Coda
L15: Wise
- Seit
- 18 Dez 2006
- Beiträge
- 8.094
Ich frage mich echt warum hier genau die Leute den Cell verteidigen die sich überhaupt nicht für Technik interessieren. Ich brauch dazu auch nichts mehr sagen, wsippel und Mell@ce haben das eigentlich schon längs getan. Nur so viel:
Diese Geschichte betrift nicht nur die PS3, sondern auch die X360. Die Konsolen sind beide suboptimal designt worden, aber bei der PS3 nimmt das ganz andere Ausmaße an. Letztenendes ist der Grund dafür einfach wieder das liebe Geld.
Anandtech.com schrieb:We of course asked the obvious question: would game developers rather have 3 slow general purpose cores, or one of those cores paired with an array of specialized SPEs? The response was unanimous, everyone we have spoken to would rather take the general purpose core approach.
Citing everything from ease of programming to the limitations of the SPEs we mentioned previously, the Xbox 360 appears to be the more developer-friendly of the two platforms according to the cross-platform developers we've spoken to. Despite being more developer-friendly, the Xenon CPU is still not what developers wanted.
The most ironic bit of it all is that according to developers, if either manufacturer had decided to use an Athlon 64 or a Pentium D in their next-gen console, they would be significantly ahead of the competition in terms of CPU performance.
While the developers we've spoken to agree that heavily multithreaded game engines are the future, that future won't really take form for another 3 - 5 years. Even Microsoft admitted to us that all developers are focusing on having, at most, one or two threads of execution for the game engine itself - not the four or six threads that the Xbox 360 was designed for... In the end, the more multithreaded nature of these new console CPUs doesn't help paint much of a brighter performance picture - multithreaded or not, game developers are not pleased with the performance of these CPUs.
Diese Geschichte betrift nicht nur die PS3, sondern auch die X360. Die Konsolen sind beide suboptimal designt worden, aber bei der PS3 nimmt das ganz andere Ausmaße an. Letztenendes ist der Grund dafür einfach wieder das liebe Geld.



