintendo aber immernocht zu vorsichtig. Die sollten mal richtig auf die Kacke hauen und ihr ganzes Potential ausspielen (Online Pokemon, gutes Mario und Zelda zum Launch etc.) und nochmehr in Werbug investieren.
Aber wieso sollten sie? Bis jetzt läufts ja gut und so sind sich auf der sicheren Seite...
Pauli13 schrieb:Ist download und internet spielen kostenlos?
manyak schrieb:ich sags mal ganz pauschal..
ich will mit dem nrev wirklich ein neues spielerlebnis! genau wie mit dem ds!
eine ganz neue art und weise.. aber nicht diese abgehobenen simulator dinge da.. ich weiß auch nichtw ie es aussehen könnte..
vll findet N einen weg, spieler und spiel verschmelzen zu lassen...
sabber.. holodeck.. sabber..
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Zitat von neoseeker.com
Nintendo Revolution Controller Rumors Debunked... For Now
Leo Chan - Monday, June 27th, 2005 | 10:47AM (PST)
There's a gyroscopic controller patent out there, but it's for the GameCube
A patent updated by Nintendo last week covering a gyroscopic, tilt-sensitive controller technology have led to an interesting selection of rumors suggesting that the mystery behind the actual controller for Nintendo's upcoming Revolution is that much closer to being revealed. However, GameSpot has deduced from the patent diagrams that the chances of this being the case were quite slim:
"There's just one problem--the drawings filed with the patent clearly show a pre-SP [GameBoy Advance], (identified as "handheld game device 10" or "14") hooked up to a GameCube (identified as "game device 40"), as seen in Figure 1 of the patent illustrations. So Patent 6,908,388 is clearly not for the Revolution's controller, as GamesRadar at first claimed. In fact, the LCD screen and buttons it describes clearly belong to the GBA (Figure 2), not any futuristic hybrid of a Wavebird and DS. (Also, nowhere in the patent is touch-screen functionality mentioned.)"
That said, the article admits that the technology is different from the one already utilized in certain GBA games featuring tilt-sensitivity as a special feature. The patent clearly states that the technology uses physical, real-world movements on the part of the player to manipulate three-dimensional in-game objects by way of an "acceleration sensor" built into a GameCube controller or GBA peripheral.
In other words, the technology is indeed meant to control in-game objects on a television screen, but it's for the GameCube and not the Revolution. Of course, the patent is not necessarily proof that we will actually see such an acceleration sensor emerge for GameCube and/or GBA products/peripherals in the near future, but we wouldn't be surprised if Nintendo end up implementing this technology. If anything else, it could prove to be an interesting "test case scenario" to see just what can be used for the real Revolution controller.
As for the Revolution itself, GameSpot also writes that one new rumor (which hasn't been proven false... yet) points to a new possible launch date for the next-gen console. A teaser poster floating around the web hints that the Revolution will be bumped up to a March 2006 release, though it's unknown whether it will be for North America or Japan. Previous rumors have stated that the Revolution would launch in North America first in late 2006, followed by Japan shortly afterwards and Europe by Spring 2007.
Article Link: GameSpot
KennySX1 schrieb:Zitat von neoseeker.com
Nintendo Revolution Controller Rumors Debunked... For Now
Leo Chan - Monday, June 27th, 2005 | 10:47AM (PST)
There's a gyroscopic controller patent out there, but it's for the GameCube
A patent updated by Nintendo last week covering a gyroscopic, tilt-sensitive controller technology have led to an interesting selection of rumors suggesting that the mystery behind the actual controller for Nintendo's upcoming Revolution is that much closer to being revealed. However, GameSpot has deduced from the patent diagrams that the chances of this being the case were quite slim:
"There's just one problem--the drawings filed with the patent clearly show a pre-SP [GameBoy Advance], (identified as "handheld game device 10" or "14") hooked up to a GameCube (identified as "game device 40"), as seen in Figure 1 of the patent illustrations. So Patent 6,908,388 is clearly not for the Revolution's controller, as GamesRadar at first claimed. In fact, the LCD screen and buttons it describes clearly belong to the GBA (Figure 2), not any futuristic hybrid of a Wavebird and DS. (Also, nowhere in the patent is touch-screen functionality mentioned.)"
