Xbox360 Mass Effect

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ja habe ich schon einmal gesehen. hat mich bisher am meißten beeindruckt! wie geil ist das eigentlich? mich würde mal interessieren, ob die dialoge auch bei normalen npc´s, welche nichts mit der story zu tun haben so aufwendig inszeniert werden.

Ich denke mal, du kannst mit normalen NPC's auch über verschiedene Themen sprechen, ähnlich wie bei Oblivion und evtl. noch ein bisschen abwechslungsreicher, aber inszeniert wird nur das für die Story Relevante.
 
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würde auch den rahmen sprengen denke ich und ich kann mir vorstellen, dass es nerven würde, wenn zb. ein händlergespräch so lange dauern würde.
 
Das Dialogsystem find ich einfach sagenhaft. Endlich sind die Gespräche mal wirklich dynamisch und wirken wie aus einem Guss.

Damit ist Mass Effect den meisten Rollenspielen um Meilen vorraus.
 
so, ich werd mir jetzt morgen endlich mal das buch zulegen. will es unbedingt noch lesen, bevor das game erscheint. bin mal gespannt, wie es ist (also das buch) :)
 
Bin echt bissl geschockt, 90% "nur" :confused3:
Aber okay, mal weitere Wertungen abwarten...

Geschockt? Dann müsstest du ja von den aaa titeln der PS3 einen herzstillstand haben.
Wieso hast du sie verkauft und dir ne PS3 gekauft? Weil die mehr und bessere spiele hatte?
Kann ich nicht ganz nachvollziehen.
 
ok kurze blöde frage:
Wie heißt das Buch genau und bekomm ich das überall? würd das auch gerne haben und noch bevor ME kommt durchlesen. Von daher muss das schnell her :-P
 
Für mich würde sich mit Mass Effect & Bioshock eine Xbox 360 wirklich lohnen... Aber eins hindert mich dran: Ich hatte mal eine und hab sie verkauft, und wenn ich mir jetzt wieder eine holen würde... hätte so ein schlechtes Gefühl dabei^^

Für wie viel hast Du sie denn verkauft? Ich meine: Jetzt ist die Box doch schon wieder billiger und man bekommt noch ein paar Games dazu. Insofern hättest Du ja nicht wirklich ein schlechtes Geschäft gemacht, oder?
 
masseffect641280x760xu4.jpg
 
der User von Neogaf, der das spiel testen hat etwas geschrieben.
*willauchspieln* ;)


Sorry, sp0rsk trolled me so I had to throw out some filler.

If I had to rate the different aspects of the game, I would put it in this order:

1). Story/characters -- both of these play into each other and combined makes Mass Effect one of the most immersive RPGs ever made -- and think about it, RPGs are many things but they're not typically "immersive" like an action shooter. The characters are quite memorable, especially your own party, who do offer up exchanges with each other at random moments, but mostly when you're in elevators for some reason. But when it happens, it's pure gold.

I'm at the 23 or so hour mark and I'm still pretty obsessed. The story is very well done, although there is the occasional melodrama that doesn't quite click (actually, I'm only really referring to one scene in particular that was like suddenly seeing B movie quality acting and lamenting in what's been so far a triple-A experience -- I dunno, some of you may not have a problem with it).

There is so much rich characterization and dialogue and exposition in this game. Bioware is really not afraid of giving you a ton of backstory (all of it is optional, and if you do explore the satisfyingly meaty dialogue trees, you gain a small amount of XP as incentive) to a very interesting universe. There is so much I could say here, but it's hard without giving up some spoilers so I'll refrain.

2). Graphics and ambience (including soundtrack) -- The graphics continue to be fucking insanely next-gen, despite occasional problems with slowdown and tearing, something Gears of War didn't really have much of a problem with if memory serves correct.

One thing to note is that I am playing Mass Effect off a "green disc", which is a pre-retail DVD that is sent to journalists. Green discs load much slower than retail discs and they have contributed to some of the jerkiness I've experienced. We ran into the same problem with the greens we sent out for Forza 2 as well, to the point where we actually considered sending them discs they can install to their debug HDDs.

Anyway, the game is jaw-droppingly gorgeous, and like I said in my earlier posts, you really can't do the sort of ambitious space opera type of scripts (where you're staring at character's faces all day while they emote) without really good graphics that can express subtle emotion.

Another really nice thing about Mass Effect, and still amazing to me when I think about it is the fact that all of you will have a vastly different image of the game in your mind, simply based on your custom avatar charater's face. You do spend a lot of time staring at it, so my advice is to create a face you really like and one that you would like to see in an epic sci-fi movie or serial.

Personally, I really like my character Mako and when I think Mass Effect, I see Mako's face in my mind, much like others would see Master Chief or Sam Fischer's face in their mind when they think Halo 3 and Splinter Cell.

It's too bad the cover art for Mass Effect is so generic in terms of the leading character. He's just such a square-jawed Biff-type. In reality, the game, both visually and narratively, allows you so much leeway for customization, it makes the cover sleeve a little misleading. In fact, when I saw it earlier in this thread, it was almost jarring for me because that's not the Mass Effect I'm currently experiencing.

3). Combat System -- This aspect of the game will definitely be the most controversial. To put it in very rough terms, the action-oriented combat system in Mass Effect (and yes, it's very fast, very chaotic, and sometimes very unforgiving) is more fun, and works better than say, the melee (or ranged) combat system of Oblivion.

Strip away the stats and powers and modifiers and you've got a 3rd person shooter a la GRAW and it's pretty fun. Add in all the customization you can do and the character stats/evolution and party management/pausing action and you've got a pretty unique marriage of KOTOR and something like Gears of War (it's pretty obvious Bioware played a ton of Gears).

Right now, I'm playing a soldier class, and since I did quite a lot of "grinding" (i.e., random exploration of planets and leveling up by finding loot or killing enemies), my character is pretty handy with guns, allowing me to engage combat more like a straight shooter affair (take cover, pop out, fire off a volley, throw grenades). Meanwhile, I've got 2 "biotic" experts who use decent pistols but they're deadly with all these crazy powers. As soon as we get into a skirmish, these biotic guys are lifting fools and throwing them across the room and casting gravitational blackholes, etc. Anyway, the combo works.

There are two negatives about combat so far -- one of them you can workaround and the other doesn't happen that often but it's definitely noticeable.

First of all, since there's really no slowing down time or anything, combat is fast and furious and you will die often if you get gangbanged from all sides while your shields are down. This isn't that big a deal since, like a good shooter, every time you reload the game, the action happens differently and you learn various tactics depending on the layout of the room/environs to not get caught with your pants down again. The important thing to do is to save often -- as often as you would in any PC shooter or RPG. The other more annoying aspect of combat is the occasional framerate chug when the action gets insane, like there are 8-10 guys shooting you in the room, and your biotic characters are lifting enemies and furniture and all sorts of crap into the air with these crazy plasma effects AND you're firing like crazy, trying to survive. If you're a framerate whore, consider this your warning.

Anyway, I'm going to get back to the game now. It says volumes about the game at 23 hours in when I've got an unopened copy of COD4 on my desk and have no real desire to turn off Mass Effect.
:scan::scan::scan:
 
jo, gleich postet der darji wieder schlechte screens von dem im war thread :D
 
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