Mass Effect 3

Ich bin nach wie vor skeptisch, ob da wirklich auf das Feedback gehört wird, aber ich habe natürlich auch mal mitgemacht. Einziges Manko: Die Umfrage scheint fest davon überzeugt zu sein, dass ich den Multiplayer spiele. ;)

Danke für den Tipp, ich werde es weiterleiten:)

Edit es wird gefixt :)
 
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Zwei nett gemachte Mass Effect Movie-Trailer um die angespannte Stimmung mal ein bisschen aufzulockern :D

[video=youtube;0udREmT7zgE]http://www.youtube.com/watch?v=0udREmT7zgE[/video]

[video=youtube;-rF6o6yyad4]http://www.youtube.com/watch?v=-rF6o6yyad4[/video]

Ist im Moment recht ruhig geworden um ME3... Dabei dürste ich doch nach mehr! ^^ Vielleicht E³...?
 
Der Fanmade Trailer ist wirklich gut gemacht :goodwork:


Malukah hat auch noch ein Video zu ME gemacht. Vielleicht kennen sie einige schon durch ihre Skyrim Videos ;)

[video=youtube;re32xnyYP3A]http://www.youtube.com/watch?v=re32xnyYP3A&feature=plcp[/video]
 
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ME3-Umfrage: Zwischenergebnisse | ME3 survey: interim results

Unten findet ihr einige Tortendiagramme, die erste Zwischenergebnisse der Umfrage zeigen. Auf weitere (Zwischen-)Ergebnisse dürft ihr euch schon freuen. Denn die kommen auch bald! Zum Zeitpunkt der Zwischenauswertung hatten bereits 15.215 Besucher unserer Seite an der Umfrage teilgenommen. Das ist eine ganz schön große Zahl. Vielen Dank dafür! Und dran denken: Wer noch nicht abgestimmt hat, kann dies noch 2 Wochen lang tun!

In der Zeitspanne von Umfragebeginnt bis heute haben wir Zugriffe aus 61 Ländern registriert. In den Top 10 waren die USA, Deutschland, Großbritannien, Russland, Frankreich, Polen,Spanien, Schweden, Österreich und Italien.

Die Umfrage wurde über 1000 Mal bei Facebook geteilt und viele hundert Mal getwittert. Auf die Seite der Umfrage haben wir insgesamt (eindeutige) 24.239 Zugriffe verzeichnet.

Weitere Ergebnisse und Analysen gibt es bald.

http://www.masseffect-universe.de/comments--id-980.html
 
Unofficial Interview with Patrick Weekes at PAX
Okay, here is what I asked Patrick Weekes,
and his answers as best as I can remember them. I've paraphrased but
I'm doing my best to stick to what he said rather than introduce any
interpretation.

THESE ARE NOT DIRECT QUOTES.

-Is there still a setting to explore after the ending? Is everything ruined?

The setting is definitely not ruined. We still have a big, lively galaxy.

-Will
long-distance superluminal travel still be possible post-Ending? (will
Tali or Wrex or Garrus see their homeworlds again? Will everyone
starve?)

Galactic civilization will rebuild. The
mass relays were not necessary for interstellar flight. Remember, what
does it say in the Codex about the speed of ships? That's right, 12
lightyears per (day? hour? minute?). And that's only the cruising speed,
not the maximum speed.

People have never needed to research
basic FTL improvements before because they have mass relays. With the
relays gone, new technology will increase that speed. Additionally, the
element zero cores of the dead/controlled Reapers can be used to improve
FTL drives. http://fi.somethingawful.com/images/smilies/emot-siren.gifStarflight will continue using conventional FTL.http://fi.somethingawful.com/images/smilies/emot-siren.gif

-Why did Joker leave Shep behind?

Joker would never abandon Shep without a good reason. Hopefully this will be clear in the Expanded Cut.

-Why can EDI survive the Destroy ending?

We
argued a lot about this, I said that she was made of Reapertech and
should therefore be destroyed, but (unclear, don't remember - wish I'd
been able to ask a followup as his response doesn't make much sense)

-Did anyone on the Citadel survive?

Yes.
We would never, ever do anything that made the player feel, on replay,
that it would be better for everyone on the Citadel if they just died.
The Citadel has emergency shelters and kinetic barriers - even if it
blows up, millions might survive. http://fi.somethingawful.com/images/smilies/emot-siren.gif You should assume that everyone plot-important on the Citadel survived. http://fi.somethingawful.com/images/smilies/emot-siren.gif

-Is it better for Kelly Chambers if we talk her into suicide?

No, see above.

-Who wrote the death of Joker's sister?

I did! We intentionally did not connect the dots. We were very interested to see how fast gamers figured it out.

-Whose idea was it to make the Rayya fall out of the sky if you destroy the Quarian fleet?

Someone in the audio department, it was brilliant.

-Did the mass relays pull an Arrival and go supernova?

No, they didn't. (i'm paraphrasing here, please don't interpret this too hard) They overloaded, they didn't rupture. http://fi.somethingawful.com/images/smilies/emot-siren.gifWe
really didn't mean to imply that the whole galaxy had been destroyed.
People interpreted the ending in ways we really didn't expect. http://fi.somethingawful.com/images/smilies/emot-siren.gif

(Mr.
Weekes dropped a lot of hints that he really didn't like the ending. He
also said something that was almost 100% verbatim from the Penny Arcade
Forum post often attributed to him)

-Why did Legion pull a 180 from his Mass Effect 2 philosophy?

