PS5 Marvel's Wolverine

+ Rage meter with 3 or more levels
+ Builds with combos and specific moves
+ As Logan's animalistic aggression builds, new combos, moves and finishers become available
+ Final rage level offers heightened combat and an extra life
+ Enemies are aware of and react to Logans increasing rage, and can become too scared to fight
+ Was more challenging for some journos than they expected. Can't just go in button mashing, must be strategic with enemy attack parries, dodges, which enemies to prioritise etc.
+ Can unlock techniques and abilities over time, that not only tie in to rage, but have strategic combat benefits
+ Early examples include a healing heavy attack to staggered enemies, a jumping knee that interrupts enemy attacks, AOE for crowd control etc
+ It's not one giant skill tree, you swap techniques and abilities in and out for specific use case builds, based on what suits the combat scenario or boss you're facing
+ Adaptations allow you to modify the systems and techniques Logan has
+ 3 progression layers work together. Rage for skill based reward, techniques for new moves and abilities, adaptations that change how his moves and systems behave
+ Some enemies and segments have ability inhibitors, which prevent Logan from certain abilities, such as healing, which makes parry and dodge much more important and the difficulty higher
+ Game features slower exploration segments where you can freely explore and unlock unique dialogue, interactions, challenges, rewards, collectibles, listen in on convos, find hidden things etc
+ His heightened senses, hearing, smell etc are used during these exploration segments
+ Nightmare Trials (replayable challenges) offer different types of gameplay challenges; traversal, combat etc. Beating them offers rewards and can unlock new memories for story tie in
+ You have different outfits and different claws
+ Gameplay segments integrate other characters. In one, Mystique infiltrates enemy lines to help Logan

Keep in mind this is mostly from early in the game, so who knows what we'll unlock or how things will develop late game. Either way, it all sounds promising.
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