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Ja, ist selbst gemacht!
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Wo hast du das Bild her? Selbst entworfen?
Pfanne schrieb:ich rate dir zu 1und1 die haben zurzeit ein wunderschönes angeboht... mit wifi-router du zahlt irgendwie nur versand und insgesamt 30 im monat... falls es bei dir verfügbar is...
www.1und1.de
guck ma nach... kann ich nur wärmstens empfehlen... kannst ausserdem noch ne internettelefon flat holen ^^(wenn dus brauchst ^^hehe)
also schau da ma nen bisschen vorbei und informier dich
Ich hab es nun einen Monat gespielt, und auf Dauer wirds ziemlich langweilig! Die anfängliche Begeisterung ist verflogen und nu zock ich wieder DS... bin da vielleicht auch nur eine Ausnahme, meine Freunde zocken immer noch WoW und haben zurzeit auch kein anderes Thema :-(/ajk schrieb:Darum ist WoW auch so gut, da ist herzblut und phantasie dabei.
Sardello schrieb:Ich hab es nun einen Monat gespielt, und auf Dauer wirds ziemlich langweilig! Die anfängliche Begeisterung ist verflogen und nu zock ich wieder DS... bin da vielleicht auch nur eine Ausnahme, meine Freunde zocken immer noch WoW und haben zurzeit auch kein anderes Thema :-(/ajk schrieb:Darum ist WoW auch so gut, da ist herzblut und phantasie dabei.
Bandai will Revolution unterstützen
23.05.05 - Bandai plant nach einem Bericht der FujiSankei Business Nintendos Revolution-Konsole mit Software unterstützen.
Dadurch könnte auch Namco zu den Revolution-Software-Anbietern gehören, da das Unternehmen demnächst mit Bandai fusioniert; außerdem untersucht Namco, Spiele für alle drei Next Generation Plattformen anzubieten, um die größtmögliche Kundenbasis zu erreichen.
Wäre super, ich fand StarFox Assault nicht schlecht, vielleicht käme ja ein neues StarFox!Bandai will Revolution unterstützen
23.05.05 - Bandai plant nach einem Bericht der FujiSankei Business Nintendos Revolution-Konsole mit Software unterstützen.
Dadurch könnte auch Namco zu den Revolution-Software-Anbietern gehören, da das Unternehmen demnächst mit Bandai fusioniert; außerdem untersucht Namco, Spiele für alle drei Next Generation Plattformen anzubieten, um die größtmögliche Kundenbasis zu erreichen.
# The Truth Says:
May 21st, 2005 at 11:28 pm
How are you I am new to this forum and I had seen that a lot of people were wondering what the specs for the nintendo revolution are so I thought I would share some knowladge. I was on the Nintendo.com website at 2:36 am on 5/17/05 and these specs were posted at the bottom of the home page and they were completely gone by 2:48 everything below I copyed straight from the Nintendo.com website. Please do not criticize I just copyed and pasted from the webpage.
Nintendo Revolution
-HDTV-Projector (Supports all televisions)
-3D-Projection Display technology (3D Stereoscoping, headset optional and sold separately) (All games will be supported)
-Device that rips NES, SNES, N64, & GBA games and allows full graphics customization and customizable controls and physics.
- Complete Development Tool kit that allows full use of hardwares power. (Also works hand-in-hand with previous generation software ripper)
-Light gun signal scan technology (possibly not included in final build)
-Touch-pad controllers (Wireless, gyroscopic, allows innovative game handling and can mimic any desired control scheme)
-Wi-Fi connectivity enabled (completely free and fully realized online play)
- 5.1 Digital surround sound (final component similar to YSP-1 digital sound projector)
- 20 GB Hard Drive
- Dedicated Physics Chip
- IBM Broadway processor with synchronized 12-processing cores. Top clock speed: 5.2 GHz
- ATI Hollywood graphics chipset with dedicated dual 1.8 GHZ processing cores and up to 2 GB of dual channel SDRAM.
- Triple Dedicated AI chips
-Ability to be able to download and store NES, SNES, N64, and Custom Games in a and play in a virtual environment.