That said, the article admits that the technology is different from the one already utilized in certain GBA games featuring tilt-sensitivity as a special feature. The patent clearly states that the technology uses physical, real-world movements on the part of the player to manipulate three-dimensional in-game objects by way of an "acceleration sensor" built into a GameCube controller or GBA peripheral.
In other words, the technology is indeed meant to control in-game objects on a television screen, but it's for the GameCube and not the Revolution. Of course, the patent is not necessarily proof that we will actually see such an acceleration sensor emerge for GameCube and/or GBA products/peripherals in the near future, but we wouldn't be surprised if Nintendo end up implementing this technology. If anything else, it could prove to be an interesting "test case scenario" to see just what can be used for the real Revolution controller.
As for the Revolution itself, GameSpot also writes that one new rumor (which hasn't been proven false... yet) points to a new possible launch date for the next-gen console. A teaser poster floating around the web hints that the Revolution will be bumped up to a March 2006 release, though it's unknown whether it will be for North America or Japan. Previous rumors have stated that the Revolution would launch in North America first in late 2006, followed by Japan shortly afterwards and Europe by Spring 2007.
Article Link: GameSpot
schaf-_- schrieb:das mag heissen da es vlt nict 100%ig ist... trotzdem bleibt die idee nooch in meinem kopf.. will mein gyros ;(
Duncan schrieb:will mein gyros![]()
Also ja Gyros nehm ich auch und ne Portion Zaziki.
Master H schrieb:KennySX1 schrieb:Zitat von neoseeker.com
Nintendo Revolution Controller Rumors Debunked... For Now
Leo Chan - Monday, June 27th, 2005 | 10:47AM (PST)
There's a gyroscopic controller patent out there, but it's for the GameCube
A patent updated by Nintendo last week covering a gyroscopic, tilt-sensitive controller technology have led to an interesting selection of rumors suggesting that the mystery behind the actual controller for Nintendo's upcoming Revolution is that much closer to being revealed. However, GameSpot has deduced from the patent diagrams that the chances of this being the case were quite slim:
"There's just one problem--the drawings filed with the patent clearly show a pre-SP [GameBoy Advance], (identified as "handheld game device 10" or "14") hooked up to a GameCube (identified as "game device 40"), as seen in Figure 1 of the patent illustrations. So Patent 6,908,388 is clearly not for the Revolution's controller, as GamesRadar at first claimed. In fact, the LCD screen and buttons it describes clearly belong to the GBA (Figure 2), not any futuristic hybrid of a Wavebird and DS. (Also, nowhere in the patent is touch-screen functionality mentioned.)"
That said, the article admits that the technology is different from the one already utilized in certain GBA games featuring tilt-sensitivity as a special feature. The patent clearly states that the technology uses physical, real-world movements on the part of the player to manipulate three-dimensional in-game objects by way of an "acceleration sensor" built into a GameCube controller or GBA peripheral.
In other words, the technology is indeed meant to control in-game objects on a television screen, but it's for the GameCube and not the Revolution. Of course, the patent is not necessarily proof that we will actually see such an acceleration sensor emerge for GameCube and/or GBA products/peripherals in the near future, but we wouldn't be surprised if Nintendo end up implementing this technology. If anything else, it could prove to be an interesting "test case scenario" to see just what can be used for the real Revolution controller.
As for the Revolution itself, GameSpot also writes that one new rumor (which hasn't been proven false... yet) points to a new possible launch date for the next-gen console. A teaser poster floating around the web hints that the Revolution will be bumped up to a March 2006 release, though it's unknown whether it will be for North America or Japan. Previous rumors have stated that the Revolution would launch in North America first in late 2006, followed by Japan shortly afterwards and Europe by Spring 2007.
Article Link: GameSpot
Hab ich doch gleicgh gesagt, aber alle habens irgend wie überlesen und weiter kacke rausgelabert...
/ajk schrieb:und wo ist der gyros-effekt im GameCube Kontroller??? Hab ich noch nie gesehen.
"Thanks to its built-in Tilt Sensor, you actually get to roll Kirby in all directions by tilting your Game Boy Color backward, forward or side-to-side."