He
and the Geth were backed into a corner. They'd been made a lot dumber
by the attack on the Dyson swarm. There was no other choice for Geth
survival.

-What was up with the Rachni story? Why did we get railroaded?

Welcome
to game development. In some games (Alpha Protocol) they make a bold
choice where some decisions can knock entire missions out of the story.
At BioWare, we never want people to be locked out of content due to a
decision several games ago. We just didn't have the resources to do an
alternate for the Rachni mission, so we decided that the Rachni mission
could occur whether or not players saved the Queen.

-Why didn't (X squadmate from ME2) return?

There
was a very ugly month of development where we fought out who would
return. We knew we had to have a smaller cast so we could fit in more
squad banter. Eventually we decided to bring Garrus and Tali back, so
they could be squadmates in all three games. We also knew we'd have Vega
in order for new players to have someone dumber than they were.

I
was very resentful of Vega at first because I thought he was taking a
slot that could've gone to a ME2 character, but he grew on me.

-Why did EDI have cameltoe?

We don't get a lot of feedback from the art department but (unclear, wish I remembered this better http://fi.somethingawful.com/images/smilies/frown.gif )

Lots
of discussion about how he was uncomfortable doing Pinocchio stories
for both Legion and EDI because 'EDI was fine, she was an AI, she was
cool - do we really need her to turn into Commander Data? We had seven
seasons of Data, that was enough.'

-Why did you write Pinocchio stories for all the synthetic characters?

See above

-What was up with the Human Reaper in ME2? Why did it look so dumb?

We
wanted to use the Suicide Mission to show several steps of the Reaper
development process, from human reaper embryo all the way to cuttlefish.
But the mission grew too complicated so it was cut for time.

Do the Reapers really only generate one capital ship per cycle? How do they ever break even?

Well,
we never totally pinned that down. But this cycle was really anomalous.
They don't normally take any capital-size Reaper losses at all.

-What was up with Kai Leng? How do you feel about him?

We
really wanted to have a recurring antagonist for Shep, a 'Darth Maul'
(his words). But I feel like there was some definite conflict between
cutscene and gameplay there, and I think it's something we have to work
on.

'He was a great antagonist in the books' http://fi.somethingawful.com/images/smilies/emot-lol.gif

-Why did we only get top and bottom dialogue choices, no middle?

Part
of it was resources. Part of it is that Mass Effect 3 is a war story
and it's really hard for Shep to feel middling about the Reapers.

-How did YOU feel about the ending?

(I didn't ask this, but he seems to have gone to GREAT lengths to think ways around a lot of stuff the ending implied.)

Why no female (alien X?)

Resource
limitations. They have a very strict budget for how many different
characters they can use in a given area. Some are basically free - if
you have human males you have Batarians because they're humans with
funny heads, if you have human females you have asari, etc.

Where was Harbinger? Can we ASSUME DIRECT CONTROL of him?

I definitely want more closure on Harbinger. That'd be hilarious. Stop punching yourself, Harbinger.

How did the Reapers storm the Citadel? Why didn't they shut down the relays as per their original plan once they had control?

Originally
we planned to have a cutscene of Reapers taking over, Reaper monsters
punching buttons, et cetera. But we cut it, partially for resource
reasons and partly because it disrupted the pacing.

The Reapers
didn't shut down the mass relays because the Keepers interfered with
that. (I wish I could've asked a follow-up here, it doesn't make much
sense.)

Why don't Ken and Gabby have more dialogue?

They
actually have a bunch more on disk, but we somehow introduced a bug
where their dialogue is tied to your approval level with Ash. If Ash has
low approval, or isn't present, most of Ken and Gabby's dialogue won't
play.

Why do you guys do Star Wars style space battles instead of the battles described in the codex?

We
want to provide a familiar, compelling visual experience for people who
grew up on Star Wars and stuff like that. These are some of our
favorite parts of the game.

***

Things I wish I'd asked:

Why the drat Starchild?

What was up with the Stargazer? (He touched on the Stargazer once and pretty much said 'oh, yeah, the Stargazer.'

Again:
NOT DIRECT QUOTES. These are NOT OFFICIAL BIOWARE STATEMENTS. Please
don't gently caress Patrick Weekes over by posting these as 'official
BioWare PR' or whatever. Please feel free to ask me follow-up questions,
as I definitely didn't cover the whole conversation with him.

My
takeaway was: the epilogue DLC is probably going to do a lot of good
and be pretty well written, and Patrick Weekes should've been lead
writer on ME3.

Quelle: BioWare Social Forum
 
Das hat man früher schon gewusst als EA offiziell Spielreihen wie Mass Effect oder Dragon Age als "Geschäftsmodelle" deklariert hat.
Solange die Spiele nicht drunter gelitten haben war mir dies egal. Mass Effect 2 halte ich auch für, auf Englisch würde man "more streamlined" sagen. Bei Mass Effect 3 hat mir persönlich ja nicht nur das Ende den Spaß versaut, sondern auch die geringen Interaktionsmöglichkeiten allgemein.
 
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