-600 MB GDDR3 RAM
All technology will be close together within a symbiotic architecture by a process called marrying which allows the hardware to absorb less power and function at an extremely faster rate. The architecture design is made by bonding and marrying Artificial Intelligence chips very close to 98% of the hardware. With the dev. Tool now included it will be the easiest console to develop for by far. The innovation in the technology was not meant to hinder or in any way leave behind a tried and true controller or gameplay scheme but to make it more interactive and the water cooler moments are represented in the whole experience and the world that you are playing in. For example: Have you ever been playing a game and stopped to see if the blades of grass were blowing independently? Now you can just blow on them to see them move!
Custom IBM Broadway CPU
-12 symmetrical cores running at 3.8GHz each
-8 hardware threads per core, 10 hardware threads total
-8 VMX-128 vector unit per core; 5 total
-680 VMX-128 registers per hardware thread
-5 MB L2 cache
CPU Game Math Performance
-110 billion dot product operations per second
Custom ATI Hollywood Graphics chipset
-dedicated dual 1.8 Ghz processing cores
-15 MB embedded DRAM
-48-way parallel floating point dynamically-scheduled shader pipelines
-Unified shader architecture
Polygon Performance
-200 billion triangles per second
Pixel fill rate
-26 gig samples per second filtrate using 4x MSAA
Shader performance
-870 billion shader operations per second
Memory
-600 MB GDDR3 RAM
-1.2 Ghz DDR
-Unified memory architecture
Memory Bandwidth
-34.2 MB/s memory interface bus bandwidth
-870 GB/s memory bandwidth to EDRAM
-62.4 GB/s front-side bus
Overall System Floating Point Performance
-43 Teraflops
Storage
-20 GB Hard Drive
-Blue-Ray disc drive
-Memory unit support starting at 64 MB
I/O
-support for 7 wireless game controllers
-support for 4 game cube controllers
-3 USB 2.0 ports
-2 memory unit slots
-slot for 512 MB of flash memory
Optimized for Online
-Wi-Fi Ready: 802.11 A, B and G
-completely free premium online service, customizable
-Built-in video camera ready
-voice activation and recognition online and offline
Digital Media Support
-Support for DVD-Video, DVD-ROM, DVD-R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, BLU-RAY, HD-DVD, JPEG PHOTO CD
-Stream media from portable music devices, digital cameras, Windows Pcs
-Rip music and games to NESVOLUTION hard drive
-custom playlists in every game
-Interactive, full screen 3D visualizes
HD projection game support
-All games supported at 16:9, 720p, 1080i, anti-aliasing
-standard-definition and high-definition three-dimensional and standard dimension video output supported
Audio
-Multichannel 5.1 surround sound output
-Supports 48KHz 16-bit audio
-400 independent decompression channels
-64-bit audio processing
-over 640 audio channels
System Orientation
-Stands vertically or horizontally
source: http://www.brokensaints.com/blog/?p=48
telefonmann schrieb:Mal ne technische Frage nebenbei: Ich will demnächst auf den DSL-Zug aufspringen und wollte mal fragen was nötig ist um später problemlos mit dem REV über WIFI ins Internet zu kommen. Ich kenn mich da leider nicht so aus. Ich will da nächstes Jahr nicht nochmal nachrüsten müssen. :-?
öööhhh irgendwie wirken die Specs sehr utopisch, wenn man dann noch die Größe der Konsole bedenkt dann ist das schon eine Sache der Unmöglichkeit!ArthurDent schrieb:Nen neues Starfox würde auch wohl ohne Namco kommen!
Ich habe gerade das hier gefunden:
# The Truth Says:
May 21st, 2005 at 11:28 pm
How are you I am new to this forum and I had seen that a lot of people were wondering what the specs for the nintendo revolution are so I thought I would share some knowladge. I was on the Nintendo.com website at 2:36 am on 5/17/05 and these specs were posted at the bottom of the home page and they were completely gone by 2:48 everything below I copyed straight from the Nintendo.com website. Please do not criticize I just copyed and pasted from the webpage.
Nintendo “Revolution”
-HDTV-Projector (Supports all televisions)
-3D-Projection Display technology (3D Stereoscoping, headset optional and sold separately) (All games will be supported)
-Device that rips NES, SNES, N64, & GBA games and allows full graphics customization and customizable controls and physics.
- Complete Development Tool kit that allows full use of hardware’s power. (Also works hand-in-hand with previous generation software ripper)
-Light gun signal scan technology (possibly not included in final build)
-Touch-pad controllers (Wireless, gyroscopic, allows innovative game handling and can mimic any desired control scheme)
-Wi-Fi connectivity enabled (completely free and fully realized online play)
- 5.1 Digital surround sound (final component similar to YSP-1 digital sound projector)
- 20 GB Hard Drive
- Dedicated Physics Chip
- IBM “Broadway” processor with synchronized 12-processing cores. Top clock speed: 5.2 GHz
- ATI “Hollywood” graphics chipset with dedicated dual 1.8 GHZ processing cores and up to 2 GB of dual channel SDRAM.
- Triple Dedicated AI chips
-Ability to be able to download and store NES, SNES, N64, and “Custom Games” in a and play in a virtual environment.
-600 MB GDDR3 RAM
All technology will be close together within a symbiotic architecture by a process called “marrying” which allows the hardware to absorb less power and function at an extremely faster rate. The architecture design is made by “bonding” and “marrying” Artificial Intelligence chips very close to 98% of the hardware. With the dev. Tool now included it will be the easiest console to develop for by far. The innovation in the technology was not meant to hinder or in any way leave behind a tried and true controller or “gameplay” scheme but to make it more interactive and the “water cooler” moments are represented in the whole experience and the world that you are playing in. For example: Have you ever been playing a game and stopped to see if the blades of grass were blowing independently? Now you can just blow on them to see them move!
Custom IBM “Broadway” CPU
-12 symmetrical cores running at 3.8GHz each
-8 hardware threads per core, 10 hardware threads total
-8 VMX-128 vector unit per core; 5 total
-680 VMX-128 registers per hardware thread
-5 MB L2 cache
CPU Game Math Performance
-110 billion dot product operations per second
Custom ATI “Hollywood” Graphics chipset
-dedicated dual 1.8 Ghz processing cores
-15 MB embedded DRAM
-48-way parallel floating point dynamically-scheduled shader pipelines
-Unified shader architecture
Polygon Performance
-200 billion triangles per second
Pixel fill rate
-26 gig samples per second filtrate using 4x MSAA
Shader performance
-870 billion shader operations per second
Memory
-600 MB GDDR3 RAM
-1.2 Ghz DDR
-Unified memory architecture
Memory Bandwidth
-34.2 MB/s memory interface bus bandwidth
-870 GB/s memory bandwidth to EDRAM
-62.4 GB/s front-side bus
Overall System Floating Point Performance
-43 Teraflops
Storage
-20 GB Hard Drive
-Blue-Ray disc drive
-Memory unit support starting at 64 MB
I/O
-support for 7 wireless game controllers
-support for 4 game cube controllers
-3 USB 2.0 ports
-2 memory unit slots
-slot for 512 MB of flash memory
Optimized for Online
-Wi-Fi Ready: 802.11 A, B and G
-completely free premium online service, customizable
-Built-in video camera ready
-voice activation and recognition online and offline
Digital Media Support
-Support for DVD-Video, DVD-ROM, DVD-R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, BLU-RAY, HD-DVD, JPEG PHOTO CD
-Stream media from portable music devices, digital cameras, Windows Pc’s
-Rip music and games to NESVOLUTION hard drive
-custom playlists in every game
-Interactive, full screen 3D visualizes
HD projection game support
-All games supported at 16:9, 720p, 1080i, anti-aliasing
-standard-definition and high-definition three-dimensional and standard dimension video output supported
Audio
-Multichannel 5.1 surround sound output
-Supports 48KHz 16-bit audio
-400 independent decompression channels
-64-bit audio processing
-over 640 audio channels
System Orientation
-Stands vertically or horizontally
source: http://www.brokensaints.com/blog/?p=48
Wer denkt sich so´n Mist aus? Allein dies: "12 symmetrical cores running at 3.8GHz each" ... Wenns allerding wahr wäre.. dann sollte Nintendo in den Heimcomputermarkt einsteigen.... bei der Hardware!